I haven't slotted him in yet and I'm not sure I'm going to. A one-sided null rod is decent but his top ability isn't very useful and in casual multiplayer his bottom ability may as well not exist. It costs 4 and Urza can't tap it for mana so it doesn't seem worth it to me.
With forcing myself to play first sliver, however, I've noticed it's beyond busted when you can get sensei's top out or soothsaying. Top allows for a quick look and if you've got a sliver with cost two or greater, all you need to do is draw with top and get it back off the cast, rinse and repeat.
Hey I was thinking of adding this card: ancestral knowledge. Thoughts? And do you have a decklist posted anywhere? And congregation at dawn is insane with the first sliver too.
Also, one cascade trick I like is having galerider sliver because the only 0 cmc spell is mana crypt so I'm guaranteed to cast it when I cascade with the galerider.
As for Morophon, the Boundless, I think that the card is great once it is in play but 7 mana is a lot unless you are ramping hard. And even then, once you get it out you have presumably already played the other cards in your hand and/or you have plenty of mana in play to cast whatever you may draw so the mana savings ability is somewhat moot. I think that you are right in looking at ways to cheat it into play, but I think that a Slivers deck really doesn't need what Morophon provides. On top of that, there are just plenty of other ways to cheat on mana in a deck like this when you combo out, so I would just skip it.
I agree. I see it as a winmore card that only slows the deck down.
Sliver tribal is certainly not tier 1, but people do threat assessments as though it is.
I'm trying to make my Sliver overlord deck as strong and fast as possible and I got a foil the first sliver for a great price. The deck is essentially all slivers, ramp, tutors, and removal. I love what the first sliver does, especially if I cast congregation at dawn first, but I find it's slow and clunky most of the time. I haven't gotten a morophon, the boundless yet but I'm guessing I'll feel the same way about that too. The deck is relatively slow and those cards slow it down more. They're really cool with hibernation sliver: pay 2 life, recast your general for free with cascade - but it's hard getting those three cards in play.
I've been trying to figure out good ways of getting those cards on the battlefield quickly, such as getting them into the graveyard with stuff like buried alive or survival of the fittest and cheating them into play. But everything I come up feels slow and clunky compared to my other decks and I feel like I should trade or sell the first sliver. Does anyone have any ideas or can link me to a cedh decklist using either/both of these cards?
Arcum is redundant and slow.
Shackles seems redundant and worse than Legacy's Allure
Having more than one counterspell is redundant too. And don't forget to cut sol ring, mox opal, etc....because they're redundant. As you can see, calling something redundant is not a valid argument.
Arcum has been a star in my urza deck. He'll cheat in paradox at instant speed unless he's dealt with, and any card that has to be dealt with is a good card.
Not sure which is better between legacy's allure and shackles. But if there's a creature shutting you down or threatening to combo off, there's plenty of cards that will tutor for shackles and maybe one or two that will fetch the allure. And even if I do find the allure I'll probably have to wait a while before I can use it.
Hey has anyone playtested howling mine in this deck? I find the interaction between it an Urza rather amusing.
I didn't know that Storage Matrix was a card, so that's why it hasn't been considered. I think it has some really cool applications though, so I think you could easily slot it in, particularly since it hits all the mana generating permanents most commonly played in a cEDH game.
Yeah, still trying to find room for Unwinding Clock. Not sure what I should cut, although Skyship Weatherlight is a likely candidate, even as sad of a flavor loss that is.
I'd rather play Spell Pierce or Flusterstorm over Essence Flux, if you're trying to protect Urza. They have a larger range of uses than simply protecting Urza from spot removal effects.
In playtesting I love storage matrix, I have mixed feelings about unwinding clock and might cut it, and I included essence flux and voyager staff because Urza creates another creature token as he re-enters the battlefield which adds mana and aggro creatures. I love having an aggro option in my combo decks. It's fun to smash face with big creatures because my opponents used up their removal on combo pieces.
I don't use your 2 win condition cards - blue sun's zenith isn't bad but the reservoir is useless imo. As soon as you have infinite mana and can play your entire deck, your opponents will shuffle up and get ready for the next game. If they didn't, I'd be happy to capsize all their stuff as well as Urza, recasting him over and over to create a million million/million creature tokens and then I'll see if my opponents would like to keep playing.
