Hi guys, i suppose we post here now rather than in the old 100+ pages thread, right ?
Anyways i have been tweaking this deck for some time now. Tried to focus on spell synergies with Bedlam Reveler and Young Pyromancer, tried more midrange creature focused strategies with maindeck Scavenging OozeTireless Tracker and Countryside Crusher, tried to go all in on the loam / assault engine and usually got meh to bad results.
I finally made it to top 8 at my shop's modern tournament though, it seems the Faithless Looting ban did us more good than harm. I didn't get stomped by phoenix / dredge / hogaak that often, but sideboards now definitively pack less graveyard hate. I did 3-1-1, won urza sword 2-1, lost 0-2 to mardu pyro, won 2-1 against GW Voice of resurgence company, 2-0 againt grixis shadow then drew last round. Won 2-0 against mardu shadow in the top 8 then lost to amulet titan.
Here is the list i ran with. It is a high-ish land count build to take advantage of Magmatic Insight as Faithless Looting fill in and Molten Vortex. It relies a lot on Young Pyromancer, and tries to balance the instant/sorcery count with the need to run lots of lands and enough threats. I expected lots of blue control and eldrazi tron decks, and geared the sideboard to that effect along with 3 main deck Blood Moon. Not having graveyard hate post sideboard didn't hurt, but next time i'll probably cut 1 Damping Sphere 1 Veil of Summer for 2 Anger of the gods.
Magmatic Insight seems good enough as a poor man's looting despite no recursion or filtering, with 25+ lands we usually can afford to cast it.
Molten Vortex performs well as a faster Seismic Assault, and is usually efficient enough along with land recursion to control most boards.
Commune with the Gods gives consistency by finding our sparse threats and filling the graveyard, seems even better now that looting is gone.
Seasoned Pyromancer kind of fills the filtering role that looting previously held and is all around an allstar card, we oftentimes get enough mana to make its activated ability relevant.
Veil of Summer is realy solid in the sideboard even though 4 copies might be too much, i expected to use it against BWX control decks but it ended up being great, especially against shadow decks.
Ancient Grudge seems better now that graveyard hate is on the downturn, not sure how many to run though
Now is our time to shine as the looting ban didn't wreck us too much and the modern meta is now more favorable.
Glad to see your r/g list is doing good, Bedlam Reveler seems great as a threat in this deck.
A couple questions, why did you drop lightning axe for dismember ?
Also why not run 24-25 lands, drop the satyr wayfinder and go for 4 commune with the gods to avoid milling assaults and have a higher instant/sorcery count ?
I have recently started brewing a similar list, still haven't played it enough to make any conclusions. I'm looking to try cindervines in the sideboard as anti graveyard hate to grab with commune with the gods. Also considering mainboard edge of autumn but ramping to 4 on turn 3 seems underwhelming, so not too sure about that one.
Anyways i have been tweaking this deck for some time now. Tried to focus on spell synergies with Bedlam Reveler and Young Pyromancer, tried more midrange creature focused strategies with maindeck Scavenging Ooze Tireless Tracker and Countryside Crusher, tried to go all in on the loam / assault engine and usually got meh to bad results.
I finally made it to top 8 at my shop's modern tournament though, it seems the Faithless Looting ban did us more good than harm. I didn't get stomped by phoenix / dredge / hogaak that often, but sideboards now definitively pack less graveyard hate. I did 3-1-1, won urza sword 2-1, lost 0-2 to mardu pyro, won 2-1 against GW Voice of resurgence company, 2-0 againt grixis shadow then drew last round. Won 2-0 against mardu shadow in the top 8 then lost to amulet titan.
Here is the list i ran with. It is a high-ish land count build to take advantage of Magmatic Insight as Faithless Looting fill in and Molten Vortex. It relies a lot on Young Pyromancer, and tries to balance the instant/sorcery count with the need to run lots of lands and enough threats. I expected lots of blue control and eldrazi tron decks, and geared the sideboard to that effect along with 3 main deck Blood Moon. Not having graveyard hate post sideboard didn't hurt, but next time i'll probably cut 1 Damping Sphere 1 Veil of Summer for 2 Anger of the gods.
1 Blast Zone
2 Fire-Lit Thicket
2 Forest
4 Forgotten Cave
4 Ghost Quarter
4 Mountain
1 Raging Ravine
2 Stomping Ground
2 Windswept Heath
4 Wooded Foothills
3 Commune with the Gods
2 Flame Jab
4 Life from the Loam
4 Lightning Bolt
3 Magmatic Insight
Enchants / Creatures / PW : 18
3 Blood Moon
3 Molten Vortex
3 Seismic Assault
3 Wrenn and Six
2 Seasoned Pyromancer
4 Young Pyromancer
1 Abrade
1 Ancient Grudge
4 Damping Sphere
2 Destructive Revelry
1 Fry
2 Tireless Tracker
4 Veil of Summer
Random notes :
Now is our time to shine as the looting ban didn't wreck us too much and the modern meta is now more favorable.
Glad to see your r/g list is doing good, Bedlam Reveler seems great as a threat in this deck.
A couple questions, why did you drop lightning axe for dismember ?
Also why not run 24-25 lands, drop the satyr wayfinder and go for 4 commune with the gods to avoid milling assaults and have a higher instant/sorcery count ?
I have recently started brewing a similar list, still haven't played it enough to make any conclusions. I'm looking to try cindervines in the sideboard as anti graveyard hate to grab with commune with the gods. Also considering mainboard edge of autumn but ramping to 4 on turn 3 seems underwhelming, so not too sure about that one.