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  • posted a message on Premium Deck Series: Graveborn (Full list spoiled!)
    Quote from Merestil Haye
    I doubt whether Animate Dead is printable.

    R&D have a designrule about the size of text on a card. It can be summed up as "no more than eight lines of text in a standard-sized text box." The best way to see this is to look at a printed Circu, Dimir Lobotomist. If they were willing to use a smaller font, they wouldn't have bothered changing the rules to allow Circu to be printed. (Prior to the release of Ravnica, zones were not legal targets for spells or abilities. You targeted "target player's graveyard" (or library, or hand) and cards printed since use that construction too.)

    Animate Dead has three abilities; assuming that the first and last abilities can fiot on one line each, and a half-height line between each ability, that means a maximum of five lines to fit 'When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it' into.

    Not going to work.



    They've broken the rule at least once though, when they reprinted Giant Oyster in time spiral. Giant Oyster has nine lines of text, and I don't think it's inconceivable that they could break the rule for something as iconic as Animate dead.
    Posted in: Rumor Mill Archive
  • posted a message on Chancellor of the Tangle - Best of the cycle?
    Quote from Madding
    I preferably like the white one best, but I can see how this one has potential, especially with Myr Superion hanging around.


    I don't see it. This guy only produces mana on your first turn; how are you going to get the second mana to play the superion? Have two in your opening hand? Ick.
    Posted in: New Card Discussion
  • posted a message on [MBS] White Sun's Zenith
    Quote from Madding
    Worst of the cycle.


    While I agree, I am eminently thankful that it's not lifegain. We get cycles of five cards. Black gets three mana, blue gets three cards, red gets three damage . . . and white gets three life. Ugh. Cat tokens are much better than THAT.
    Posted in: The Rumor Mill
  • posted a message on Kamahl, Pit Fighter
    So, I noticed your Kamahl list in the archives was very thematic. I figured I'd post my Kamahl list in case someone else wanted to experience the awesomeness.

    So, I have a friend who wanted to partake of our EDH games, but doesn't have any cards. I told him to name a legend, and I'd build him a deck. He--not having played in a while, and never having played EDH--named Kamahl, Pit Fighter. Okay. Um. Mono-red. And not Godo or Kiki-Jikki. Great.

    But I eventually got REALLY into playing Kamahl. I have some other, more dedicated EDH decks--Sedris and Rafiq--but Kamahl is slightly more relaxing, because once you go into a game without the pressure of winning, all the pressure is off. Or maybe I just like shouting FIRE!!! at random intervals, or shouting "Kamahl, Consumed By Rage" (my knickname for him) "is coming for you!"

    The "theme" of the deck, if you can call it that, is equipment with deathtouch. You can see all my little timmy-variants in the deck--there's a couple that aren't in here, like Viashino Lashtail and Chainflinger, but I'm pretty happy with where its at. Anyway, attaching Basilisk Collar to Kamahl or Vithian Stinger is pretty good. You can see how turning "T: 1 damage" into "T: Death" can be really helpful. Doing it twice with thousand-year elixir is even more of a party.

    Once you get to the end of the deck, you'll realize that I'm running mass land destruction. Yes, I'm running obliterate. No, I don't have any way to win immediately post obliterate. Yes, this sometimes makes for a long and boring game. Yes, the card often gets pitched to Chandra Ablaze. Yes, it has won me the game, and since people are playing cards that I have no way of dealing with in my color, I feel that this is fair.

    You'll also notice I have Koth, of the Hammer in here. I cracked an Elspeth Tirel at the prerelease and traded for him. I won both games where I've drawn him so far--one game, post-emblem, I even animated a mountain, equipped Gorgon's Flail to it, and killed something. Totally awesome.

    Anyway, here's the deck.