This deck looks like everything I'd ever want. Great flavor (playing Urza is super cool), and a great mix of stax, combo, and aggro all rolled into one.
What do you guys think of mycosynth wellspring as a ramp spell? Paying 2 colorless for 2 blue mana is a pretty sweet deal. Ichor wellspring isn't terrible in this deck either.
Lots of love in here for winter orb, static orb and trinisphere but why is there no love for storage matrix? Plus it gives more reason to put in unwinding clock, although I think it should be in there already.
Note: Urza + deadeye navigator essentially equals= U You can't target Urza, plus I'm putting a big artifact creature token into play. Essence flux is a nice cheap spell that protects urza and creates a token as well.
If I made him I'd include a stax package. Static orb, storage matrix, trinisphere, and winter orb slow down your opponents, but they generate mana for you.
10x all the duals you can afford
10x fetchlands
5x one of each basic land
7x various multicolor lands
The brood (19)
1x sliver overlord
1x sliver queen
1x the first sliver
1x sliver hivelord
1x sliver legion
1x dregscape sliver
1x lavabelly sliver
1x cloudshredder sliver
1x manaweft sliver
1x gemhide sliver
1x crystalline sliver
1x basal sliver
1x firewake sliver
1x galerider sliver
1x necrotic sliver
1x constricting sliver
1x harmonic sliver
1x root sliver
1x amoeboid changeling
Mutations (4)
1x paradox engine
1x intruder alarm
1x training grounds
1x unnatural selection
1x assassin's trophy
1x hull breach
1x cyclonic rift
1x swords to plowshares
The colony (22)
1x enlightened tutor
1x vampiric tutor
1x demonic tutor
1x mystical tutor
1x worldly tutor
1x eladamri's call
1x Lim-dul's vault
1x mystic remora
1x rhystic study
1x yisan, the wanderer bard
1x bring to light
1x natural order
1x chord of calling
1x flash
1x protean hulk
1x green sun's zenith
1x congregation at dawn
1x sensei's divining top
1x sylvan library
1x summoner's pact
1x survival of the fittest
1x tainted pact
1x utopia sprawl
1x wild growth
1x mana crypt
1x sol ring
1x mox diamond
1x pillar of origins
1x chromatic lantern
1x noble hierarch
1x birds of paradise
1x cultivate
1x kodama's reach
1x arbor elf
1x somberwald sage
1x priest of titania
1x quirion ranger
1x oracle of mul daya
1x smothering tithe
Their husk (2)
1x lightning greaves
1x grand abolisher
All input is welcome.
I haven't slotted him in yet and I'm not sure I'm going to. A one-sided null rod is decent but his top ability isn't very useful and in casual multiplayer his bottom ability may as well not exist. It costs 4 and Urza can't tap it for mana so it doesn't seem worth it to me.
Also, one cascade trick I like is having galerider sliver because the only 0 cmc spell is mana crypt so I'm guaranteed to cast it when I cascade with the galerider.
I agree. I see it as a winmore card that only slows the deck down.
I'm trying to make my Sliver overlord deck as strong and fast as possible and I got a foil the first sliver for a great price. The deck is essentially all slivers, ramp, tutors, and removal. I love what the first sliver does, especially if I cast congregation at dawn first, but I find it's slow and clunky most of the time. I haven't gotten a morophon, the boundless yet but I'm guessing I'll feel the same way about that too. The deck is relatively slow and those cards slow it down more. They're really cool with hibernation sliver: pay 2 life, recast your general for free with cascade - but it's hard getting those three cards in play.
I've been trying to figure out good ways of getting those cards on the battlefield quickly, such as getting them into the graveyard with stuff like buried alive or survival of the fittest and cheating them into play. But everything I come up feels slow and clunky compared to my other decks and I feel like I should trade or sell the first sliver. Does anyone have any ideas or can link me to a cedh decklist using either/both of these cards?
Arcum has been a star in my urza deck. He'll cheat in paradox at instant speed unless he's dealt with, and any card that has to be dealt with is a good card.
