You could potentially go down lands and use some borderposts for extra pitching power + synergy with restore balance buuuuuut there's not izzet borderposts
Also with Relic you can choose when to cycle and exile your grave. RIP won't give you that option. So running snaps and relic is doable, but still anti-synergy.
Runed Halo seems like it would be good in Hogaak matchup. Name Alter, they can't target you, already have rip/leyline in play? Name Ghast (Just in case they destroy RIP later on in the game) or one of their beaters. Also combos with Baby Tef to name a more relevant threat in play.
Eh Idk, you can do cute things like gift your snapcaster in response to them trying to remove it to get a 1 for 1. Gift hitting lands is nice to if you're on that field of ruin package. Also pretty decent with baby teferi.
No, it's not good with the Field of Ruin plan - Field doesn't deny them mana, it just switches out problematic lands. If field of Ruin was Tectonic Edge then it would fit what that plan. But since you will have to Path to Exile the Elephant, giving them back the land you just destroyed, it's a terrible idea.
You also don't care if they kill your snapcaster, it already got a cards worth of value and now they spent a removal spell on it. Using 3 mana and a card to "counter" a fatal push/bolt/path/whatever is awful.
The card is terrible for UW, and probably terrible everywhere else in modern as well.
Just to be clear, I think the card is terrible also. I'm just trying to see what scenarios it would do well in. And using with field of ruin isn't about denying them lands, its about denying colors. I think it would fit better in more midrange UW with wall of omens and Restoration angel. And even then I don't see it being that great.
On another subject, I want to know opinions on Spark Double. If you guys think it's too slow, or just a win more card. The effect can be potentially game breaking having 2 Jace, the mind sculpto or 2 Teferi, Hero of Dominaria on the board at the same time could set you so far ahead but resolving/protecting essentially 2 walkers could be too much to ask for. 2 Jace + fetch means card selection for 6 cards, 2 teferis means drawing 2 a turn and untapping 4 for interaction or even tucking 2. Idk seems like a pipe dream.
Eh Idk, you can do cute things like gift your snapcaster in response to them trying to remove it to get a 1 for 1. Gift hitting lands is nice to if you're on that field of ruin package. Also pretty decent with baby teferi.
Just to be clear, I think the card is terrible also. I'm just trying to see what scenarios it would do well in. And using with field of ruin isn't about denying them lands, its about denying colors. I think it would fit better in more midrange UW with wall of omens and Restoration angel. And even then I don't see it being that great.
On another subject, I want to know opinions on Spark Double. If you guys think it's too slow, or just a win more card. The effect can be potentially game breaking having 2 Jace, the mind sculpto or 2 Teferi, Hero of Dominaria on the board at the same time could set you so far ahead but resolving/protecting essentially 2 walkers could be too much to ask for. 2 Jace + fetch means card selection for 6 cards, 2 teferis means drawing 2 a turn and untapping 4 for interaction or even tucking 2. Idk seems like a pipe dream.