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  • posted a message on Stompy
    I had the same Idea with the Hellbard. But after some testing I dropped it and added more creatures instead.
    Posted in: Aggro & Tempo
  • posted a message on The Pioneer Format
    Quote from Mimeofacture »
    If it were me, I would have actually started TWO years earlier with Scars of Mirrodin, just for the cutesiness of like, being able to tell people about it: "You know how Modern starts with Mirrodin? Well, Pioneer starts with SCARS of Mirrodin." Idk i feel like it would make it easier for people to wrap their heads around, plus we'd get the Titans from M12! And if they brought Historic back to Kaladesh from the Beta, then all three non-rotating formats would start with an artifact set, if people wanted to conceptualize it that way.

    Idk, I just think that, since Modern's start date is so well-established, the other non-rotating formats that start from somewhere should be able to relate back to that same kind of starting point in some way, just so people can think like, "Oh well this one starts from this artifact block (Modern-Mirrodin), this one starts from the next artifact block (Pioneer-Scars), and this one starts from the most recent artifact block (Historic-Kaladesh)" rather than, like. if you ask a player to remember all this stuff, MRD/RTR/XLN feels a lot more arbitrary


    Well in Theory you could say that there is a connection:
    RTR block was 2013
    Mirrodin block was 2003
    The game released 1993

    So if you take Pioneer, Mirrodin and Legacy there is a new Eternal format every 10 years.

    Posted in: The Rumor Mill
  • posted a message on Stompy
    Mandrills are just a test as Syr Faren really likes creatures with trample. And this was the first one which came to my mind.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    I haven't played for the last couple of weeks as unfortunately I'm quite busy.
    So the last list I've played was to test Syr Faren, the Hengehammer. So the list is kinda mashed together with cards and ideas I though work well with him.

    But this is my most current list I played on MTGO:

    I should also mention that I am currently not willing to spend the money for some Modern Horizon Cards which would probably improve the deck a lot, like the last 2 Hexdrinkers, more Canopy lands, Collector Ouphe and so on.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    I am not exactly sure what you mean? As our deck is already playing some form of a Experiment One and Pelt Collector split. The Problem with this type of effect is, that 8 of them in a deck are usually too much as we also need to evolve them. That's why almost no one plays the full 8 copies.

    If you are trying to say that Pelt Collector is better than experiment, then I must point out that Experiment also gets evolved by Hexdrinker. And which of the 2 cards to prefer is probably just a matter of opinion as each of them has different advantages and disadvantages. Thats why you will see some people opt for Pelts and some for Experiments.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    So I finished my testing for Yorvo, Lord of Garenbrig. I played 2 Modern Leagues and approximately 15 queue Matches with him. Half of the games with him as addition to Steel Leaf Champion in a 3/2 Split. And the other half without Steel Leaf and 3 Yorvos.

    My conclusion is that he is not better than the elf but also not worse. It's probably a matter of taste if you play him or not. The only thing I found out during the first half of the games is that more than 4 3-drops is probably too much for our deck.

    So compared to our elf he lacks the Evasion vs. small Creature Stratgeies but has the advantage that after sticking around one turn he can block bigger creatures where the Steel leaf would trade due to its 4 toughness points. While Yorvo can Block things like Eldrazis, Batterskull, Gurmag Angler, big Tarmogoyfs and sometimes even Death's Shadows.

    So for me he will be a meta call from now on if we can expect a Meta with more big creatures. Same as Dungrove Elder is a meta call for removal heavy metas.

    The next Card I'll test is Syr Faren.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Quote from wagawaga09 »
    Hi guys ! Going to plain the deck again, and was wondering what is our plan against valakut ? Just race them, or do we have something good in the sideboard?


    I can't think of a sideboard option for our deck. So the plan is to just race them.

    There is also a Video available for the 5-0 List if anyone is interested: https://www.youtube.com/watch?v=1V6h8z5ylrE
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Another thought against Rancor is the mentioned speed aspect. I don't think that we need that speed boost that much anymore. We aren't fast enough to fight with the fast linear decks anyways. As nowadays most of them win T3 consistently (Twiddle Storm, Infect). Which is something we cannot do even with Rancor. So we need these decks to miss their T3 win anyways. So replacing them with more ways to make our stuff hard to deal with or more creatures should give us points against the other interactive decks, while loosing points in matches which are already close to unwinnable for us.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Quote from AmicDeep »
    historically i would agree about dropping rancor, for a long time it has been only a 2 of, but with the meta shift to fair creatures (most of which tend to be fairly small) rancor is becoming more important as evasion and between narnam, hexdrinker, and now syr faren and Yorvo i do think that 3 might not be such a bad direction. although is dose depend on how big burn ends up being

    i also agree that syr faren is a 2 of, as he is legendary but also opponents need to remove him if he hits which may make him a 3 of in future depending on meta, as a not unreasonable curve with him in had can be
    turn 1 a one drop,
    turn 2 syr
    turn 3 savage swipe on syr (with protection held up) and the add a rancor to and attack for huge amounts of damage (12 after removing a blocker with mana left for protection and if that protection is defence and you use in response to a push at at beginning of combat with the pump on the stack, its potencaly 16 damage swing which is normally ggs in modern if you on the play.