    General:Kamahl, Pit FighterLands 36

    [0cc] 1
    Everflowing Chalice
    [1cc] 4

    [2cc] 14

    [3cc] 15

    [4cc] 8

    [5cc] 6

    [6cc] 6

    [7+cc] 9
    Posted in: Multiplayer Commander Decklists
  • posted a message on [CASUAL-MULTI][EDH]Grixis - My First EDH Deck
    I have a Sedris EDH deck that revolves around . . . wait for it . . . casting Traumatize on yourself. The key components of this little "combo" are Traumatize, Crypt of Agadeem, and creatures that untap lands when they come into play (like Great Whale and Palinchron). I thought it was a pretty fun and unique way of winning an EDH match--if you want my list, let me know!
    Posted in: Multiplayer Commander Decklists
  • posted a message on The Enchantment Set (Help Wanted!)
    Quote from MOON-E
    @Kent:

    I was actually planning on not including a narrative. One of the things I like about magic sets is that each set gives you a window into that world. I feel Lorwyn was a great example of a set that had no heroes and no villains: It was just showing the world as it is.


    But even there you had clear innocents (the kithkin) and those who were decidedly NOT (the elves, so obsessed with their own vanity that they persecuted everyone who wasn't perfect and beautiful). See below for the rest of this.

    Quote from MOON-E

    Magic is a game of choices, not just during gameplay but psychologically as well. Though it's clear very few players actually play with the colors that represent them, the fact that each color has pros and cons, a good and bad side, makes things a lot more interesting. When the heroes and villains are clearly laid out for you, part of that choice goes away. While I doubt anyone is going to spend time pondering the inner morality behind the set, I'd like it to stay kind of ambiguous, rather than "Giant World Eating Monsters vs. Puny Mortal Resistance" or "Native Inhabitants vs. Parasitic Infection". (Or "Nicol Bolas vs. Everything Else"). If anyone has a good idea for a story, we could add one I guess.


    If you don't want to have heroes and villains, that's perfectly fine (although I think you're missing out on a great fantasy trope that works very well for Magic cards). If you don't want to have a narrative, as such, that's perfectly fine. What I'm looking for as a little dynamism. If you portray our world, your world, or any world as a perfectly static place, then you're misrepresenting the world. Things change, and good magic sets portray that. Somewhere in your sets, someone should be looking for the answer to the question: why is your plane different from all the others? If your plane were ordinary in every respect, you wouldn't have to do that, but people's ideas are coming to life and walking around on their own. In the base sets, there are usually hints that things weren't always as they were now on this plane. Look at cards like Eldrazi Temple, Tower of murmurs, tower of fortunes, Ob Nixilis, the Fallen, Argentum Armor. Nearly everything in Shards of Alara hinted at the schism that caused the separation of the shards; they basically have five self-contained sets that simply never interact! It's genius, from a storytelling perspective.

    Quote from Mulldrifter77
    I put Totem Armor on it. That's why I upped it. If it shouldn't have Totem Armor for whatever reason, then yeah it should cost 1R.


    I just wanted to point out that in the original, red didn't get any totem armors. As a red mage, I appreciate it.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Lower rarity planeswalkers
    Quote from ryzorz
    There's actually nothing stopping you (maybe a card frame?) from having creatures with loyalty abilities. This idea can also be extended to 'apprentices', which would basically be legendary versions of these, possibly with more interesting ways to get counters, or with an additional ability.

    Ajani Spellsquire WW
    Creature - Human Wizard (R)
    First strike
    Retainer 1 (This enters the battlefield with a loyalty counter on it. When it's put into a graveyard, you may put its counters on target permanent.)
    +1: gain 1 life.
    -3: Put a +1/+1 counter on each creature you control.
    2/2


