18 lands seems wild, but maybe I should give it a go. I wonder when the Nissa, Voice Of Zendikar are coming in?
I'm still liking Fog over Life Goes On. It works against Infect, is usually on parity against the red decks trying to grow their Monastery Swiftspear / Soul-Scar Mage for one big attack, and has also been really handy against the new Unearth / Lightning Skelemental deck.
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Jul 9, 2019That deck also requires a lot of cards to actually combo. They can't mulligan down to too few cards. It requires Allosaurus Rider + 2 green spells + Neoform + at least 1 mana source, if one of the green spells was also a Chancellor Of The Tangle.Posted in: Aggro & Tempo
I know I just posted my SB on this page of the thread, but since there was a banning I have changed it quite a bit.
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Sideboard:
2 Collector Ouphe
2 Faerie Macabre
1 Force Of Vigor
2 Gut Shot
2 Scavenging Ooze
2 Unravel The Aether
1 Weather The Storm
I substituted the 2 Blossoming Defense for 2 Dismember in the MD. I've played a few more random 2 player queue matches but I'll probably jump in a League finally tomorrow and/or Friday. I've been busy the last couple days and was waiting for the ban info.
Anyone else been jamming Barkhide Troll? Whoops, just realized M20 isn't out in paper until Friday.
Jul 9, 2019I still stick with mono-Forests, but Prismatic Vista is just as good as any other fetch if you're not splashing. I don't think that's a regrettable financial decision, even at that price. The ceiling is pretty high for Modern lands.Posted in: Aggro & Tempo
With Bridge From Below having been banned, the Vengevine / Hogaak, Arisen Necropolis deck plays a bit more fair. Frees up those SB slots that I formerly had dedicated to Grafdigger's Cage. I think the Allosaurus Rider / Neoform deck is both too inconsistent, and too few and far between to keep them for that match-up.
I've got a few different things I'm wanting to try out.
Jul 6, 2019I'm liking 22 lands for the sake of fewer mulligans. A third utility land does appeal to me. I may try a Hashep Oasis or a Waterlogged Grove. I used to pack a Pendelhaven, but that was when I was running 6 1/1 base creatures. I guess my last question for the MD is Experiment One vs. Pelt Collector? I've always maxed on Experiment One first. The Regenerate has been relevant a handful of times. It has also grown to 4/4 a handful of times. I think the toughness check matters if it's already wearing Rancor. I know this is a pretty common topic to cover in this thread, just not sure what the opinions are in this build.Posted in: Aggro & Tempo
Sideboarding with the deck has proven pretty difficult. I'm super satisfied with the main 60, but the extra 15 is ever-changing. What to board out is pretty tough without diluting the deck's plan too much.
Here's my current SB. Attacking all the degenerate decks that can win faster.
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Sideboard:
3 Force Of Vigor
3 Grafdigger's Cage
3 Gut Shot
3 Life Goes On
3 Pithing Needle
I still don't think I can beat a turn 2 Griselbrand if I only have the Pithing Needle. Unless I have double Avatar Of The Resolute early. I have been pretty consistently sticking him as a 6/5, though.
I'm 3-1 against UW control, which feels good. A lot better than the Steel Leaf Champion build faired. The only match I lost, they had Timely Reinforcements on turn 3 and Snapcaster Mage on turn 5 in game 1. Game 3 they miracled a Terminus with no set-up on turns 3 and 4 back-to-back when they were otherwise super dead. Ouch. I have otherwise been able to win through a turn 3 Timely Reinforcements, which also feels pretty liberating. That's probably my least favorite card to play against with the deck.
I can match pace with the creature plan against HogaakBridgeVineAltar, but lose to the Altar Of Dementia without a SB card. Still working that match-up out. I've only faced it twice.
I've played against about everything except Devoted Druid combo now, and I'm not sure how that match-up will fair.
Current record with the list is 17-7, in one League and the rest just 2-player queues. Probably jump into another League with it soon.
Jul 4, 2019Scavenging Ooze - With Hogaak, Arisen Necropolis / Altar Of Dementia being the premier graveyard deck in the format right now...Scavenging Ooze just doesn't do enough. Tarmogoyf decks are few and far between, anymore. I'm confident enough against Izzet Arclight Phoenix builds, so the only time I would really like to have another is against Red Arclight Phoenix and traditional Dredge. I used to keep 4 copies in my 75 but it just plays a different game than the deck wants to right now, imo.Posted in: Aggro & Tempo
Steel Leaf Champion - The occasional Remand or far-more-common Planeswalker bounce (Teferi/Jace) is the worst feeling. Going wide has proven to be more powerful than it's evasion.
