So basically, tapping the enlisted creature happens immediately, but adding the enlisted creature's power to the enlisting creature's power only happens when the enlist ability resolves?
With the Enlist ability, do you add the enlisted creature's power to the enlisting creature's power when you activate the ability, or when the ability resolves?
As an example (this is how I understand it): I control Guardian of New Benalia and Djinn of the Fountain. I go to my combat phase and attack with just the Guardian, tapping it. I elect for the Guardian to enlist the Djinn and the enlist ability goes on the stack. I then cast Join Forces targeting the Guardian and the Djinn. This causes Djinn's ability to activate and I elect to give it +1/+1, so Djinn is now 5/5. Join Forces then resolves, giving both the Guardian and the Djinn +2/+2 and untapping Guardian (but not Djinn since Djinn is still untapped), so Guardian is now 4/4 and Djinn is now 7/7. Then Guardian's enlist ability resolves, tapping Djinn and giving Djinn's power of 7 to Guardian, so Guardian is now an untapped and attacking 11/4. Is this all correct?
Can I cast Runic Shot targeting an untapped creature, then cast something like Stall for Time targeting that creature so that by the time Runic Shot resolves, the creature is tapped? Or can Runic Shot only be cast if it targets an untapped creature?
Just want to clarify: If I target my own Sanguine Bond with Solemn Offering, will Sanguine Bond's ability trigger before it is destroyed or not? My gut says no because the enchantment destruction and the life gain happen simultaneously, so I would imagine that the enchantment is gone before its ability can trigger.
I assume that if I control a card or ability that says that I can't lose the game, such as The Book of Exalted Deeds, it is theoretically possible for my life total to go into negative?
I have a non-Human creature and Volo, Guide to Monsters on the battlefield. Am I correct in saying that if I cast a creature spell with mutate for its mutate cost targeting the non-Human creature, Volo's ability will trigger and create a copy of the mutating creature spell which will also target the non-Human creature?
Ok I my opponent has had a creature on the battlefield for 2 turns, so it doesn't have summoning sickness, and on my turn I target it with mind control, and it resolves, I gain control of his creature, can I then enter combat and attack with that creature, or does it now have summoning sickness because it is under the a new controller.
You won't be able to attack with the creature unless—
you controlled that creature continuously since the turn began (C.R. 302.6), or
the creature has haste (C.R. 702.10b).
As a result, you generally can't attack with that creature during the turn you gain control of it this way, unless the creature has haste.
Note that Mind Control doesn't grant haste to the enchanted creature (compare with Threaten or Frenzied Fugue).
I was under the impression that as long as it never left the battlefield, it does not get summoning sickness just from changing controllers
No, that's not correct in general. In general, if a creature without haste changes controllers (not just if it enters the battlefield), it won't be able to attack until the next turn during which a player controlled the creature continuously since the turn's beginning (C.R. 302.6, 702.10b).
I was just looking at rule 302.6 now and I thought to myself, 'That can't be right!' Why on earth would a creature basically get summoning sickness again just because it has changed controllers? I know that that's what the rule says, but it just doesn't make any sense! I'm curious to know how many people actually stick strictly to this rule.
Spam warning issued. You've revived a year-old concluded thread in order to voice an opinion, which isn't something we do here. We tell people what the rules are, not what we wish they'd be. I am locking this thread to avoid further discussion of this type. -MadMageQc
As an example (this is how I understand it): I control Guardian of New Benalia and Djinn of the Fountain. I go to my combat phase and attack with just the Guardian, tapping it. I elect for the Guardian to enlist the Djinn and the enlist ability goes on the stack. I then cast Join Forces targeting the Guardian and the Djinn. This causes Djinn's ability to activate and I elect to give it +1/+1, so Djinn is now 5/5. Join Forces then resolves, giving both the Guardian and the Djinn +2/+2 and untapping Guardian (but not Djinn since Djinn is still untapped), so Guardian is now 4/4 and Djinn is now 7/7. Then Guardian's enlist ability resolves, tapping Djinn and giving Djinn's power of 7 to Guardian, so Guardian is now an untapped and attacking 11/4. Is this all correct?
I was just looking at rule 302.6 now and I thought to myself, 'That can't be right!' Why on earth would a creature basically get summoning sickness again just because it has changed controllers? I know that that's what the rule says, but it just doesn't make any sense! I'm curious to know how many people actually stick strictly to this rule.
Spam warning issued. You've revived a year-old concluded thread in order to voice an opinion, which isn't something we do here. We tell people what the rules are, not what we wish they'd be. I am locking this thread to avoid further discussion of this type. -MadMageQc