    The problem I see with this (and any creature) doing this is that Wizards HATES it when there are two types of counters on the same permanant. HATES it. Mostly all (absolutely all?) of the cards in recent blocks that put counters on things that AREN'T +1/+1 or -1/-1 counters are rare, and usually those cards are BAD and the counters stop working when the card that put the counters on there go away. I'm thinking here of That Which was Taken, Gwafa Hazid, Profiteer and Aurification.
    Posted in: Custom Set Creation and Discussion
  • posted a message on The Enchantment Set (Help Wanted!)
    Hey guys, I just wanted to throw in my two cents on this set. I really like it! It's some of the most creative stuff I've seen. I really, REALLY like Manifest as an idea, both for limited and flavorwise. The idea that enchantments just get up and walk around by themselves gives me shivers. I would love to see more manifest cards here. Do me a favor and consider a Gift of Fire Manifest enchantment; I need one for Kamahl EDH.

    Fiery Presence 1R
    Enchantment-Aura
    Enchant Creature
    Enchanted Creature has T: Deal 1 damage to target creature or player.
    Manfiest: 2R

    Also, please please please get that Dream Citadel (the Academy Ruins for enchantments) into the set! I've wanted that for so long!

    Thirdly, I wanted to talk about storyline. You guys have got great ideas, and a good world, but no narrative with which to string them together. Think about questions like: Why are you setting the story at this particular time? What's happening now that wasn't happening ten years ago? Who's your villain? What does he/she want? Who's your hero, and what does he/she want? Compare the world now to how it looked 1000 years ago; what's different?

    Two things that popped out to me in your description of the world. One was Raging Ravine: No one knows how it remains standing, and no one's crazy enough to find out. I want to know! why Is there a planeswalker hermit down there? A marginally sane, extremely intelligent goblin who is able to keep the mountain standing through sheer force of will? Some ancient, mountain-y enchantment god who is about to start another dream that will destroy the world as we know it? Inquiring minds want to know!

    The other thing that stuck out to me is your races. There's obviously some Lorwyn influence going on in your world; you have Kithkin, Faeries, Giants, Elves . . . all faerie-like (in the traditional, Old English boggart-y sense). And then you have Vedalkan, who we usually see on logical, urban landscapes like Mirrodin and Ravnica. They stick out like a sore thumb! This is fine, but you should do something with this. Maybe these Vedalkan have become stranded here, somehow, from Esper, and are trying to impose order on your very disorderly world. Maybe the Vedalkan are remnants from before the "whatever-happened-that-caused-the-enchantments-to-walk-the-earth" and feel besieged by forces they can't understand or control.

    This world is so cool, so very fresh. I just want to see some dynamism, some tension.



    Quote from MOON-E

    Necropotence, Incarnate 4BBB
    Enchantment Creature - Incarnation (M)
    Flying, Trample
    Skip your draw step.
    Pay 1 life: Draw a card.
    5/5


    Lastly, I wanted to talk about Yawgmoth's Bargain. I play storm combo in Legacy, and I'm pretty sure that I would play this. Seven mana so I can draw 19 cards? Yes, please! I'm not SURE that this is always going to be better than Ad Nauseum, I'd have to do some testing, but this idea is . . . really, really dangerous. Also consider the mana cost here; you're reprinting a banned card, adding ONE black mana . . . and giving it +5/+5, trample and flying. I wouldn't mess with this unless there was a mana cost attached, like Greed. I realize other people have expressed similar concerns but . . .hoo, boy, does that look tasty.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Combo Centric Generals?
    Actually, the first general that sprang to my mind is Kresh the Bloodbraided or Sek'kuar, Deathkeeper.
    They're usually a pair (Kresh and Sek'kuar love each other like brothers--they're so good together) so whichever one you want as your general is cool. It might not be that many infinite combos per se, but when you play a mitotic slime with a sacrifice outlet, your opponents sac all their creatures to grave pact and Kresh swings for forty, you'll feel like you're playing a combo deck.

    The other one that I've seen played (often) is Jiahou-dun, the one eyed, although he's pretty pricey. There are a lot of get-a-ton-of-mana->combo off->drain life or get infinite turns with emrakul shenanigans going on with him.