Veil Of Summer - I'm going to keep the it until I run into a relevant match or two and decide from there. The more I think about it, the more meh it seems. May just want an extra threat, instead. (The second Scavenging Ooze, perhaps.)
Aspect Of Hydra - I played 4 in all of my lists up until this build. Not having a GGG devotion creature made it the first suspect for cutting. Vines Of Vastwood usually provided the same role for a lethal attack in advance of the opponent's pivotal turn.
Forest - I'm still hung up on taking zero damage from my mana base. It just always feels like it matters if my opponent has Mountains. Treetop Village always delivers, but everything else hasn't done much for me.
Savage Swipe - This has typically read as a green Searing Blaze. 4 damage to target creature, and 2 to a player. Once in a while you have to trade it and your creature to bring something larger down (Thoughtknot Seer, for example.) I ran 4 Dismember previously. Far less Gurmag Angler now that Grixis has turned Esper.
Force Of Vigor - This card is either a blowout or a bit of a dud. It's a zero mana answer to Chalice Of The Void which the deck is pretty soft to, and a way through Ensnaring Bridge. Welding Jar embarrasses this card, though. Having to hold a Green card in your hand can make for some difficult choices, but in the match-ups that you want this card, you'll typically have a redundant 2CMC creature or something, anyway.
Hexdrinker - Usually insane. Just the threat of him on the table warps how opponent's play if they're trying to interact. The threat of leveling him has earned some concessions. Is also totally fine as a vanilla 2/1 for G. Having a brutal top deck like this alleviates some of the pressure pulling Scavenging Ooze may have put on.
Grafdigger's Cage - a concession to the state of Modern. This will change if the banlist changes. Relic Of Progenitus and/or an extra Scavenging Ooze, and a flex slot, likely.
The deck just feels far more consistent like this, and the London mulligan was a game changer as well. I'll post up more after I jam more matches over the weekend.
EDIT: I played 6 more matches, with 4-2 as a result.
2 matches against different 8-Rack opponents. Lost the first match, game 1 to Smallpox -> Ensnaring Bridge, game 3 to Smallpox -> Liliana Of The Veil -> Liliana Of The Veil. Could not race The Rack damage through all the edicts when out of gas. The other match I had Strangleroot Geist for his Smallpox and they didn't see Ensnaring Bridge. Nether Spirit was a frustrating blocker from their side, and solid tech in that deck.
Match against Eldrazi Tron where my opponent had it all in games 1 & 3. Two Eldrazi Temple, Chalice Of The Void on X=1 turn 2, and turn 4 All Is Dust, with threats on the 3rd and 5th turn both games. I was never in it. Solid curve through their clunky hand made for an easy game 2. Currently pretty indifferent on this match-up. Collector Ouphe is great against Walking Ballista. They had a lot of MD removal; Dismember, Warping Wail, and Spacial Contortion.
Match against Skred Red. They never cast Anger Of The Gods so perhaps luck was on my side. Game 1 they fired off 3 removal spells in the first 2 turns against my two 1CMC creatures and the Vines Of Vastwood I used to protect. After that my Barkhide Troll and Avatar Of The Resolute stuck. Those two creatures killed him over 3 turns while they played a Stormbreath Dragon and I played a Hexdrinker + Savage Swipe to kill it. Game 2 they had 1 early removal spell and then cast a Mind Stone into Planeswalkers; Chandra, Torch Of Defiance -> Koth Of The Hammer -> Koth Of The Hammer. I had 6 power in creatures attacking their life total with a 4/3 Avatar Of The Resolute killing the Planeswalkers as they were cast.
Match against UW Control. They used a Path To Exile on their second turn and a Force Of Negation on my Vines Of Vastwood. I felt ahead on cards, but I only had 2 creatures in my opening hand. They had Teferi, Time Raveler into Jace, The Mind Sculptor before I could re-establish anything. Games 2 and 3 were pretty similar to one another. They had some Path To Exile and Detention Sphere action, but I had Vines Of Vastwood and Barkhide Troll to deflect them. Timely Reinforcements is the most difficult part of this match up and they didn't cast any. Here I learned that even though Teferi, Time Raveler isn't doing much once he has used his -3 ability, he's a must kill so that we may use our Vines Of Vastwood etc reactively.
BG Midrange - I used Savage Swipe to kill their Hexdrinker. They weren't able to kill my second Hexdrinker and it 6/6'd the turn they passed to me at 6 life. Game 2 they had a Fatal Push but an otherwise durdly hand. I killed their Tarmogoyf and had 3 creatures of my own, one being a Strangleroot Geist. Only thing they could do was play Liliana Of The Veil and die to attacks.
I'm sticking with those 2 MD Blossoming Defense for now. I still haven't cast Veil Of Summer lol. Cheers gang.
