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  • posted a message on Cow Storm
    IDK why you are running so many Cows? Assume you will draw 2 cows, you only need 7 cows in the deck I think

    2 Kragma Warcaller
    1 Rageblood Shaman
    1 Fanatic of Mogis
    1 Neheb, the Worthy
    1 Neheb, the Eternal
    1 Neheb, Dreadhorde Champion

    You only need multiples of Kragma because the combo doesn't work without it. Otherwise any other cards you draw should lead to a win. For example at worse you draw Neheb, the Eternal and Rageblood AND don't get one or less card in hand - that means you get Kragma Warcaller, Neheb, the Worthy, Fanatic of Mogis, Neheb, Dreadhorde Champion - which is 5 damage through Fanatic, and 17 attacking first strike power?

    You can replace the worse Neheb's with Boros Reckoner, but I feel you can cut out some just to open up two or three extra spaces in your deck for draw or what not.
    Posted in: Pioneer
  • posted a message on because playing first is often too much of an advantage
    What about a mechanic that works depending on what turn you started?

    So something like:

    Temporal (This spell costs 1 less for the amount of turns that occurred in the game prior to your first turn).

    So second player is reduces the cost by 1. Third player is reduces the cost by 2, etc.

    A mini cycle.

    3R
    Sorcery
    Temporal (This spell costs 1 less for the amount of turns that occurred in the game prior to your first turn).
    ~ Deals 4 damage divided as you choose between any amount of targets.

    First Player - Arc lightning but one mana more for one more damage
    Second Player - Better Arc Lighting
    Third Player - Amazing Card
    Fourth Player - Broken

    3U
    Sorcery
    Temporal (This spell costs 1 less for the amount of turns that occurred in the game prior to your first turn).
    Scry 2, then Draw 2 cards.

    3W
    Sorcery
    Temporal (This spell costs 1 less for the amount of turns that occurred in the game prior to your first turn).
    Put three 1/1 white bird tokens with flying into play.

    3B
    Sorcery
    Temporal (This spell costs 1 less for the amount of turns that occurred in the game prior to your first turn).
    Target player discards a card and then reveals their hand, choose a card, that player discards that card.

    3G
    Sorcery
    Temporal (This spell costs 1 less for the amount of turns that occurred in the game prior to your first turn).
    Return target card from your graveyard to your hand, then return target cards from your graveyard to the top of your library.
    Posted in: Custom Card Creation
  • posted a message on 4 Rares: Ghostimage, Fertile Canopy, Politeness, and Brutal Passages
    Ghostimage 1UB
    Creature - Spirit Illusion R
    You may have Ghostimage enter the battlefield as a copy of any creature in a graveyard, except it’s an Illusion in addition to its other types and it has “When this creature becomes the target of a spell or ability, sacrifice it.”
    0/0

    Fertile Canopy G
    Enchantment R
    At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If it’s a creature card with converted mana cost equal to or less than the number of basic forests you control, put it onto the battlefield under your control.

    Politeness W
    Enchantment R
    Whenever a creature enters the battlefield, it becomes a 1/1 creature without abilities until end of turn.

    Brutal Passages
    Land R
    1, T: Add RR.
    Damage can’t be prevented.
    Posted in: Custom Card Creation
  • posted a message on Three Random Hate Bears
    Parader of the Disloyal 1B
    Creature - Human Rogue (R)
    Permanents opponents control can’t have counters put on them.
    2/2

    - Prevents + planeswalker abilities but not negative ones. Also prevents a lot of other stuff, but is one sided to avoid combos on your end.

    Veil weaver 1G
    Creature - Spider Shaman (R)
    Reach
    As Veil weaver enters the battlefield, choose a nonland card name.
    Whenever a player casts a spell with the choosen name, each of that spell's controller's opponents draws a card. Those players and permanents they control gain hexproof and spells they control can’t be countered until end of turn.
    2/2

    - It should be worse than meddling mage as you may still cast your spell. As such it functions as a meddling mage for combo decks and against combo decks, but against creature decks it is far worse.