    Edit: Sorry, the guy who plays him has a Chinese one. It's Xiahou Dun, the One-Eyed not . . the attrocious way to spell it I tried earlier.
    Posted in: Commander (EDH)
  • posted a message on Vendillion Clique Lists?
    Just out of morbid curiosity, is it at all possible to build an "I hate vendillion clique".dec? Some terrible red/green construction whose sole purpose in life was to crush the evil faeries? Maybe Radha, Heir to Keld . . . probably just a pipe dream.
    Posted in: Commander (EDH)
  • posted a message on [Deck] T.E.S - The EPIC Storm
    Quote from TokoboTenkai


    Cook's TES list is as old as ANT itself.

    I think the list has already been shown ages ago on The Source and like.


    Yeah, because its Bryan's list. He started and pretty much manages the thread there and on the Storm Boards. ANT + Red for burning wish is pretty much Bryant Cook's baby.

    Wingler, your list looks most similar to Emidln's take on TES. Bryant Cook runs the rainbow lands (gemstone mines and Cities of Brass) to cast his off color spells, namely Silence, but also possibly krosan grip. Emidln thinks its unnecessary and has cut the rainbow lands.

    Here's Emidln's list:


    I really like the look of Emildn's list, although I haven't tried it. My favorite parts are the Doomsday into Emrakul sideboard option (for countertop. Counterbalance at 3? no? you lose) and the pulverize, which REALLY sticks it to stax variants.
    Posted in: Combo
  • posted a message on Pestilence!
    My out-and-out favorite piece of tech for Mono-B pestilence is an oldschool gem called breeding pit. The best thing about the card is that the token comes into play at the END of the turn, rather than the beginning. This means that you can wipe the board with pestilence, then have your pit put in a thrull token, and the pestilence doesn't die!

    My favorite trick with breeding pit, then, is death pit offering. 2/3s or 4/5s every turn rather than 0/1s? sign me up!
    Posted in: Casual & Multiplayer Formats
  • posted a message on Slivers - Competive, but not format enforced
    Tribal decks in general, and sliver decks in particular, have a problem. The problem is Wrath of God, and other cards like it. Firespout and Damnation pose the same problem, but since *** was there first and I'm old school, we'll call this the Wrath of God problem. The *** problem arises because you want lots of slivers on the board. You don't have individually large slivers--your slivers are only large in a group. However, having lots of slivers out at one time means that you lose a larger and larger piece of tempo every time one of your opponents plays Wrath of God.

    Now, slivers have another problem that is nearly unique to them as a tribe. Elves, Goblins and merfolk--the three other tribes in serious competitive magic--have a base color, and maybe a splash. While monored goblins is the norm, R/b, R/g and R/w goblin decks are fairly common, and a U/b Merfolk deck won a huge legacy event this year. Slivers don't have a main color. Their stars are spread fairly evenly across all five colors.

    Now, you said your slivers deck was non-budget. The absolute first thing I would do is add 4x Aether Vial. Even if you don't listen to anything else I say, add the Aether Vials. These things are brutally good in Slivers. They accelerate, they don't care about the colored costs of your spells, so even if you land Island Island you can still play Muscle Sliver on the third turn. They even give you a combat trick--if someone blocks your 2/2 with their 2/2, you can vial in a muscle sliver before combat damage. Surprise! Adding aether vials even helps with the fact that slivers wants to play with five colors, and helps you recover more quickly from ***.

    The second thing I would do is with your mana. The only colors that slivers HAVE to play are Green (for Muscle Sliver) and White (for Sinew Sliver). Everything else is superfluous. (Pauper a format with only commons, only plays white and green). For a moment, lets pretend that we cut down to two colors. This solves our mana problem, but it leaves us with at least one large problem (Wrath of God) and a couple of smaller problems. The most pressing of the smaller problems is the lack of evasion of any kind. If one of your friends is playing, say, GRW aggro, the pair of you are going to get into a ground stall war very quickly. You might be able to attack in for 12 or 16 damage relatively easily, but he's going to block your muscle and sinew slivers, neutering your force.

