I'm a three / four times a day fast tooth-brusher - I even have one of those suppa brushes that work on batteries and make your teeth go all bzzzzzzzzzzzzzzzfrrr. Kinda.
Anyway, I think it's a fun thing to do, and it takes how much it takes. Anyway, I'll try to follow your advice, just because.
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- George
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Sep 4, 2008George posted a message on Zaph gonna get cured!? :oI once had a school friend that was allergic to all the fruits you mentioned, but additionally to wheat.Posted in: Zaph Blog
We used to joke to keep him up, saying he was allergic to air and light, or calling him silly names like Dr. Allergic or Bread Zombie. That cheered him up, so I hope this memory cheers you up too - To post a comment, please login or register a new account.
I'm a bit worried about the incrementing terminology a new player has to grasp, but, well, since it's at mythic rarity, we shouldn't worry, should we? They did it for the same reason they chose not to make the hybrid symbols little versions of the Ravnica guilds' symbols - because they'll use them again in an environment where the initial striking flavor wouldn't make any sense. That's why "emblem" is preferable to "sigil"
Also, the third and fourth ability need a full stop at the end of the sentence, while the first one doesn't
Honorable Judge, the prosecutor rests Lol, in Italy we have 1 certified female Judge - that's all
And we don't have those anymore I remember the Lorwyn one, we had like 140 players... No, it's not... it was the best candidate among the sideboard cards you posted Scenario 1: you make your opponent discard a card, he attacks YOU with his three creatures (if he's a good player), and you are dead on the next attack.
Scenario 2: you tutor for an Obstinate Baloth or a removal, your opponent attacks Liliana (if he's an average player - I mean, who doesn't think it's great to kill a planeswalker?), autofogging one of his creatures. Next turn, you stabilize.
You choose
The last ability is a triggered ability (it starts with "when, whenever, or at"), therefore as soon as the Lich comes into play, it will go on the stack, where it can be responded to by instants like Fling
Bonus: it's a particular type of triggered ability named "state trigger" - if you counter it once, say with Stifle, it will trigger again as long as there still aren't any artifacts with phylactery counters on them.
I'll repost the list we and Jen are discussing in case someone else wants to follow the discussion
1 Bloodthrone Vampire
1 Reassembling Skeleton
1 Sylvan Ranger
2 Liliana's Specter
1 Awakener Druid
1 Juggernaut
1 Obstinate Baloth
1 Giant Spider
1 Nightwing Shade
2 Greater Basilisk
1 Yavimaya Wurm
1 Duskdale Wurm
1 Stabbing Pain
1 Doom Blade
1 Plummet
2 Sign in Blood
1 Whispersilk Cloak
1 Quag Sickness
1 Liliana Vess
10 Swamp
7 Forest
1 Terramorphic Expanse
On the draw, if SiB is your only play on turn 2, do play it: discarding a card of your choice is well worth digging up a turn 3 play or that second forest, plus you can always throw away the third land in your hand, a Sylvan Ranger when you already have the second forest, or a Reassembling Skeleton
In general, in all the limited formats I've played, your deck really needs to be something special to make you not wanna start - if you're aggro, you want to deliver those punches as soon as you can, if you're control, you don't want to fall way behind. The only example that comes to mind is when you have multiple reset buttons (say, a Jund Charm and a Volcanic Fallout in ACR, or a Pyroclasm and a Day of Judgement in M11) and you actually want to make your opponent overcommit in order to smash him and then start overwhelming him with your threats. Note however how this works only in the first game of the match if you win the roll, because if he sees the sweeper he'll pay more attention next time and your plan won't work anyway. True for most decks, but less for this one - other than considering the obvious need to cast the wurms if I have them in my hand, think about having the possibility to cast a four-drop with mana open for removal or a Cloak equipping, triple pumping the Shade on its first attack, or playing the second five-drop without deciding whether to smash or not with your Awakened land Somebody care to explain me the need of the categories again? I mean, especially the various grades within, there's no privilege associated with being a Greater, so why differentiating in the first place? Plus, updating usually happens every new thread, and in that months-long time span an user may post frequently and usefully without seeing its efforts rewarded in time, and others, like me, disappear for days or even weeks in a row, and maintain their status in spite of other more active members. Can't we all just be, friends?
Thanks guys
1 Bloodthrone Vampire
1 Reassembling Skeleton
1 Sylvan Ranger
2 Liliana's Specter
1 Awakener Druid
1 Juggernaut
1 Obstinate Baloth
1 Giant Spider
1 Nightwing Shade
2 Greater Basilisk
1 Yavimaya Wurm
1 Duskdale Wurm
1 Stabbing Pain
1 Doom Blade
1 Plummet
2 Sign in Blood
1 Whispersilk Cloak
1 Quag Sickness
1 Liliana Vess
10 Swamp
7 Forest
1 Terramorphic Expanse
That's a mistake
Since the entire process is automatic, it can sometimes happen that two identical commons end up in the same booster. I've seen it once at my store, and at a Pro Tour some time ago they had this tweet about a guy who opened a booster in his pool with SIX Pili-Pala
There's nothing odd with the above examples; on the contrary, it's a great thing that nowadays developers take seriously into account all these scenarios in order to deliver an equilibrate environment, and to do this, they use the only tool they have in a similar random situation - statistics. These same statistics state that each common has 10% of being in a determinate booster, therefore, any common will appear 60% of the time in your sealed pool. The possibility of any of the 15 removal spells NOT showing up in your sealed pool is roughly (4/10)^15, which is an extremely rare occurence, I'll give you that, but rather than focusing on this, consider that randomness doesn't distinguish between removal and other cards (in the same way it doesn't distinguish between lands and spells when it makes you mulligan). If you open a sealed pool with 60 completely different and unique commons, none of which are removals, the laws of probability aren't broken, and the most determinant factor here is that 60, as a number, is exaggeratedly low for statistical purposes. You'll see the real life occurrences become closer to the calculations with each new pool you lay in front of you - and you'll certainly open, sooner or later, one which, instead of the average 9 removals, has 10, or 12, or 13. And once you'll open 1000 (which is a very small part of all the pools that have been opened this weekend) and count the total common removals you have, you'll see there will be an average of 9 for each one of them.
In conclusion (forgive me the lenght) it's not the print runs that are weird... you just got a bit unlucky
Specifically, in a dedicated mill deck, Tome Scour is not what makes it shine most- an efficient stalling strategy paired with card draw does. It works great when backed-up by counterspells and bounce, and following it with a turn three Scroll Thief puts you in a good position. The best pairing is with white, which offers Blinding Mage, Palace Guard, Safe Passage, Siege Mastodon... you know, stuff that buys you turns.
I'm not going to give advice on playing disruption or good uncommons and rares, which is taken for granted, but I would indeed feel safer with a Plan B, namely a squad of flyers or a random bomb - Air Servant being the most easily attainable one.
Just make sure to make these little enchantments table at least once, sometimes even twice. If the players at you pod actually open them, you don't need to worry about getting your hands on them because nobody cares; rather, instead of wasting your first picks in the second or third pack on Jace's Erasure and Tome Scour, give precedence to stuff you would take regardless of the archetype you're forcing - efficient and/or evasive beaters, removal, Foresee.
Let's reformulate: in abstract, between two 2/2 for 3, would you rather maindeck the one that ocasionally makes two other cards better, or the one that is better on its own, but only against opponents playing Swamps?
I think it is fair to take into account the power of black in M10 when answering, in the same way people were maindecking otherwise subpar Quag Vampires in ZZW Limited because black was the best, and therefore more popular color.