Quote from T3rbium »It might not be very nice but making your opponent kill you is completely reasonable imho. Presenting a boardstate from which the opponent cannot win is not enough to win a game. (Unfortunately) It's quite common on MTGO that people try to time out control players. The only way to deal with this is to play faster. As a side effect it gets less likely the faster you get. People won't try and time you out if they realize that you're not going to lose trough time unless there is a lot of salt involved.
I do get that. People will try to do what they can to win.
What is the point where you know that you have to close the game, or see the chance for closing the game?
An example, you have enough mana for colonnade, but you wont have cryptic open, only negate lets say. If they play any creature, you lose tempo and now may not be able to attack with the colonnade. or this is just the risk you have to take?
Would have loved if it was 30 min per player. Just 5 min extra would do wonders..