    So, what to do?

    I'd add blue. With blue, you get the ever powerful counterspell. What stops wrath of God? Counterspell. What slivers give your creatures evasion? Winged Sliver. What sliver protects your slivers from doom blade?

    I'd run a maindeck that looked similar to this:



    Your slivers are generally going to be 3/3 fliers, give or take, and they're going to be well protected from shenanigans. If they play a creature that CAN block your flying slivers, point your swords to plowshares at it.

    Now, as for lands. you probably want to be as consistent as possible without being too expensive. I'd grab one each of the old dual lands--Savannah, Tropical Island and Tundra--and as many of the on color fetchlands--Misty Rainforest, Windswept Heath and Flooded Strand--as you can lay your hands on. The Ravnica Shocklands--Temple Garden, Breeding Pool and Hallowed Fountain--are good too. The other land I'd consider is Mutavault, because the card's so good with Slivers. But don't let it screw up your chances of color fixing.

    I'd run something like

    3x flooded strand
    3x misty rainforest
    3x windswept heath
    1x savanna
    1x tropical island
    1x tundra
    2x Mutavault
    2x island
    2x plains
    2x forest

    I realize I've added about . . . 400ish dollars to your deck, and that's if you get everything at pretty cheap prices. If this is a problem (you said non-budget, but I realize that $400 all at once might be a bit more than you were expecting, and I certainly can't plop down $400 on cards whenever I want) let me know, and we'll prioritize.

    Now, I'm going to tell you straight up that I've completely ignored one of the things that you asked, which is "I want to build a 5 color non budget sliver deck that is all slivers and a few Prophetic Prisms." Now, if that's really, REALLY what you want, tell me and we'll work something out. But I will tell you right off the bat that every competitive deck that I have, not just broken eternal stuff like storm and dredge, but things that were standard legal at one point like Affinity, 'Vore and U/W control would take any deck built in this pattern 9 matches out of 10. I intentionally prioritized your desire to win higher than your desire to play a deck with 30+ slivers.

    Anyway, I hope you like the list. Let me know if I can help any more with this.
    Posted in: Casual & Multiplayer Formats
  • posted a message on cards against Wrath of God
    Once I made a white weenie aggro deck that confused the hell out of people by USING Wrath of God. I ran Promise of Bunrei and Angelic Renewal. Oh, and Fortify. Fortify was key. I'd Wrath and get four 1/1 tokens. They'd play a creature. Then I'd attack for 12, having fortified my spirit tokens. It was a good trick.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Suggestions for a fun deck?
    Urweak, that deck looks astonishingly similar to the deck I had for a while. I eventually turned that deck into a 5 color changeling EDH deck with The Reaper King as the general.

    Anyway, when I play casually, I play a lot of multiplayer. My decks often have a common controlish, manaramp quality to them that make them pretty solid choices. Not aggressive (because that just draws you enemies right out of the gate) and not obviously dangerous . . . until you get 64 mana and start churning out 60/60 wurm tokens every turn, or get your combo off and basically have R, sorcery, Cruel Ultimatum, or you all of a sudden have 3,000 power in saproling tokens, or you use Violent Ultimatum to protect Chandra Nalaar . . . five turns in a row. Or you start stealing the cards from people's hands and playing them yourself.

    If you're looking for a one on one casual deck, I have to plug my favorite deck of all time, hands down, Vore. Vore was a contender in standard When Ravnica, Kamigawa block and . . . 7th edition? 8th edition? were legal. It used land destruction to slow the opponent down, then play the signature card, Magnavore, and have it survive a wildfire.

    I'm at work right wow and I don't have my casual lists on me (they're on my computer at home), but if you're interested in any of these lists, let me know.
    Posted in: Casual & Multiplayer Formats
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