Well guys, little Sarkhan allow you to put your 4/4 dragon on the battlefield and to have the mana untapped in the 4th - 5th turn to protect Sarkhan and the dragon. other then this Sarkhan cycles you extra-lands and while the oppo is busy deleting your menaces, he get the 7 PP to ulti. I understand that in a Temur point of view he is much less impactful, but guys, try my list just out of curiosity.
I'm sorry if I was off-topic with my grixis things, i didn't mean to.
In my opinion guys, we don't need green, we don't need to ramp, we need to destroy every single thing they play or would like to play in the early, and crush the rest in the mid/late.
Yes, it is, I've never used his ability, but I think that at least 6 lords are necessary...
BTW I'll test the deck the next Wednesday and I'll let you know
Hi guys, I'm following this topic because I'm building a vampire deck too.
My considerations:
Vampire Nocturnus, as Nocturnus said, is a powerful end game card, in some cases it can overturn matches that seemed to be lost.
Cordial Vampire is a very good card, but in my experience it can't be the heart of the deck: we won't have enough vampire on the battlefield to make it worth.
As you can see the deck is an aggro deck that wants to swarm in the beginning and close with the Vampire Nocturnus Viscera Seer is a card that slow down the raise, but allow us to activate the Vampire Nocturnus ability the 100% of times if on the battlefield. But again, it slow down the raise... Maybe 3x is a good balance.
I chose the W/B combination because I always want a Black card on top and Legion Lieutenant is a too precious lord, just 2 mana
I only got 1 problem: Anger of the Gods... That's why I need to draw and that's why I'm considering to add 2x or 3x Champion of Dusk
I'm sorry if I was off-topic with my grixis things, i didn't mean to.
That's my idea of dragons in modern:
1 Blood Crypt
2 Haven of the Spirit Dragon
2 Island
1 Mountain
1 Swamp
3 Polluted Delta
4 Scalding Tarn
2 Spirebluff Canal
2 Darkslick Shores
2 Steam Vents
1 Sulfur Falls
1 Watery Grave
1 Fiery Islet
Creature (12)
4 Snapcaster Mage
3 Nicol Bolas, the Ravager
3 Thunderbreak Regent
2 Stormbreath Dragon
Spells (20)
2 Lightning Bolt
4 Inquisition of Kozilek
2 Thoughtseize
1 Draconic Roar
1 Izzet Charm
4 Silumgar's Scorn
1 Electrolyze
2 Kolaghan's Command
2 Fatal Push
1 Dreadbore
4 Sarkhan, Fireblood
1 Chandra, Torch of Defiance
2 Plague Engineer
2 Ashiok, Dream Render
2 Stubborn Denial
1 Hellkite Tyrant
1 Crux of Fate
1 Dragonlord Kolaghan
1 Dragonlord Silumgar
1 Anger of the Gods
2 Fulminator Mage
1 Izzet Staticaster
Otherwise, if you don't wanna play TS of IoK:
1 Blood Crypt
2 Haven of the Spirit Dragon
2 Island
1 Mountain
1 Swamp
3 Polluted Delta
4 Scalding Tarn
3 Spirebluff Canal
3 Steam Vents
1 Sulfur Falls
1 Watery Grave
1 Fiery Islet
Creature (12)
4 Snapcaster Mage
3 Nicol Bolas, the Ravager
3 Thunderbreak Regent
2 Stormbreath Dragon
Spells (20)
4 Lightning Bolt
3 Stubborn Denial
1 Electrolyze
1 Draconic Roar
1 Izzet Charm
4 Silumgar's Scorn
1 Electrolyze
2 Kolaghan's Command
2 Fatal Push
1 Dreadbore
4 Sarkhan, Fireblood
1 Chandra, Torch of Defiance
2 Plague Engineer
2 Ashiok, Dream Render
2 Collective Brutality
1 Hellkite Tyrant
1 Crux of Fate
1 Dragonlord Kolaghan
1 Dragonlord Silumgar
1 Anger of the Gods
2 Fulminator Mage
1 Izzet Staticaster
Creatures:
Planewalker:
Other Spells:
Lands:
I won against:
- Burn 2-0
- Esper control 2-0
- Affinity 2-1
- Mono red prowess 2-0
BTW I'll test the deck the next Wednesday and I'll let you know
Follow this topic for Vampires: https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/221659-br-vampires?page=24#c753
That's what I will do after your reply:
1. Replace 4x Knight of the Ebon Legion with 4x Vampire of the Dire Moon. I want to play Vampire Lacerator for the moment, because I really like the impact it has on the battlefield
2. Replace the 2x Mutavault with 2 fetch lands, you're right about that, 9/10 i'm not happy to draw them
3. Replace 2x Captivating Vampire + 1x Viscera Seer with 3xDusk Legion Zealot
I want to try this list firstly and depending on what I feel is lacking in the deck, I'll consider to add Malakir Bloodwitch and/or Blood Baron of Vizkopa
Really guys other suggestions are welcome, Vampire is my "pet-deck"
My considerations:
Vampire Nocturnus, as Nocturnus said, is a powerful end game card, in some cases it can overturn matches that seemed to be lost.
Cordial Vampire is a very good card, but in my experience it can't be the heart of the deck: we won't have enough vampire on the battlefield to make it worth.
My list so far:
Cretures:
4xVampire Lacerator
4xViscera Seer
4xCordial Vampire
4xBloodghast
4xLegion Lieutenant
4xCaptivating Vampire
3xVampire Nocturnus
4xKnight of the Ebon Legion
1xDrana, Liberator of Malakir
Planewalker:
4xSorin, Imperious Bloodlord
Other Spells:
4xFatal Push
Lands:
4xGodless Shrine
4xMarsh Flats
2xConcealed Courtyard
4xSilent Clearing
2xMutavault
3xSwamp
1xPlain
As you can see the deck is an aggro deck that wants to swarm in the beginning and close with the Vampire Nocturnus
Viscera Seer is a card that slow down the raise, but allow us to activate the Vampire Nocturnus ability the 100% of times if on the battlefield. But again, it slow down the raise... Maybe 3x is a good balance.
I chose the W/B combination because I always want a Black card on top and Legion Lieutenant is a too precious lord, just 2 mana
I only got 1 problem: Anger of the Gods... That's why I need to draw and that's why I'm considering to add 2x or 3x Champion of Dusk
What do you think? Any consideration?