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  • posted a message on Cyclonic Rift To Counter Bloodrush
    This is a little ambiguous since it could be ruled that you Bloodrushed when you shouldn't have. The game uses a system called priority to keep track of the steps and phases. When both players pass priority, the top object on the stack resolves. If the stack is empty, you proceed to the next phase.

    You asking "Will you take the damage?" is actually you passing priority and your opponent saying yes is him doing the same. You should move to the next phase at this point.

    To figure out if you made an illegal Bloodrush, answer this; Had blockers been declared yet?

    Pokerbob1 assumes you were shortcutting for asking about blocks which is potentially correct. However, if your opponent already assigned blocks, then that means there is no chance for you to respond. You are either both passing priority to move into blocks (in which case you can Bloodrush and your opponent can Rift) or he has already made blocks and you are trying to receive priority at an illegal time (you cannot Bloodrush in this scenario as the game proceeds directly to the Combat Damage Step).
    Posted in: Magic Rulings Archives
  • posted a message on PTQ Dragon's Maze: Top 8 Modern Decklists Toronto
    I have also seen twice on the mothership
    Scapeshift
    ...
    ...
    4 Cryptic Command
    4 Rewind
    ...
    ...

    While technically legal, I doubt there are actually players Top8ing with 4 Rewind and 0 Remand.
    Posted in: Modern
  • posted a message on Floating Mana and effects that require you to pay
    Quote from Ixias
    Which is probably why Upwelling was mentioned in the OP.


    Whoops! Read it as "Upheaval." My bad!
    Posted in: Magic Rulings Archives
  • posted a message on Floating Mana and effects that require you to pay
    It's also worth noting, just for rules sake, you cannot float mana into the Declaration of Blockers which happens at the beginning of the Declare Blockers step. This mana leaves your pool at the end of the Declare Attackers step.
    Posted in: Magic Rulings Archives
  • posted a message on Birthing Pod vs. instant speed removal
    In order to cast a spell or ability, you must have priority.

    Whenever a spell resolves, the active player (whoever's turn it is) receives priority.

    When the creature resolves, he will immediately receive priority and sacrifice the creature as a cost. Then his Birthing Pod ability will go onto the stack and he will pass priority to resolve his ability. This is the first time you receive priority after the creature resolves and will not be able to interact in the way you wish...

    HOWEVER, say his creature is Acidic Slime. It will enter the battlefield and trigger, targeting something. You opponent then needs to pass priority to resolve this ability before podding because something is on the stack. You can activate Lavamancer now and your opponent will not be able to activate pod.

    In short, you cannot interact unless your opponent would need/choose to add more things to the stack.
    Posted in: Magic Rulings Archives
  • posted a message on Cipher question
    I think what your asking is "When you make a copy of the Cipher off the attack trigger, do you also put that copy onto another creature?"

    If that's what you're asking, the answer is no. This is because the Cipher copy is a copy and not a real card, while the real card remains exiled. When you exile the copy to encode it onto a creature, the copy ceases to exists and will never be encoded.
    Posted in: Magic Rulings Archives
  • posted a message on How to fix this?
    This is textbook Game Play Error- Game Rule Violation
    The head judge can choose to back up in less complicated situations but here cards have been drawn and revealed and it's best to keep it as is, unfortunately.
    Posted in: Magic Rulings Archives
  • posted a message on Token ownership question
    You used to be correct but there was a fairly recent change;
    110.5a A token is both owned and controlled by the player under whose control it entered the battlefield.
    Posted in: Magic Rulings Archives
  • posted a message on Double Huntmaster Flip
    Stack goes;
    Non-active player flip
    Active player flip

    Then the top ability resolves, NAP's Huntmaster flips. Stack is then:
    Ravager's damage trigger
    Active player flip

    Ravager will kill Huntmaster, then Active player's Huntmaster ability will go to resolve, and it will do nothing since Hunmaster is no longer there. Active player will not place Ravager's ability onto the stack.

    The reason for this is that each Huntmaster has 2 separate triggered abilities (4 total if counting both sides). The flipping ability may cause the damage/life abilities to trigger though they are treated as separate abilities.

    Also, a 4/4 that was once a 2/2 wont die to Bolt. The term last known information refers to permanents no longer on the battlefield. Your NAP is correct in all regards, and your AP is equally incorrect.
    Posted in: Magic Rulings Archives
  • posted a message on Whirlpool Whelm + library reveal
    There's some confusing things going on here but I think I get the gist of it. You have Wizened Snitches and play Whirlpool Whelm, knowing you'll win the clash. You target an opponent's creature, let's say Grizzly Bears. You both clash, essentially revealing nothing. You win the clash. You chose to put your card on bottom, let's say. Then next card in your library is then immediately revealed since it is the top card. You opponent sees this before making their decision. Then your opponent chooses to put their card on the bottom, revealing their next card. This finishes the clash, finally. You will see their top card before choosing what to do with the Bears since putting it on top is not mandatory- you may just have them put Bears in their hand.

    This is your example broken down. I also wasn't sure if you were implying that you were bouncing their Snitches. If so, the result is exactly the same- and you will flip your top cards face down after the Snitch isn't on the battlefield.

    Here's what I would say to think about: at any given moment, you should ALWAYS see the top card of their deck- even while resolving spells (though not while shuffling- that'd be a nightmare). Let me know if I can break down more examples from you.
    Posted in: Magic Rulings Archives
  • posted a message on Graveyard Order Questions
    1) Countered spell first then milled 2.
    2) Yep. 404.3. If an effect or rule puts two or more cards into the same graveyard at the same time, the owner of those cards may arrange them in any order.
    Posted in: Magic Rulings Archives
  • posted a message on Several Questions from kitchen table interactions.
    1) They can choose not to cast it since Galvanoth says may. If they cast it, it resolves and does nothing.

    2) Each triggers separately but assuming no funny business, they'll look at and reveal the same card twice. It's an important distinction in case they miss on the first trigger and have an instant speed shuffle effect like Misty Rainforest. This would allow the player to respond and see a different card for a 2nd Delver, only flipping one of them.

    3) Unless specified otherwise, any land is fair game. Tapped lands are good for those examples.

    Let me know if #2 needs expanding as that's the trickiest one where there may be the most disconnect from a rules knowledge perspective.
    Posted in: Magic Rulings Archives
  • posted a message on All, and no Fetch/Shock lands?
    Perfectly reasonable manabases are possible without either shocks or fetches and if you think banning them makes the format cheaper you are vastly mistaken. Banning them solves nothing and punishes only the players invested in the format.
    Posted in: Modern
  • posted a message on Realm Razer + Elesh Norn
    I just want to clarify here because you don't have the choice in how you stack the triggers. You have a choice in how you play out the game- but may not always have this choice.

    Example; You Oblivion Ring, target Grizzly Bears. In response, (trigger still on stack) opponent Disenchants Oblivion Ring. Your Bears will be exiled permanently. You have no choice in the matter in this scenario.
    Posted in: Magic Rulings Archives
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