Quote from Boyachi »You can try them with low grade effects as I mentioned earlier. If you want them doing nothing, Theros: Beyond Death just created 0/4 Wall tokens. Since walls cannot attack they would essentially "do nothing".
Can we talk about the fact that you can Murder or Go For the Throat on a Wall of Stone? Weird.
I would have said 0/1 plant tokens, but those can attack so they would be disposed of far too easily.
Quote from Boyachi »Hopefully your interest is not lost.
I started with using what tokens I had and went from there in as far as colors.
There are a lot of good tokens, from 1/1 snakes with deathtouch, elementals with P/T equal to the number of creatures you (the horde) controls, and the newest token from Theros: Beyond Death - Nightmare with 2/3 P/T and "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library.
I run a 5 color Marit Lage Horde (obviously runs the 20/20 flying indestructible token). This allows me to address most game state locking issues. Dollar-bin Rares and chaff are super powerful in Horde decks. Here is a sample of my top shakers:
Volatile Rig Sire of Insanity Kulrath Knight Realm Razer Hysterical Blindness Ankle Shanker Rishadan Brigand Waterspout Elemental Magus of the Tabernacle Tariff Sunblast Angel Lhurgoyf Multani, Maro-Sorcerer Goblin Swine-Rider Bearer of the Heavens Wildfire Cerberus Cunning Lethemancer Kederekt Leviathan
I also recommend the "all creatures in the horde have haste" rule. This allows your horde to be higher powered and still give players a chance to go respond as well as use their slower but higher power decks.
Now, if you want to make a Nicol Bolas Horde, I would start by auto including Nicol Bolas and Kederekt Leviathan. Then tie yourself to only Grixis colors/ tokens. There are of course 2/2 Zombies (think Amonkhet) and the Zombie army tokens from War of the Spark for which you can set a particular value (I do total cards in hand for */* Zombie/Horror tokens). 2/2 Flying drakes, because those are lesser dragons and Nicol Bolas loves dominating over "lesser beings" though don't run too many fliers...I found that out the hard way. 2/2 blue illusions since Nicol Bolas is deceitful. There is the black 2/2 zombie knight with menace from Dominaria, of which Bolas was very much pulling strings there with Josue Vess and Belzenlok. That 2/3 nightmare blue/black token from Theros Beyond is technically from Aishok but on color and goes with the whole Bolas mind-games notion. Red 3/1 trample haste Spark Elemental tokens which die at the end of turn. Any of the embalm/eternalize tokens, even if off color are due to Nicol Bolas's time ruling Amonkhet. I love running the red 7/1 trample haste elementals since they are glass cannons. A blue sphinx token would be a reminder of Amonkhet. Red humans could be brainwashed by Bolas. Lastly red flying 4/4 and 5/5 dragons, since after all, Nicol Bolas is a dragon.
Hopefully this sparks your creativity.
Quote from SonofaBith75 »I have 9 decks where blue is a significant part of it. The only one that runs Paradox Haze, and it’s a nice piece of the deck, is The Scarab God. Make all opponents lose life equal to TWICE the number of zombies you control, and two Scry triggers (although admittedly the second trigger isn’t as good, because you’re in part dealing with some of the cards you left on top the first time).
Scarab God, Paradox Haze, and Wound Reflection gets out of control pretty quickly.
Quote from Kenjiblade »Nope. As you would try to cast it as an Adventure, it's not a Knight, so you are unable to cast its Adventure side from your graveyard.