Jul 4, 2019Lost a match to Mono Green Devotion Ramp last night, then woke up today and turned 20 play points into 100 on MTGO in the 2 player queue with the following list...Posted in: Aggro & Tempo
I beat out Eldrazi Tron, Hollow One with Hoagaak, Arisen Necropolis, Infect, Burn, Amulet Titan, Humans, Goblins, and Neoform combo.
Barkhide Troll has been awesome, but I may sub 1 out for another spell. Drawing 2 can be awkward.
Savage Swipe has pulled A LOT of weight.
Blossoming Defense is the worst card in the main deck, but is still pretty good. This is the current flex slot. I'm going to try Hunger Of The Howlpack in it's stead, while I still have all 4 troll in. It's in the same power realm as Aspect Of Hydra or Rancor, but I think the ceiling is a bit higher. Obvious first worry is the floor being a lot lower. I have also considered Spider Umbra in this space, for resilience. It's pretty embarrassing against exile and sacrifice abilities, but great in combat and against Red removal.
The sideboard has been plenty fine. Unravel The Aether and the 3rd and 4th Grafdigger's Cage are the worst cards, but feel necessary. I haven't seen a Wurmcoil Engine in a while.
Veil Of Summer wasn't used in any of the match ups, so I can't really comment on it's importance. I think I'll definitely want to keep it if I remove the Blossoming Defense from the MD.
I don't miss having a big 3 CMC creature. Leaves a lot of room for mana efficient interaction.
Jun 28, 2019Posted in: Aggro & TempoQuote from tokaok »Lets Talk Sideboard for the current meta, What cards are you high on, which one are you down?
Hits most of the fast turn 2/3 win decks, Altar of dementia, Griselbrand, Devoted druid,inkmoth nexus,Pendelhaven giver of runes, plus hits most threats in UW control Celestial Colonnade + walkers
Storm has not seen much play in while, and for the time being Tron isnt very prevalent due to all the turn 2/3 decks running rampant.
Nissa, Voice of Zendikar
Apart from U/W, you barely see any midrange/control decks around.
Pithing Needle doesn't stop Devoted Druid, but it can stop their Walking Ballista or the werewolf guy who's name escapes me. Phyrexian Revoker has been really good for me, and it get's to attack. Also stops mana abilities, in lieu of stopping land abilities.
I'm curious what everyone's Graveyard hate spread looks like. Dryad Militant doesn't pull much weight in the Hogaak, Arisen Necropolis / Altar Of Dementia match-up. I was using Wheel Of Sun And Moon for a while, but reverted to Grafdigger's Cage in advance of expected Allosaurus Rider / Neoform / Griselbrand decks. Perhaps a split with Relic Of Progenitus will be better. That card is far better in the fair match-ups. I always want to see it in my opening hand.
Looking forward to trying Veil Of Summer, as it stops Cryptic Command fog which is a big nuisance.
Barkhide Troll seems great, as well. I feel inclined to put him in the 3CMC spot, though. Lower the curve further. He makes the grindy match-ups better.
Jun 24, 2019I don't think new Leyline Of Combustion shuts of Altar Of Dementia win because they will mill you a couple times with Hogaak, Arisen Necropolis until they're tapped down and then push 20+ zombie tokes onto a Carrion Feeder and one-shot the rest of your library. Does cause them to require another piece of the puzzle, though.Posted in: Aggro & Tempo
Jun 20, 2019Posted in: Aggro & TempoQuote from thatmarkguy »Hm interesting. Do you ever transform Garruk, or do you use him exclusively for his day-side abilities and maybe get a transform if your opponent walks into it?
If your intent is to transform, I wonder if Heart of Kiran is worth considering. You’ll often be able to crew it from a summoning sick creature or by taking a counter off garruk, transforming him.
I picked up some Heart Of Kiran to test, but haven't used them. The maindeck has thus far felt super tight. Every card pulling it's weight in the role it was intended. Garruk Relentless has been awesome in multiple ways, I had him in my Stompy SB off and on. Sometimes he's just removal. I've ultimated the dark side a few times, used him to tutor for a specific out a few times. Even had a light and a dark side both in play in the elf match-up two days ago. His damage ability lines up really well against Deputy Of Detention, and making a 2/2 without ticking down can fog a big creature like Death's Shadow until I draw something more tangible.
Jun 20, 2019I semi-retired Stompy when Modern Horizons came out. I've been piloting a quite different Green Aggro deck to consistent 4-1 results on MTGO. I posted a list like this a couple pages back. If ya'll would prefer I start it's own thread I can do that, but figured I'd post it here. Can discuss card choices etc more if you would like. I will say Hexdrinker has been absolutely insane.Posted in: Aggro & Tempo
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