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  • posted a message on Questioning "design" of the color in MTG
    Fwiw that what multicolor cards are. They are meant to mix and match color pie. So those first 3 creatures are not 'blue'. They are 'white, blue, and black'. And they can pull from all 3 colors out of normal color pie bounds. Don't forget that creature types and vanilla keywords (like flying) are also aspects of the pie that are in play with these cards.

    Hybrid cards are supposed to have more of the 'overlap' abilities that wouldn't feel out of step for each color.
    Posted in: Magic General
  • posted a message on [CUBE] [ELD] Embercleave
    Quote from Breathe1234 »
    I see Embercleave as a way to trim the narrow red 1 drops.

    I've removed Jackal Pup, Falkenrath Gorger and Firedrinker Satyr.

    I've added Embercleave, SoulScar Mage to try to reduce the number of parasitic one drops to allow the red deck to be more a bit more midrange. (Similar to standard Ramnup red than mono red in modern/ legacy)


    Firedrinker Satyr is probably the 3rd to 5th best aggressive 1 drop in most cubes given the mana sink. Esp if you are adding Embercleave, he stands to benefit more than most.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Obscure cards


    That thread is dead though. OP no longer available to update. Not to mention that many of those cards are not obscure any more.
    Posted in: Commander (EDH)
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