Unfortunately, most of the cards you listed just don't work for Feather.
Abnormal Endurance is okay, but Unlikely Aid is better. During an combat phase your creatures hit. Bladebrand is inferior to Defiant Strike. If you want deathtouch, that means you're attacking into bigger threats, which means yor attacker is likely to die. Feather doesn't want targets to die. Bleeding Edge is ok, but 3 cmc is too high. You would have to choose from casting this or another card more often than not. Fungal Infection is much more playable, but still not that impressive. Clear the Stage way too costly and situational. Blessing of Belzenlok is solid. Nightmare's Thirst and Skulduggery are just bad, the former could only work in a dedicated deck. Macabre Mockery doesn't work, creature card in a graveyard is not the same as creature you control Undercity Uprising is so much worse than Prey Upon...
Actually the last thing I'd see her in is aggro. She buys you time when she hits the field, makes big birds when you need them and has a gamewinning ult if you let her stick for 3 turns. At 3cmc, this screams slow blue midrange or control.
To everyone who says she's not competitive, how many 3cmc walkers have ever been printed who can close to win the game with their ult AND get to activate it relatively early? Liliana, the Last Hope comes close, but Mu is better at it.
Loving them all. I'll definitely play 3cmc and 6cmc ones.
And yes, Inferno's +2 is good, but what makes her great is the whole package. Uncounterable inevitable loss against control, board control vs aggro, kills anything and it's not going back (well, unless it's Kefnet). Pair her up with tons of burn including a Banefire or two and she will carry games.
As a matter of fact, I have had the exact same idea with Induced Amnesia and Narset / Teferi. The difference is that I started from a mill deck. The good thing with Amnesia is that it can both deprive opponent of cards and be your own super draw engine if you can bounce / flicker it. I will investigate further in the coming days.
Staying Boros helps you with mana, which is relevant for aggro decks. Jeskai is more about what you said: Having that Feather stick. Very different approaches.
I think if we get to Mardu, Duress/Divest will be key inclusions. Being able to play that on T1, Arcanist on T2 and recast on T3 is a sure way to cripple any deck right from the start. Rix Maadi Reveler can be great as a way to refill your hand later in the game.
Done.
As a small surprise, I've made yet another version that is an improvement over my previous tempo and decided to feature that instead of what I wasn't satisfied with in the end.
Unfortunately, most of the cards you listed just don't work for Feather.
Abnormal Endurance is okay, but Unlikely Aid is better. During an combat phase your creatures hit.
Bladebrand is inferior to Defiant Strike. If you want deathtouch, that means you're attacking into bigger threats, which means yor attacker is likely to die. Feather doesn't want targets to die.
Bleeding Edge is ok, but 3 cmc is too high. You would have to choose from casting this or another card more often than not. Fungal Infection is much more playable, but still not that impressive.
Clear the Stage way too costly and situational.
Blessing of Belzenlok is solid.
Nightmare's Thirst and Skulduggery are just bad, the former could only work in a dedicated deck.
Macabre Mockery doesn't work, creature card in a graveyard is not the same as creature you control
Undercity Uprising is so much worse than Prey Upon...
Well, overall not yet there.
To everyone who says she's not competitive, how many 3cmc walkers have ever been printed who can close to win the game with their ult AND get to activate it relatively early? Liliana, the Last Hope comes close, but Mu is better at it.
2) Bishop of Rebirth
3) Vengeant Vampire
GWB Vamp Ramp?
Beat me to it.
And yes, Inferno's +2 is good, but what makes her great is the whole package. Uncounterable inevitable loss against control, board control vs aggro, kills anything and it's not going back (well, unless it's Kefnet). Pair her up with tons of burn including a Banefire or two and she will carry games.
4 Dreadhorde Butcher
4 Death Baron
4 Gutterbones
3 Soul Diviner
2 Graveyard Marshal
4 Midnight Reaper
1 God-Eternal Bontu
Enchantment
1 Arguel's Blood Fast
1 Dead Weight
Land
4 Dragonskull Summit
4 Drowned Catacomb
2 Unclaimed Territory
5 Swamp
4 Watery Grave
4 Blood Crypt
2 Mausoleum Secrets
Sorcery
4 Duress
1 The Elderspell
2 Bleeding Edge
Planeswalker
3 Liliana, Untouched by Death
1 Angrath, Captain of Chaos
1 Dead Weight
1 Necrotic Wound
1 Mausoleum Secrets
1 Liliana's Triumph
2 Drill Bit
1 Angrath's Rampage
2 The Elderspell
1 Finale of Eternity
1 Vraska, Swarm's Eminence
1 Angrath, Captain of Chaos
2 Ashiok, Dream Render
1 Liliana, Dreadhorde General
3 Aurelia, Exemplar of Justice
3 Shalai, Voice of Plenty
4 Resplendent Angel
4 Feather, the Redeemed
3 Lyra Dawnbringer
Enchantment
1 Search for Azcanta
Land
4 Glacial Fortress
1 Plains
4 Clifftop Retreat
3 Sulfur Falls
4 Sacred Foundry
4 Steam Vents
4 Hallowed Fountain
4 Pillar of Origins
1 Blackblade Reforged
Instant
4 Dive Down
1 Sheltering Light
1 Reckless Rage
1 Adamant Will
4 Dovin's Veto
Sorcery
2 Urza's Ruinous Blast
4 Siren Stormtamer
4 Adanto Vanguard
4 Tithe Taker
1 Reckless Rage
2 Essence Capture
Staying Boros helps you with mana, which is relevant for aggro decks. Jeskai is more about what you said: Having that Feather stick. Very different approaches.
I'm focused on the Jeskai Angels atm. The only real problems are Thought Erasure and God-Eternal Kefnet. Can't do much except Spell Pierce or Narset's Reversal with the former, but against the God, the deck could use a pumping effect. I'm considering Blackblade Reforged or Integrity//Intervention.
As a small surprise, I've made yet another version that is an improvement over my previous tempo and decided to feature that instead of what I wasn't satisfied with in the end.
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