I've always considered Shriekhorn as a flex spot, so going down to less than 4 copies just for a much more resilient later-threat in the form of Hogaak should be a good payoff. I never envisioned Hogaak to be a 2nd or 3rd turn win-more anyway, it's more suited for situations when you're just not dredging chills, and Narcomoeba's to enable Amalgams, what else I can do in the meantime to apply pressure to the board.
Pretty much will suck in any pre-sideboard game, I guess. Though come to think of it we can only pack in so much hate for decks that will be at a higher advantage with this new mulligan rule.
What do you guys think about Hogaak, Arisen Necropolis? I’m thinking 1 or 2 max just to have that win-more statement esp. after a well-hit Surgical Extraction, or even an unexpected sideboard card against the mirror?
I’m afraid that the monored version loses too much utility particularly Path and Boros Charm which can pretty much turn around a bad matchup more effectively and efficiently on their own.
I activate the scepter to cast the imprinted Dash Hopes, my opponent chose to pay 5 life, can I then untap the scepter with the key to do it again once the opponent chooses to pay the 5 life to counter the initial Dash Hopes?
Just looking to get back to playing magic again and I would love to try this deck type out as it looks exciting! Anything I need to take note of post-rotation, what pieces are we losing, etc? I've been away from standard play for years and I have no idea to the current and upcoming rotation.
returning player here highly interested in piloting this deck type as I've always been in love with anything RDW, what cards are we losing to the rotation (if there are any)?
Not been playing for years now so I don't have any idea on the current standard rotation.
2 Wooded Foothills
2 Arid Mesa
3 Sunbaked Canyon
3 Inspiring Vantage
3 Mountain
2 Sacred Foundry
Anyone else have put in some tests with the canyons?
I activate the scepter to cast the imprinted Dash Hopes, my opponent chose to pay 5 life, can I then untap the scepter with the key to do it again once the opponent chooses to pay the 5 life to counter the initial Dash Hopes?
Just looking to get back to playing magic again and I would love to try this deck type out as it looks exciting! Anything I need to take note of post-rotation, what pieces are we losing, etc? I've been away from standard play for years and I have no idea to the current and upcoming rotation.
Thanks!
returning player here highly interested in piloting this deck type as I've always been in love with anything RDW, what cards are we losing to the rotation (if there are any)?
Not been playing for years now so I don't have any idea on the current standard rotation.
Thanks!