1218, as at the moment that is the current amount of possible different commanders. After that you are just repeating commanders. with a pool of over 1200, there should NEVER be a reason to repeat commanders.
Now that said, I feel the quest depends on how often you play. I am contempt's with just a few, I did once have a goal to make 32, (One of each color combination including colorless) but now I just want to build a few and play with them. I don't have a job right now and over 6k in debt. So I need to first pay that off before building more decks.
But the real answer depends on how many you play. Do all your decks get love? If not, you have too many decks. While I do have other decks, I usually play my Dragon deck. So I technically have too many decks.
You can try them with low grade effects as I mentioned earlier. If you want them doing nothing, Theros: Beyond Death just created 0/4 Wall tokens. Since walls cannot attack they would essentially "do nothing".
Donut was a type. It was suppose to be "so that it"
But I like the idea of calling it a doughnut so it is gonna be what I dub those prices.
The thing is, the donut is gonna ha e no extra affects other than (if you have all prices you get a 20/20 yadda yadda yadda)
That way they do not pose a threat by themselves but do something when combined. So yeah destroying one can hinder the whole project so they should do something as well.
I started with using what tokens I had and went from there in as far as colors.
There are a lot of good tokens, from 1/1 snakes with deathtouch, elementals with P/T equal to the number of creatures you (the horde) controls, and the newest token from Theros: Beyond Death - Nightmare with 2/3 P/T and "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library.
I run a 5 color Marit Lage Horde (obviously runs the 20/20 flying indestructible token). This allows me to address most game state locking issues. Dollar-bin Rares and chaff are super powerful in Horde decks. Here is a sample of my top shakers:
I also recommend the "all creatures in the horde have haste" rule. This allows your horde to be higher powered and still give players a chance to go respond as well as use their slower but higher power decks.
Now, if you want to make a Nicol Bolas Horde, I would start by auto including Nicol Bolas and Kederekt Leviathan. Then tie yourself to only Grixis colors/ tokens. There are of course 2/2 Zombies (think Amonkhet) and the Zombie army tokens from War of the Spark for which you can set a particular value (I do total cards in hand for */* Zombie/Horror tokens). 2/2 Flying drakes, because those are lesser dragons and Nicol Bolas loves dominating over "lesser beings" though don't run too many fliers...I found that out the hard way. 2/2 blue illusions since Nicol Bolas is deceitful. There is the black 2/2 zombie knight with menace from Dominaria, of which Bolas was very much pulling strings there with Josue Vess and Belzenlok. That 2/3 nightmare blue/black token from Theros Beyond is technically from Aishok but on color and goes with the whole Bolas mind-games notion. Red 3/1 trample haste Spark Elemental tokens which die at the end of turn. Any of the embalm/eternalize tokens, even if off color are due to Nicol Bolas's time ruling Amonkhet. I love running the red 7/1 trample haste elementals since they are glass cannons. A blue sphinx token would be a reminder of Amonkhet. Red humans could be brainwashed by Bolas. Lastly red flying 4/4 and 5/5 dragons, since after all, Nicol Bolas is a dragon.
Hopefully this sparks your creativity.
Hmm I like this. I also like the. Marit life idea but may opt to go for a different way of getting it. 3 or 4 cards the represent Marit liege. After the horde collects all prices they get Marit life. I could simply make it an artifact donut can be destroyed and then impossible for them to get leige, or make it an emblem so once they collect all the prices. They get leige.
i know with multiple doubling seasons you double the counters/tokens again but that is because the counters/tokens are objects. this is a spell that has its damage doubled.
I have 9 decks where blue is a significant part of it. The only one that runs Paradox Haze, and it’s a nice piece of the deck, is The Scarab God. Make all opponents lose life equal to TWICE the number of zombies you control, and two Scry triggers (although admittedly the second trigger isn’t as good, because you’re in part dealing with some of the cards you left on top the first time).
Scarab God, Paradox Haze, and Wound Reflection gets out of control pretty quickly.
