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  • posted a message on [THS] "God" Mechanic
    "You will go far, Hero, further than you can imagine, to take on the legendary challenge set before you. Theros is a world where the gods are real—and those gods will grant you a boon at the start of your journey."

    I don't know if this was already speculated but with this excerpt from The Path of the Hero article maybe the God Cards will end up working like or close to the Chancellor Cycle from New Phyrexia (ex: Chancellor of the Annex).
    Posted in: Speculation
  • posted a message on Orzhov charm
    I think sacrifice a create is an auto-in because it totally fits the flavor, so does the etheral blink. What the 3rd ability is? it could be a poor man's lightning helix that only hits players.
    Posted in: Baseless Speculation
  • posted a message on [GTC] Deathpact Angel
    Honestly, I think we've all been to spoiled by Titan-esque cards to see the value in her.

    The whole point of her is the *untargeted* revival after death. Untargeted meaning that your opponent has to remove all copies of this card from your graveyard to nullify the revival effect. Moreover, that token means you can make more aggressive trades on both the attack and especially on block.

    I agree, the cleric should not need to tap bring her back.

    Like I mentioned before, I think of her more along the lines of Sprouting Thrinax where you have to use multiple piece of removal (usually) to deal with the problem.

    While I don't feel this card is mythic worthy, I do think she is pretty decent.
    Posted in: New Card Discussion
  • posted a message on [[GTC]] 12/31 DailyMTG Previews: Deathpact Angel, Illusionist's Bracers, lots of small stuff
    Quote from apocalypse31
    Am I the only one who thinks that Angel is incredibly mediocre?


    Actually I feel like this angel has alot of potential. I'm thinking of more along the lines of Sprouting Thrinax where an opponent has to have multiple forms of removal (usually) to deal with the card for good.
    Posted in: The Rumor Mill
  • posted a message on [[BaseSpec]] Orzhov X spell
    Quote from inthepants117
    the only thing i would think of restricting on it is limiting it to just your graveyard.


    I thought of this but we've seen this type of effect already happen in orzhov (see Debtor's Knell)
    Posted in: Baseless Speculation
  • posted a message on [[BaseSpec]] Orzhov X spell
    Quote from kbx41
    WOTC needs to hire you. I have never seen a more fair or more perfect card. If there is a mythic X spell for orzhov, I hope this is it


    You totally just made my day!
    Posted in: Baseless Speculation
  • posted a message on [[BaseSpec]] Orzhov X spell
    Quote from WoodWraith
    If I were a card dev I can think of one and only thing for a mythic W/B spell: returning things from the grave to play.


    I was just thinking that. That the only WB spell mythic X spell that makes sense would be an XXWB Return X creatures from grave to play under your control.
    Posted in: Baseless Speculation
  • posted a message on [GTC] Firemane Avenger
    As much as a Boros person as I am, I'm really disappointed by this mechanic. I agree with some of the posts that this is most likely a win-more mechanic. You definitely cannot compare this angel to Olivia, Olivia can do something the turn she comes in to play. All your opponent has to do is keep you attacking with 3 people which is normally relatively easy (though with the sorcery speed removal running rampant who knows anymore.) Secondly, without Haste this mechanic definitely falls flat while also simultaneously forcing you to push through and mostly likely make some bad trades to force through some effect. Had this mechanic trigger whenever you attack with 3+ creatures rather than this card and 2 others, I think I've be singing a different tune. At least all the other mechanics offer some versatility.
    Posted in: New Card Discussion
  • posted a message on Boros charm!?
    I think its a safe bet that the last mode is Double strike as we've seen this already on hybrid card Double Cleave a close second possibly could be redirecting damage. I imagine that mode 1 & 2 are offensive and defensive respectively. I'm hoping its not a lightning helix port where mode 1 is 3 damage and mode 2 is gain life.

    What I would like to see is something less strictly combat related. I'm hoping the white mode is a remand without the card draw, though that would be too lengthy to put as a mode without it simplified to "return target (opponent's) spell to its owner's hand". We could even see Reroute as a mode - on a charm is much less narrow and with planeswalker running rampant it almost always effective.
    Posted in: Speculation
  • posted a message on Aggressive Rakdos 1-drop
    Quote from deep_tech
    can't block isn't really a drawback for this type of creature (except in the sense that it allows them to push it a little more) so we definitely won't see 3 power for 1 mana, let alone with a keyword tacked on. The strongest variant that seems somewhat realistic is 1/0 unleash haste, but even that is probably not happening, as it is actually quite a bit stronger than goblin guide. I'd put my money on the unexciting (but certainly playable) 1/1 unleash.


    If the toughness is ever 0 without unleash, why even have the keyword on it? Unless they want a morbid enabler....
    Posted in: Speculation
  • posted a message on Aggressive Rakdos 1-drop
    Quote from Stroggoii
    He's not know for warping Standard and being integral to the top tier deck either.

