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  • posted a message on [Card Creation League] CCL Discussion Thread
    It was a pleasure to follow the rest of this month, amazing story Asrama. Congrats for the win Ink!
    Posted in: Custom Card Contests and Games
  • posted a message on January 2016 Round 2 - Planar Pie
    Serendib Efreet

    Wishvoid Djinn 2B
    Creature — Djinn (R)
    Flying
    At the beginning of your upkeep, Wishvoid Djinn deals 1 damage to you.
    "I know your wish: that I'd never shown up!"
    Posted in: Monthly Contests Archive
  • posted a message on January 2016 Round 1/Signups - Rare Expectations
    Hemlock - Neither an iconic creature, nor uses a evergreen keyword. Otherwise, I like the concept.

    Ink-Treader - It's a splashy dragon, but I'm not sure about the ability. Discarding enchantments in red sounds weird, and so does being able to destroy almost anything.

    bubblecat2 - Besides some typos (legendary is a type, not a subtype) I like this card. Probably too expensive, I'm sure you could have reduced its cost.

    RickyRister - I'm not sure if this feels super white/angelic. Maybe we just don't see this kind of effect for a long time?

    RaikouRider - Deathbringer Regent 2.0. I don't like how small it is, but I like not having a restriction. Not sure about the planeswalkers though.

    void_nothing - I think you played too safely. 6 mana for a 1/1 with no immediate impact seems terrible, no matter how fast it grows.


    1. bubblecat2
    2. RaikouRider
    3. RickyRister
    Posted in: Monthly Contests Archive
  • posted a message on December MCC Round 4 (Finals) - "Smite the Monstrous" (or: "Fight the Boss!")
    Congrats admirableadmiral, the best design by far. I'm sad I ended up submitting this one, I had another cool idea. But one of my best runs ever.
    Posted in: Monthly Contests Archive
  • posted a message on January 2016 Round 1/Signups - Rare Expectations
    Predictor Sphinx 3UU
    Creature - Sphinx (R)
    Flying
    Whenever Predictor Sphinx deals combat damage to a player, name a card. Reveal a card at random from your hand. If the card revealed is the card you named, draw a card.
    I predict justice!
    4/4

    @Jimmy: I think you have a wrong creature type
    Posted in: Monthly Contests Archive
  • posted a message on January MCC Round 1
    Lightspeed Sprite 1U
    Creature - Faerie (U)
    Flash
    Flying
    When Lightspeed Sprite enters the battlefield, counter target instant spell.
    Not fast enough!
    1/1
    Posted in: Monthly Contests Archive
  • posted a message on December MCC Round 4 (Finals) - "Smite the Monstrous" (or: "Fight the Boss!")
    Revolving Tides 2U
    Sorcery (U)
    Surge 3U (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
    Put target creature on top of its owner's library. Then, if the surge cost was paid, that creature's controller shuffles his or her library.
    "Zendikar protects itself through its nature; tides, for example, can be as strong as Ulamog itself."
    — Jace Beleren
    Posted in: Monthly Contests Archive
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Ok that makes sense. Thanks!
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Quote from bravelion83 »
    Quote from Solesticio »
    I guess I use it more broadly, like counting returning to the top of the library as bounce...so that would be fine. Thanks.

    Returning to the top of library is not "bouncing". And anyway, I'd consider that too temporary removal: next turn your opponent will just cast it again and he'll be again on the battlefield just as before. It's not a DQ as for at least a turn you get rid of him, but using that will certainly imply a point deduction from the main challenge section as it clearly goes against the spirit of the challenge. Nobody said it was easy!

    Anyway, let's bring this discussion to the discussion thread and leave this thread for submissions and judgments. Thanks.


    You're right, I'm sorry. It was supposed to be a quick question with no follow up.

