Hi everyone, i have been playing the deck for a long time. Now i'm testing a new version of the deck, focused on sanity grinding.
the final push to seriously try this deck came to me after seeing Archmage's charm.
The deck I'm testing is UW purely for control. I'm getting good results online and would like to have some advice from you.
The power of the deck, in addition to Sanity Grinding (which alone allows you to mill even 15 cards without problems, lies in the excellent control of the board (achilles heel of the deck) thanks to the Cryptic Command, Merfolk Trickster, Plumeveil well as Warrant // Warden. All at instant speed which increases the degree of control of the deck.
This is my list:
Hi everyone,i'm playing a UWR list. The deck is basically an UR with the W splash for the some key cards in side.
Obvliously i added x2 of the new Narset, Parter of Veils, that seems to be made especially for our decks (trigger with Dictate of Kruphix, Howling Mine, Mikokoro, Center of the Sea, Day's Undoing the latter combo is also a further closure). The real novelty I would like to discuss with you is the following, in the list I'm also testing x2 of Ral, Storm Conduit. The latter turned out to be a great card within the deck mechanics. Activated abilities of Ral, Storm Conduit are all very useful: with -2 you can copy any spell to take turns, +2 allows you to scry which is not a bad thing. However the real strength lies in the static ability, the latter turns out to be strong if combined with all our magic to take turns, counter spells and more resulting in a closure if combined with the snapcasters... and with Gigadrowse? :). I am doing good results in online tests, i wanted to know what you think about, shortly I will post my list.
Scheming Simmetry
A new CMC 1 forced tutor that can be a great resource for us and a conviction for the oppo (Archive Trap). What do you think about it?
the final push to seriously try this deck came to me after seeing Archmage's charm.
The deck I'm testing is UW purely for control. I'm getting good results online and would like to have some advice from you.
The power of the deck, in addition to Sanity Grinding (which alone allows you to mill even 15 cards without problems, lies in the excellent control of the board (achilles heel of the deck) thanks to the Cryptic Command, Merfolk Trickster, Plumeveil well as Warrant // Warden. All at instant speed which increases the degree of control of the deck.
This is my list:
4 Hedron Crab
4 Merfolk Trickster
1 Plumeveil
INSTANT 28
4 Sanity Grinding
3 Archmage's Charm
4 Cryptic Command
2 Deprive
2 Warrant // Warden
2 Force of Negation
4 Archive Trap
3 Mission Briefing
4 Visions of Beyond
4 Field of Ruin
2 Hallowed Fountain
3 Glacial Fortress
4 Flooded Strand
5 Island
2 Shelldock Isle
1 Oboro, Palace in the Clouds
2 Polluted Delta
1 Pithing Needle
3 Timely Reinforcements
1 Stony Silence
3 Surgical Extraction
1 Celestial Purge
1 Dispel
2 Rest in Peace
1 Hurkyl's Recall
1 Disenchant
1 Supreme Verdict
Obvliously i added x2 of the new Narset, Parter of Veils, that seems to be made especially for our decks (trigger with Dictate of Kruphix, Howling Mine, Mikokoro, Center of the Sea, Day's Undoing the latter combo is also a further closure). The real novelty I would like to discuss with you is the following, in the list I'm also testing x2 of Ral, Storm Conduit. The latter turned out to be a great card within the deck mechanics. Activated abilities of Ral, Storm Conduit are all very useful: with -2 you can copy any spell to take turns, +2 allows you to scry which is not a bad thing. However the real strength lies in the static ability, the latter turns out to be strong if combined with all our magic to take turns, counter spells and more resulting in a closure if combined with the snapcasters... and with Gigadrowse? :). I am doing good results in online tests, i wanted to know what you think about, shortly I will post my list.