    RDW was good during Alara-Zendikar and ok during Zendikar-Mirrodin2. A 3/2 Haste wouldn't break standard just like Goblin Guide didn't.


    The thing to remember about Goblin Guide is that its drawback was essentially giving an opponent land 1/3 of the time, which is huge. It almost gave your opponent better card quality on their draw.

    if Anything I'd imagine it be a 3/1 can't block for :SymBR:. The only card in the cycle that connects to the guild mechanic is the Golgari card. I don't see why the card would have to have unleash.
    Posted in: Speculation
  • posted a message on Aggressive Rakdos 1-drop
    Quote from Unskilled Ninja


    *Yes, Judge's Familiar is a horrible mistake and should never have been printed


    You have remember the thing about hybrids is that they are both colors. Judge's Familar can be that good because it is both white and blue. Dryad Militant is that good because it is both green and white.
    Posted in: Speculation
  • posted a message on RTR - Uncounterable Cycle?
    Quote from BSent
    Entirely possible, but whether it's true and not just a coincidence is yet to be seen. If so, I'm interested to see if the other color combinations will have actually playable. Slaughter Games probably won't see as much play as other cards.


    That makes me sad because that uncounterable aspect is really what makes it so damn good. To recklessly and fervantly wipe away your opponents key element is huge. I for one can't wait to get a playset.
    Posted in: Speculation
  • posted a message on RTR - Uncounterable Cycle?
    Does anyone else feel like there is an uncounterable cycle?

    With the new Golgari smother+1, Slaughter Games, and Supreme Judgement (which I found odd but very cool) I'm hard pressed to say it wont continue.

    I'd imagine the Selesnya one is most likely going to be a creature. The Izzet one, I'm quite curious about. I'd hope it be more interesting than your standard Banefire.

    Edit: Furthermore with the advent of more uncounterable cards, does these mean that counterspells might be pushed soon? Maybe even a remand reprint!?
    Posted in: Speculation
  • posted a message on Which of the ten Ravnica mechanics will return in RTR?
    Bloodthirst - Was done in M12 as mentioned. Unlikely though there is some design space there. Plays nice with Graft. Also not much interblock synergy there. Bloodthrist would have to be tweaked as something that counters mattered more.

    Convoke - My #1 pick of all the mechanic. The first time around it didnt have enough ompf to it as spells were way too overcosted. This seems like a popular mechanic as it fills the need for players to play things and the mental need of making things cheaper. Not sure how wotc could expand on this mechanic though without something like kicker or whenever ~ becomes tapped. Has decent inter-block synergy with tokens.

    Forecast
    - Hmm, for some reason this is filed away as a reverse miracle... something that is dull and doesn't have much interactive value. Channel would have been a better fit.

    Transmute - Highly unlikely. I could see Transfigure as a better fit. Transfigure would have more interblock synergy (morbid) can be easily pushed due to Grafdigger's Cage.

    Hellbent - A distant #3 pick. While cool and has alot of the psuedo excitement that Miracles have its still not quite good enough. There is alot of room there for the mechanic to evolve. Hellbent could be hellbent for a resource rather than cards in your hand. Would play decently with the Loner mechanic that AVR has. Also with flashback and red's looting, hellbending is less harmful and easier to do.

    Radiance - Whoever made this terrible mechanic... just... go away... It "could have" been interesting the first time around but there should have been more limits (like the buffs should have been just creatures you control who share X) It also plays more like chroma which wasn't that great. I don't see much synergy with INN block tho.

    Graft - A very cool mechanic and my #2 pick. Wish it was a bit strong the first time around. Plays nicely with Undying though it functions very similarly to souldbound which makes me think this is a no-go. Tons of design space (like grafting an opponent's creature) but again, too similar to soulbond.

    Haunt - my close #4. Though unlikely it would work with the advent of DFCs. Part of the problem with soulbond is the memoring of what haunts what forcing players to act like the dieing creature is an enchantment. Fits thematicly with INN block and we've seen something close with Soul Seizer. Doesn't play well with morbid do the the exile nature but it became a DFC mechanic like the Loyal Cathar then it would play quite well with morbid.


    Replicate - Not likely. Way to close to Multi-kicker which happened in WWK. The only difference between the 2 is the amount of spells on the stack which would confuse new players and annoy old ones without outs like the Exile an number of spells card.

    Dredge - Pretty sure WotC said it was a mistake. Sad though. A very beloved mechanic. Retrace would be a more balanced fit. Or any reworking of the mechanic as long as we dont get another bs metalcraft. Also plays well with INN block.

    All and all, we gotta look for interblock synergy for the most likely culprit.

    Edit: The last dabble in gold we saw with alara reborn's hybrid gold seem like thats like the next logical leap ina gold block, especially considering hybrids were intro'd in the original rav.
    Posted in: Speculation
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