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  • posted a message on Ezuri, Claw of Progress - Five Counter Death Punch
    Thank you for the prompt reply. Oko seems like just incredibly good for 3 cost and gives opponents a "must remove" before your commander. That being said, there's not a ton of synergy with the deck's purpose and I hesitate to add cards just because they're meta destroyingly good.
    Posted in: Competitive Commander (cEDH)
  • posted a message on Ezuri, Claw of Progress - Five Counter Death Punch
    Would you include Oko for disruption? If so, what card do you take out for it?

    Thoughts on Growing Rites of Itlimoc? I'm torn. The effects are quite good and, if the game goes past ideal turn 4-5, it can be a huge monster & and search for a creature is nice as a "creature fixer".

    Thank you again for this primer. Your deck build made me re-think how I build other decks and I've made several improvements!

    Also, do you have your eyes on any Theros cards?
    Posted in: Competitive Commander (cEDH)
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