Not sure which is better between legacy's allure and shackles. But if there's a creature shutting you down or threatening to combo off, there's plenty of cards that will tutor for shackles and maybe one or two that will fetch the allure. And even if I do find the allure I'll probably have to wait a while before I can use it.
Hey has anyone playtested howling mine in this deck? I find the interaction between it an Urza rather amusing.
In playtesting I love storage matrix, I have mixed feelings about unwinding clock and might cut it, and I included essence flux and voyager staff because Urza creates another creature token as he re-enters the battlefield which adds mana and aggro creatures. I love having an aggro option in my combo decks. It's fun to smash face with big creatures because my opponents used up their removal on combo pieces.
I don't use your 2 win condition cards - blue sun's zenith isn't bad but the reservoir is useless imo. As soon as you have infinite mana and can play your entire deck, your opponents will shuffle up and get ready for the next game. If they didn't, I'd be happy to capsize all their stuff as well as Urza, recasting him over and over to create a million million/million creature tokens and then I'll see if my opponents would like to keep playing.
What do you guys think of mycosynth wellspring as a ramp spell? Paying 2 colorless for 2 blue mana is a pretty sweet deal. Ichor wellspring isn't terrible in this deck either.
Lots of love in here for winter orb, static orb and trinisphere but why is there no love for storage matrix? Plus it gives more reason to put in unwinding clock, although I think it should be in there already.
Note: Urza + deadeye navigator essentially equals= U You can't target Urza, plus I'm putting a big artifact creature token into play.
Essence flux is a nice cheap spell that protects urza and creates a token as well.
I want to make this deck as strong and fast as possible.
There's plenty of combo options, tutors, and ways to cheat creatures into play.
Some combos and synergies
Congregation at dawn putting the first sliver and 2 other slivers on top, such as root sliver and either lavabelly sliver or basal sliver. Or maybe one of the latter 2 and crystalline sliver. Once you cast the first sliver, you'll cascade another 3-5 spells for free.
sliver queen + basal sliver + lavabelly sliver
sliver queen + basal sliver + training ground
sliver queen + intruder alarm + mana slivers
sliver overlord + amoeboid changeling or unnatural selection
sliver overlord + paradox engine + various nonland mana sources
sliver overlord + intruder alarm + mana slivers
flash + protean hulk (they're amazing together and terrible apart, but there's so much tutoring in this deck I think I can get away with it).
Yisan, the wanderer bard + quirion ranger
10x all the duals you can afford
10x fetchlands
5x one of each basic land
7x various multicolor lands
The brood (19)
1x sliver overlord
1x sliver queen
1x the first sliver
1x sliver hivelord
1x sliver legion
1x dregscape sliver
1x lavabelly sliver
1x cloudshredder sliver
1x manaweft sliver
1x gemhide sliver
1x crystalline sliver
1x basal sliver
1x firewake sliver
1x galerider sliver
1x necrotic sliver
1x constricting sliver
1x harmonic sliver
1x root sliver
1x amoeboid changeling
Mutations (4)
1x paradox engine
1x intruder alarm
1x training grounds
1x unnatural selection
1x assassin's trophy
1x hull breach
1x cyclonic rift
1x swords to plowshares
The colony (22)
1x enlightened tutor
1x vampiric tutor
1x demonic tutor
1x mystical tutor
1x worldly tutor
1x eladamri's call
1x Lim-dul's vault
1x mystic remora
1x rhystic study
1x yisan, the wanderer bard
1x bring to light
1x natural order
1x chord of calling
1x flash
1x protean hulk
1x green sun's zenith
1x congregation at dawn
1x sensei's divining top
1x sylvan library
1x summoner's pact
1x survival of the fittest
1x tainted pact
1x utopia sprawl
1x wild growth
1x mana crypt
1x sol ring
1x mox diamond
1x pillar of origins
1x chromatic lantern
1x noble hierarch
1x birds of paradise
1x cultivate
1x kodama's reach
1x arbor elf
1x somberwald sage
1x priest of titania
1x quirion ranger
1x oracle of mul daya
1x smothering tithe
Their husk (2)
1x lightning greaves
1x grand abolisher