Win with either giant beaters, or Simic Ascendancy. I've had several games of getting Ascendancy well over 20 counters in a single turn, and so far it holds its own. I haven't been able to play against too much aggro yet, so I'm curious to see how the slower starts can affect it.
Thoughts?
3 Gargos, Vicious Watcher
4 Voracious Hydra
4 Bioessence Hydra
4 Hydroid Krasis
4 Incubation Druid
3 Yorvo, Lord of Garenbrig
1 Steelbane Hydra
Spells(7)
4 Simic Ascendancy
3 The Great Henge
3 Oko, Thief of Crowns
3 Kiora, Behemoth Beckoner
Lands(24)
2 Castle Garenbrig
4 Breeding Pool
4 Fabled Passage
4 Island
10 Forest
2 Aether Gust
3 Negate
2 Steelbane Hydra
3 Veil of Summer
3 Disdainful Stroke
2 Pulse of Murasa