I'm a three / four times a day fast tooth-brusher - I even have one of those suppa brushes that work on batteries and make your teeth go all bzzzzzzzzzzzzzzzfrrr. Kinda.
Anyway, I think it's a fun thing to do, and it takes how much it takes. Anyway, I'll try to follow your advice, just because.
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- George
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Sep 4, 2008George posted a message on Zaph gonna get cured!? :oI once had a school friend that was allergic to all the fruits you mentioned, but additionally to wheat.Posted in: Zaph Blog
We used to joke to keep him up, saying he was allergic to air and light, or calling him silly names like Dr. Allergic or Bread Zombie. That cheered him up, so I hope this memory cheers you up too - To post a comment, please login or register a new account.
If you want it as streamlined as possible and you don't wanna play with auras (although competitive Warp World decks used to play as many as eight between Fertile Ground and Trace of Abundance, bringing another argument in favor of Wizards' template), then... do just that
Each player shuffles all permanents he or she owns and all permanent cards in his or her graveyard into his or her library, then reveals that many cards from the top of his or her library. Each player puts all nonaura permanent cards revealed this way onto the battlefield tapped, then shuffles his or her graveyard into his or her library, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
You can't "shuffle your battlefield" because you might have an opponent's creature under your Mind Control, and that would make each player end up with cards he doesn't possess in his or her deck, and that just can't happen, although you could theoretically shuffle any zone in your library. I made the spell shuffle the graveyard in a two-part process to eliminate that clunky initial counting, but you could just leave the spells in the grave if you want it even shorter. It would read better if the shuffling was the last action, but then the library would be completely random, which is not what the spell does. Also, why tapped? If your opponent ends up with a pair of fatties you might've just tapped out the turn before you die, the original Warp you everything untapped.
I think the best version should be:
Each player shuffles all permanents he or she owns and all permanent cards in his or her graveyard into his or her library, then reveals that many cards from the top of his or her library. Each player puts all nonaura permanent cards revealed this way onto the battlefield, then shuffles all cards revealed this way that weren't put onto the battlefield and his or her graveyard into his or her library.
"Damage is first dealt, then it's transformed in -1/-1 counters if it came from a source with infect or wither" can't be the description of a replacement effect; if it were, it would read "Instead of damage being dealt, that many -1/-1 counters are put on the creature" or something like that, which is once again, inexact. Lifelink, deathtouch, wither and infect damage interacting with creatures, players or planeswalkers is always dealt, even if it doesn't end up being marked on the creature.
Colored artifacts just need specific mana to work, which is a flavorful and easy to grasp concept, already implemented in the original mirrodin, with Leonin Sun Standard or Proteus Staff.
I hoped that especially you, a rare other Melthos, could understand me
Now that I think of it, we could go as far as saying
Hungry Dragon 2RR
Creature - Dragon [Rare]
Flying, haste
At the beginning of your upkeep, devour 1.
3/3
*o*
I tried rereading my post in the other languages I know, and I still don't understand it your way, although I could miss a nuance of meaning, or be obviously partial
Tribal returned to give flavor to Eldrazi spells, and hybrid made shard-aligned creatures easier to cast, helping the flavor of a reunited Alara, where spells of all colors could be cast in all five regions.
IMO, Luminous Angel, all the Hoverguards, or Furnace Dragon, from the top of my mind, are much more artificial than, say, a Puppet Conjurer, and their type doesn't reflect it simply because almost a decade ago we didn't have the technology we have today.
This leads me to think that we will have at least some colored artifacts, if not in Scars, in the block - also because Mirrodin wanted them so badly across multiple cycles, from Spellbombs, to Replicas and others.
Random card:
Hungry Dragon 2RR
Creature - Dragon [Rare]
Flying, haste
At the beginning of your upkeep, devour 1 or sacrifice Hungry Dragon.
3/3
Imagine it in a deck with Sprouting Thrinax, Bloodghast and Vengevine. Bring it on!
Use moderately - don't try keyword abilities as action words at home.
Also, Venser coming back in PW is certainly exciting.
QFT