Turn 4: Titans' Nest
Turn 5:
Konrad for BB
Mutate Nethroi onto Konrad for BBG
This can be done by exiling lands from your yard
That's a double ping for all those 0/4 walls that mill 4 on etb, triggering even more pings. Exile every creature left in your yard and hit for 50+ damage that a leyline can't even stop.
Even worse, Tamiyo laughs at wrath effects with Nest still there as well. She mills too, and so does nest. It's beautiful
For standard, I really like Titans' Nest.
Step 1: Gum up the board with self mill etb creatures
Step 2: Uro/This enchantment/Tamiyo
Step 3: Konrad and then exile your yard with this enxhantment, or just pop out a Nethroi apex
You can sometimes cast Konrad AND mutate Nethroi onto him if u have bbbbg on turn 5, bring back every creature in your yard cuz they're all walls or mire Triton's, mill ten more and probably max out at about 50 damage that a leyline can't stop.
Effect: Exile a creature. Add 1 tour your Mana pool. EACH opponent takes 1 damage.
That card ramps Konrad to cost just bb. Then it closes the game with instant triggers of konrad
Sultai self mill isn't ever competitive, but it's fun and there's so much text on Konrad they don't realize that 15 go is the red zone
Mono black splash blue:
3: woe strider
4: thassa - blink strider or blink that 2 drop creature that makes opponent discard a card
5: double proc Gary
6: double proc the 6 drop chupacabra or proc Gary again
This card is a cheaper indestructible yarok with a much much much higher floor and lower ceiling.
This is one of the best cards of the set. Just an opinion but it's the 2nd best card of the set besides uro
UW/Esper control dominated for A LONG time. So did Tron. So did Shadow. You didn't mention primetime. There was a time when jund was pretty good, green was not even the secondary color in that. It was tertiary(3rd). Same goes for bant control. I've been playing since 95. You do not know what green domination looks like. Green's rise came with Nissa and company. Before that, green was a joke and at most, a Titan splash. What, loam like 10 years ago? Why don't you look up some decklists over the past ten years. White cards in decks triple green. Wizards recognized how bad of a teferi meta it was and they nerfed the hell out of it. It's Green's turn. Get over it.
Everyone hating on this card, I'm not. It enables the uro you're going to cast on turn 3 and escape on turn 4.
Uh... Somebody said this card should be black? Dredge is both a black and green mechanic. Graveyard recycling is a big part of green. Eternal Witness. And exiling graveyards to gain life has been done many times. Scooze.
View this as a utility card and you will identify how good it is. Take that 1/1 black drop that Mills 3 etb and dies, for instance. It's not gamebreaking, It's an enabler. Just a solid enabler that RAMPS ESCAPE. Hell they might even bolt your turn 3 creature, and u just get it back. This will be a 2 for 1 often enough.
As a 2/3 with no abilities it would barely even see limited play
With the first ability its fair and would see minor sideboard play
The third ability is expensive and depends on your boardstate, thats also fair
This thing will see the most play in edh enchantess builds, and will be ignored everywhere else. It might see standard play depending on how things shape up, but modern, legacy, and pioneer? Doubtful unless something can really exploit it.
Look at what it does instead of just that it has words. The time of grizzly bears is passed, move on. This fits into greens slice of pie pretty perfectly and is an interesting design too.
It wont break any format.
This guy gets it. It's a 2/3 with a wincon attached for later. It does enhance Nissa lands though for that win more spice.
25 enchantments deck here I come!
This theros is overpowered and it's fantastic. Not going to see Oko in 80% of decks because eldraine lacked powerful alternatives.
First of all, before 2019 blue was the best color in modern. It just has the best late game... DRAW A CARD.
Guess what color was 2nd? yep, white. It has an excellent answer for just about anything making it the top choice to support any deck.
One could make a case that red or black is tied for 3rd with green a distant fifth since the banning on fastbond.
Let's take a look at greens game plans
A. Stompy Aggro: outright inferior to burn
B. Ramp: an inherent combo deck which presents a huge issue on multiple fronts. You need to have the right combination of lands, ramp, and payoff... Just to have your payoff countered or plowshared?
Green foresty things are a lot more mystical than white castles. Green should dominate enchantments since it hates artifacts and IS THE ONLY COLOR that offered ZERO playable INTERACTION with opponents CREATURES. An 8/8 trampler on turn 4 doesn't beat a 1 or 2 Mana removal spell or counterspell.
Green used to be just as good at drawing as black. That disappeared too!... exacerbating the problem of dork-ramp-payoff-payoff killed-scoop
You want to go back to the era where green gets 2 for 1d from auras when their whole initial plan is to get 2 for 1d on an ramp-monster combo? Have you played magic before 2019? Before green was EASILY the weakest color on the pie, relying on Elves as their saving grace.
So:
Green:
Not the best at aggro
Flawed combo game plan
Narrow interaction, artifacts, enchantments, flyers
Minimal draw
Every color has creatures, green just has the biggest ones that die to doomblade anyway. Trust me dude, green went through a dark age between about 2000 and 2018. Green getting some power enchantments/planeswalkers has been a LONG LONG LONG time coming.
