Warriors' Lesson is underrated. Drawing 2 cards is generally going to be better than 4 damage from a pump spell.
Hexdrinker, Blossoming and Rhonas are all new cards I am testing. Rhona's seems worth at least 2-3 copies as its pretty great when its the last card out of your hand or when your 2 mana is sourced from a QRanger.
Blossoming is the one I most skeptical about. In general I am distrustful of pump spells as they are prone to getting your 2 for 1'd. It blows out a combat step kill spell in game 1 but in game 2 they will just play their removal during their mainphase instead making this card much less impressive. I suppose it ends up being worth 2 damage either way. Instant speed combat tricks also somewhat disagree with playing Hexdrinker who strongly encourages you to play tap-out magic. Part of me wants to cut all 4 and replace them with 3 Winter Orb and an 11th land.
I had the thought the other day to cut Dryad Militant entirely so that Become Immense is more playable.
4 Elvish Spirit Guide
4 Dryad Militant
4 Skarrgan Pit-Skulk
4 Quirion Ranger
4 Talara's Battalion
4 Hexdrinker
4 Rancor
4 Mutagenic Growth
4 Warriors' Lesson
4 Blossoming Defense
10 Forest
4 Land Grant
2 Rhonas's Last Stand
Warriors' Lesson is underrated. Drawing 2 cards is generally going to be better than 4 damage from a pump spell.
Hexdrinker, Blossoming and Rhonas are all new cards I am testing. Rhona's seems worth at least 2-3 copies as its pretty great when its the last card out of your hand or when your 2 mana is sourced from a QRanger.
Blossoming is the one I most skeptical about. In general I am distrustful of pump spells as they are prone to getting your 2 for 1'd. It blows out a combat step kill spell in game 1 but in game 2 they will just play their removal during their mainphase instead making this card much less impressive. I suppose it ends up being worth 2 damage either way. Instant speed combat tricks also somewhat disagree with playing Hexdrinker who strongly encourages you to play tap-out magic. Part of me wants to cut all 4 and replace them with 3 Winter Orb and an 11th land.
I had the thought the other day to cut Dryad Militant entirely so that Become Immense is more playable.
Another take:
4 Nettle Sentinel
4 Elvish Spirit Guide
4 Dryad Militant
4 Skarrgan Pit-Skulk
4 Quirion Ranger
4 Talara's Battalion
4 Icehide Golem
4 Rancor
4 Mutagenic Growth
4 Warriors' Lesson
11 Snow-Covered Forest
4 Land Grant
2 Rhonas's Last Stand
4 Tormod's Crypt
1 Winter Orb
4 Hidden Gibbons
3 Natural State
3 Blossoming Defense