They are both extremely powerful. Gyre gets rid of things on the board upon entering and then forces defending player to sacrifice things ever time it attacks. That is good, but Hunger does exile 20 cards form the library when it attacks. It comes down to what is worse to lose, your answers or your board state?
The ulamog that has more power is dependent on which part of the game you are in. If i am making 4+ tokens a round, i would make rather be dealing with Gyre. But if I am running on big dragons, and can still win, i rather go against Hunger. (Of course, i rather deal with neither.)
Juts a quick question but If i Play Living death while Grave pact is out, would my opponents sac creature after all the effects of Living death has resolved?
every commander deck is beginning to follow the same patterns. You pick a commander and 7/10 decks will be pretty much the same list, then you have 2 budget variants and 1 oddball deck.
but that is still 70% exactly the same.
as for you, i think you are looking too much into interaction and accelartion. (Maybe even a bit too much card draw)
I run 37 lands in a 5-color deck. (I am very certain mono color can run 33-35 and still fare well)
My rocks consist of only 6 cards. I have a bit of interaction. Granted the bulk of my deck (28 dragons) allows me to use them for most interaction, but the fact is you are piling to much into the list. It is the death of deck building, but only because people are looking at it in too broad of a way. Take a step back, build the deck you want, then tweak it. I often have cards i will fit in to the side, and then build the deck, afterwards I take any empty sleeves and fill them with the extra cards (like sol ring) and then check to see if there is anything else i need to look into. Then i begin to cut cards. See if a card is really doing what i want it to do or if it is more of a niche card.
Palu has the same ability as the phantoms from Judgement, meaning that you can make him nearly immortal. and with access to green, buffing is not a big deal (aside from end of turn things like giant growth, you can use things like Blanchwood armor.)
Now that said, I feel the quest depends on how often you play. I am contempt's with just a few, I did once have a goal to make 32, (One of each color combination including colorless) but now I just want to build a few and play with them. I don't have a job right now and over 6k in debt. So I need to first pay that off before building more decks.
But the real answer depends on how many you play. Do all your decks get love? If not, you have too many decks. While I do have other decks, I usually play my Dragon deck. So I technically have too many decks.
But I like the idea of calling it a doughnut so it is gonna be what I dub those prices.
The thing is, the donut is gonna ha e no extra affects other than (if you have all prices you get a 20/20 yadda yadda yadda)
That way they do not pose a threat by themselves but do something when combined. So yeah destroying one can hinder the whole project so they should do something as well.
Hmm I like this. I also like the. Marit life idea but may opt to go for a different way of getting it. 3 or 4 cards the represent Marit liege. After the horde collects all prices they get Marit life. I could simply make it an artifact donut can be destroyed and then impossible for them to get leige, or make it an emblem so once they collect all the prices. They get leige.
Would that override protection?
i know with multiple doubling seasons you double the counters/tokens again but that is because the counters/tokens are objects. this is a spell that has its damage doubled.
Unless you are scrying all of them.
The ulamog that has more power is dependent on which part of the game you are in. If i am making 4+ tokens a round, i would make rather be dealing with Gyre. But if I am running on big dragons, and can still win, i rather go against Hunger. (Of course, i rather deal with neither.)
Will she Gwyn have flying or will he not (since khorvath give him flying and hammer loses flying.)
but that is still 70% exactly the same.
as for you, i think you are looking too much into interaction and accelartion. (Maybe even a bit too much card draw)
I run 37 lands in a 5-color deck. (I am very certain mono color can run 33-35 and still fare well)
My rocks consist of only 6 cards. I have a bit of interaction. Granted the bulk of my deck (28 dragons) allows me to use them for most interaction, but the fact is you are piling to much into the list. It is the death of deck building, but only because people are looking at it in too broad of a way. Take a step back, build the deck you want, then tweak it. I often have cards i will fit in to the side, and then build the deck, afterwards I take any empty sleeves and fill them with the extra cards (like sol ring) and then check to see if there is anything else i need to look into. Then i begin to cut cards. See if a card is really doing what i want it to do or if it is more of a niche card.
This way I get to build a deck i have fun with.