    So now I'm confused. You say "I'd consider that too temporary removal: next turn your opponent will just cast it again and he'll be again on the battlefield just as before." So why is Sub-Ch-1 even a challenge? Wouldn't bounce mean failing the main challenge as well?
    Posted in: Custom Card Contests and Games
  • posted a message on December MCC Round 4 (Finals) - "Smite the Monstrous" (or: "Fight the Boss!")
    I guess I use it more broadly, like counting returning to the top of the library as bounce...so that would be fine. Thanks.
    Posted in: Monthly Contests Archive
  • posted a message on December MCC Round 4 (Finals) - "Smite the Monstrous" (or: "Fight the Boss!")
    Just to make sure, does sub-ch-1 care only about bouncing to *hand*?
    Posted in: Monthly Contests Archive
  • posted a message on CCL December Top 8 - The Pyromancer Firebrand, Ignited in Roaring Flames
    Quote from bravelion83 »

    Inescapable Handcuffs 3
    Artifact (R)
    When Inescapable Handcuffs enters the battlefield, if W or U was spent to cast it, detain target creature or planeswalker.
    (W/U)(W/U), T: Detain target creature or planeswalker. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
    Waterproof, fireproof, and thief-proof.

    Solid design, detaining a planeswalker very turn might be powerful though. It should probably have different activation costs.

    Quote from Todris052 »
    Goblin Snow-Riders 2R
    Creature - Goblin Warrior (R)
    Sacrifice a land: target creature gets haste until end of turn. If that land was snow, that creature also gets trample until end of turn.
    3/2

    It doesn't feel as rare at all. I like adding kicker to all creatures, but saccing a land might be too much.

    Quote from glurman »
    I was 100% thinking we were gonna have to design a "good" Chandra. What a twist!

    Temporal Binding 1U
    Instant (U)
    Split second
    Until end of turn, activated abilities your opponents control cost "skip your next turn" more to activate unless they're mana abilities.
    "Your future is always a good sacrifice for what you're doing now." - Zeryl Anadar


    What's really the difference between this and just "can't activate abilities"? It seems such a huge cost that, except for combos, it probably reads the same and, if a combo, he could probably wait a turn anyway. I like the idea, I just think you overdid it. Should be rare btw.

    Quote from Hemlock »
    Hivonnia, of the Coldest Eyes 1WW
    Legendary Snow Creature - Angel (R)
    Flying, vigilance
    Cumulative upkeep 1W (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
    Instants and sorcery spells can't be cast.
    Activated abilities that aren't mana abilities can't be activated.
    3/4

    This really feels legendary, and it certainly meets the challenge. Seems to last only 2-3 turns though, which is 1-2 attacks only. I think you could have costed it more aggressively or lowered the stats and Cumulative cost.

    Quote from Ink-Treader »
    Reinforced Spellward 1W
    Creature - Wall
    Defender
    W: Reinforced Spellward gets +0/+1 until end of turn.
    If you would be dealt noncombat damage, you may have that damage be dealt to Reinforced Spellward instead.
    0/4

    It's not new, but somehow this effect feels fresh to me. I can see this slowing down Chandra a lot, so good job! (Rarity?)

    Swiftwing Roc 3W
    Creature - Bird (U)
    Flying
    T: Up to three target attacking creatures each get +1/+1 and gain flying until end of turn.
    3/3


    Nice design, probably too strong. I imagine 2 Rhinos getting flying and bashing for 5 right now. Anyway, interesting idea!


    1. Ink-Treader
    2. Hemlock
    3. bravelion83
    Posted in: Monthly Contests Archive
  • posted a message on CCL December Top 8 - The Pyromancer Firebrand, Ignited in Roaring Flames
    Are we judging everyone else?
    Posted in: Monthly Contests Archive
  • posted a message on December MCC Round 3 - "Roiling Terrain"
    Allies' Tomb
    Land (U)
    Allies' Tomb enters the battlefield tapped.
    T: Add W or B to your mana pool.
    WB, T: Target creature you control gains lifelink until the end of turn.
    Here they rested until the day they marched back to fight.
    Posted in: Monthly Contests Archive
  • posted a message on CCL December Top 8 - The Pyromancer Firebrand, Ignited in Roaring Flames
    Snow Boots UR
    Enchantment - Aura (U)
    Enchant creature
    When Snow Boots enters the battlefield, draw a card.
    Enchanted creature gets +2/+0, haste, and can't be blocked.
    "Through the snow
    You must be swift;
    Wear your gear
    And have no fear!"
    — Svalverden Chant
    Posted in: Monthly Contests Archive
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