    That's an interesting view. As my thoughts to drop Rancor are also based on the rising amount of fair decks. What I was thinking is, that with a rising amount of fair decks and slower gameplay the amount of removal is also rising. Therefore in my opinion we should be better of dropping them as they offer 2 for 1 options to our opponents and replace the free noncreature slots with either more protection or more removal for opposing creatures. I don't see that much of a problem in fair creatures. These matches often and up in a weird Mexican standoff were we are able to win with a huge aspect.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    I was thinking the same, but probably its more fun than good. The serious contenders for 8 Whack in my opinion would be the destroy artifact adventure and the new rare land.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Just to make one thing clear, it's not my intend to say that Rancor has to go for sure. Just that it's an direction worth testing.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    I am not that much into theory crafting as I tend to test the cards one by one. So I take my build slot the cards in and then test them. If I like them I they stay If I dislike them I go back to the old version. And I'm trying to do this for every card. But as the MH cards are so expensive to acquire It took me some time to grind the Hexdrinkers on MTGO. Therefore my queue of cards to test is pretty long.

    But I also strongly considered dropping the 3 drops all together. Same as I am considering dropping Rancors. With all the new toys we got it looks viable. I strongly believe that we are keeping cards like Rancor and the 3 drops just out of habit, as we are so used to them being mainstays in the deck for to long. So at least for me its a big emotional hurdle to pass before I remove them. But there is a high chance that we might be better of without 3 drops and Rancor.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    Is there anyone still running classic 8 Whack in here? Because I'd love to post my Eldraine spoiler conclusion somewhere. And this seems most suited. While I'd love to also include vial gobbos in it as I really like the deck, I honestly don't think that I have the expertise to do so.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    So as I am playing the deck for some time and have posted here with my other account (for which I unfortunately lost the login data), I just want to mention all cards which could be at least of some interest for us. I will mention the bad choices which would fit us too. Just to point them out, because maybe we are wrong and someone finds success with them, or at least to warn inexperienced players.

    • Questing Beast this card is worth testing for sure. Even though 4 mana makes it probably borderline as we've seen with other cards before, it has 6 abilities relevant to our deck. While it may not end up in the mainboard I can see it replacing Thrun, the Last Trollin some sideboards.

    • Yorvo, Lord of Garenbrig this card is a serious contender for Steel Leaf Champion even though it lacks evasion it will have more toughness than our elf the turn he is going to attack the first time and will become scaringly big if he stays on the battlefield for some turns. If it would not be a legendary I could see it as 4 of in the deck maybe even replacing Steel Leaf.

    • Syr Faren, the Hengehammer this card is tricky to evaluate. While I see it's potential it also is a great risk. If the opponent decides to kill the creatures surrounding him or targeted by him we can easily end up with a bad 2/2. While the legendary rule keeps us from playing him as a playset (which I think is good) this card is probably the hardest to evaluate. It can end up really strong, but it can also prove to be bad. Also the 2 devotion aspect is an upside for us.

    • Wildborn Preserver this card in my opinion is overrated. Especially because we got so many decent 2 drops now, I don't think that this will make the cut. While the ability seems relevant at first glance, I think the goal of our deck is to curve out as efficiently as possible. And if your follow up to this guy is a 3 drop you cannot use it's ability. So you end up with a 2/2 where you could have 3 Power or hasty 2 Power instead. But the biggest downside I see is that this guy suffers from the same problem as Reverent Hunter: He dies to every common removal spell played in Modern. Therefore I can see our opponents waiting for us to spend our mana on him just to kill him with the ability on the stack, letting us waste a turn worth of mana. I can only see him played as a pseudo 3 drop replacing Steel Leaf Champion and his buddies, which doesn't seem likely. As an additional downside it lacks one devotion which I don't think is made up by his abilities.

    • Kenrith's Transformation this card is more than welcome in our creature removal suite. While obviously not beating out on dismember it can at least be a substitute to creature based removal spells like Savage Swipe and Nature's Way . While I don't see it in the mainboard it can be a sideboard option. 3/3s are nothing we cannot deal with and it does replace itself so we do not get 2 for 1ed. As it also deals with abilities it could be a sideboard card against problem creatures like Wurmcoil Engine, Death's Shadow, Ulamog, the Ceaseless Hunger and many other creatures we otherwise have problems dealing with.

    • Rosethorn Halberd while being a some kind different version of Rancor I don't see any reason to play this. If the equip cost would be lower it would have a chance. But as it stands the only advantage it has is that it still gives devotion after the equipped creature died. Additionally it would lessen our creature count and make us even more vulnerable to get 2 for 1ed. Considering that we got so many good creatures within the last sets, its probably more likely to replace our Rancors with more creatures instead of adding more versions of them. Considering all the problems mentioned above I would not play it at all.

    • Wildwood Tracker this guy would be a decent 1 drop one and a half years ago, before we got Pelt Collector and Hexdrinker. It is worth to mention that the only human in our deck is Experiment One therefore it should be a 2/2 most of the time. But sadly he does not grow our evolve creatures due to his strange design. As it stands now it does not make the cut in Modern. While probably being playable in Pauper. There is no reason to play this card unless you are on an ultra budget or just using it as a stopgap while acquiring the better one drops.

    So this was my opinion on all cards which can somehow be considered for the deck. As I am writing this post there are 2 green cards not spoilered yet. So I dont expect them to be that much of a gamechanger. But if one of them turns out to be at least somehow playable I'll update this post.

    I don't know if you like this post or not but I had a fun time writing it. So if you don't mind I'd like to do this for future sets too.

    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Keep in mind that our deck has always run powerful 3 drops. And prior to Steel Leaf no one had evasion. Steel Leafs stats alone would have made him played. The Evasion is just an awesome addition. So I think it won't be that much of a downside to play the new 3 drop guy.

    The 2 drop seems risky. But the other thing that I see is that we are getting tightened up on our slots. A year ago we were grieving for a better one and two drop. Now we have plenty of options to choose for both.
    Posted in: Aggro & Tempo
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