This is going to be extremely good in modern. Faithless Looting for example. Or black pay 10 life draw 10 cards and discard away. It's not like red doesn't have 5 billion draw discard cards. As if LotV needed more value.Just go Rakdos for this. And there is a such thing as -2 cost on cycling where u just cycle your deck
I'm pretty sure people would play goyf in standard if it was available. So you're suggestion means nothing to people that play standard, which is rather popular. Simply playing a stitcher's supplier and having it chump puts 7 cards into the yard. Not to mention turn two play. That's basically 8 cards in the yard on curve. Pretty good shot to hit a 4/4 flyer deathtouch. You don't even have to build a graveyard intensive deck to hold this up on turn 5 with a counterspell or whatever play.
Turn 5:
Konrad for BB
Mutate Nethroi onto Konrad for BBG
This can be done by exiling lands from your yard
That's a double ping for all those 0/4 walls that mill 4 on etb, triggering even more pings. Exile every creature left in your yard and hit for 50+ damage that a leyline can't even stop.
Even worse, Tamiyo laughs at wrath effects with Nest still there as well. She mills too, and so does nest. It's beautiful
Step 1: Gum up the board with self mill etb creatures
Step 2: Uro/This enchantment/Tamiyo
Step 3: Konrad and then exile your yard with this enxhantment, or just pop out a Nethroi apex
You can sometimes cast Konrad AND mutate Nethroi onto him if u have bbbbg on turn 5, bring back every creature in your yard cuz they're all walls or mire Triton's, mill ten more and probably max out at about 50 damage that a leyline can't stop.
Effect: Exile a creature. Add 1 tour your Mana pool. EACH opponent takes 1 damage.
That card ramps Konrad to cost just bb. Then it closes the game with instant triggers of konrad
Sultai self mill isn't ever competitive, but it's fun and there's so much text on Konrad they don't realize that 15 go is the red zone
3: woe strider
4: thassa - blink strider or blink that 2 drop creature that makes opponent discard a card
5: double proc Gary
6: double proc the 6 drop chupacabra or proc Gary again
This card is a cheaper indestructible yarok with a much much much higher floor and lower ceiling.
This is one of the best cards of the set. Just an opinion but it's the 2nd best card of the set besides uro
Uh... Somebody said this card should be black? Dredge is both a black and green mechanic. Graveyard recycling is a big part of green. Eternal Witness. And exiling graveyards to gain life has been done many times. Scooze.
View this as a utility card and you will identify how good it is. Take that 1/1 black drop that Mills 3 etb and dies, for instance. It's not gamebreaking, It's an enabler. Just a solid enabler that RAMPS ESCAPE. Hell they might even bolt your turn 3 creature, and u just get it back. This will be a 2 for 1 often enough.
Example:
Turn 5 7 Mana
Evoke. draw gain drop
Escape him. Draw gain drop
Evoke a second one. Draw gain drop.
Bye bye aggro. No worries, black will dominate. Exile is key.
This guy gets it. It's a 2/3 with a wincon attached for later. It does enhance Nissa lands though for that win more spice.
25 enchantments deck here I come!
This theros is overpowered and it's fantastic. Not going to see Oko in 80% of decks because eldraine lacked powerful alternatives.
Guess what color was 2nd? yep, white. It has an excellent answer for just about anything making it the top choice to support any deck.
One could make a case that red or black is tied for 3rd with green a distant fifth since the banning on fastbond.
Let's take a look at greens game plans
A. Stompy Aggro: outright inferior to burn
B. Ramp: an inherent combo deck which presents a huge issue on multiple fronts. You need to have the right combination of lands, ramp, and payoff... Just to have your payoff countered or plowshared?
Green foresty things are a lot more mystical than white castles. Green should dominate enchantments since it hates artifacts and IS THE ONLY COLOR that offered ZERO playable INTERACTION with opponents CREATURES. An 8/8 trampler on turn 4 doesn't beat a 1 or 2 Mana removal spell or counterspell.
Green used to be just as good at drawing as black. That disappeared too!... exacerbating the problem of dork-ramp-payoff-payoff killed-scoop
You want to go back to the era where green gets 2 for 1d from auras when their whole initial plan is to get 2 for 1d on an ramp-monster combo? Have you played magic before 2019? Before green was EASILY the weakest color on the pie, relying on Elves as their saving grace.
So:
Green:
Not the best at aggro
Flawed combo game plan
Narrow interaction, artifacts, enchantments, flyers
Minimal draw
Every color has creatures, green just has the biggest ones that die to doomblade anyway. Trust me dude, green went through a dark age between about 2000 and 2018. Green getting some power enchantments/planeswalkers has been a LONG LONG LONG time coming.
Turn 3: Nissa, 3/3 land and still 3 Mana to spend.
Turn 4: win
Tolarian Academy approves. For some silly ramp deck
Meh to your land getting board wiped