    Misotheist 1W
    Creature - Human Townsfolk (R)
    Players can't cast Legendary spells.
    2/2

    - Not one sided since its ability is so broad. This effects Planeswalkers now as well.
    Posted in: Custom Card Creation
  • posted a message on A Proposal: White needs "X"
    One option that could work as CA for white is Pull from Eternity but back into hand? It won't work for sideboard cards like a wish but can interact well with many other cards and could be sometype of CA or quality for white.
    Posted in: Custom Card Creation
  • posted a message on Five Cards for God Tribal
    I'm not going to dispute your credentials or anything - I just don't really understand what you're trying to get across. The principal that I see is Power limited by "Grace"/Interactivity, which . . . I'm just not sure what you mean or how to apply that to these designs. Are you saying they are weak? That they or the the concepts they embody are not "graceful? I apologize if this seems rude, but I just don't understand your critiques - may you provide a step by step of how this principal would go about to create a card? Thank you.
    Posted in: Custom Card Creation
  • posted a message on Five Cards for God Tribal
    In what way? You post a lot in response on these boards and seem to have an idiosyncratic design philosophy that I am trying to get a sense of.
    Posted in: Custom Card Creation
  • posted a message on Five Cards for God Tribal
    They all seem pretty self-sufficient.

    What leads you to believe they need any help?


    IDK - it's not like Eldrazi needed the help. Or Demons in Kamigawa, or Dragons, or Krakens, or even to a certain extent Dinosaurs etc. Sometimes there are one of effects that help big creatures.

    But mostly - just for fun Smile
    Posted in: Custom Card Creation
  • posted a message on [THB] Nightmare Shepherd
    Quote from NerdSoda »
    Quote from sainthyacinth »
    speaking of value plays you can hard cast your elder titans with Shepherd on the battlefield get their evoke and then get a mini 1/1 titan . . . get their "evoke" trigger again and if they live get their attack trigger.


    The token will also sacrifice itself, so won't get to attack with it. You WILL get the ETB though.


    Ah, Oops, but still pretty cool. They're good evoke triggers to begin with
    Posted in: The Rumor Mill
  • posted a message on [THB] Nightmare Shepherd
    speaking of value plays you can hard cast your elder titans with Shepherd on the battlefield get their evoke and then get a mini 1/1 titan . . . get their "evoke" trigger again and if they live get their attack trigger.
    Posted in: The Rumor Mill
  • posted a message on Five Cards for God Tribal
    Happy 2020 Y'ALL! Just some random cards that help God cards.

    Uninhibited Believer W
    Creature - Human Cleric (C)
    God spells you play cost 1 less to cast.
    More Gods means more ears for my prayers.
    1/2

    Faithful Pilgrim 1G
    Creature - Elf Cleric (C)
    When Faithful Pilgrim enters the battlefield look at the top five cards of your library. You may reveal a God or land card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
    I want to believe in something, but I need to see it with my own eyes first.
    2/2

    Oil-Slick Zealot 2B
    Creature - Human Cleric (U)
    Clerics you control have +1/+1 for each God you control.
    Sacrifice a Cleric: add B to your mana pool.
    Faith is a fuel and it is in our veins, to start the engines of the gods we must first bleed.
    2/2

    Seductive Missionary 3R
    Creature - Human Cleric (U)
    When Seductive Missionary enters the battlefield or whenever you cast a God spell, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn.
    To be seduced by the power of the Gods is no crime, it is a blessing.
    2/2

    Prismatic Priest 4U
    Creature - Merfolk Cleric (R)
    You have devotion equal to 7 for each color.
    Creature you control that have restrictions as to when they may attack or block may attack or block as if they did not have those restrictions.
    Shackles are for mortals
    3/5
    Posted in: Custom Card Creation
  • posted a message on [THB] The Commanders Brew Preview - Underworld Breach
    Use it with brainfreeze - two mana 3 card combo:


    Led (storm count 1, let's say 3 non "combo" cards in grave, lets say 52 cards in Library, 3 mana), cast BF from grave on yourself (Storm 2, 6 non-combo cards in grave, 46 in library, 1 mana), cast LED from grave (storm 3, 3 non-combo cards in grave, 46 in library, 4 mana), cast BF from grave on yourself (Storm 4, 12 non-combo cards in grave, 34 in library, 2 mana), Cast LED from grave (storm 5, 9 non-combo cards in grave, 34 in library, 5 mana), cast BF from grave on yourself (Storm 6, 27 non-combo cards in grave, 16 in library, 3 mana), Cast LED from grave (storm 7, 24 non-combo cards in grave, 16 in library, 6 mana), cast BF from grave on yourself (Storm 8, 37 non-combo cards in grave, 0 in library, 4 mana), From this point instead of BF you opponent and thus having to pass the turn or being subject ot graveyard shuffle cards, just recast LED and cast grapeshot multiple times.
    Posted in: The Rumor Mill
  • posted a message on 5 Mono Colored Tiny-Leader Legends to Finish off the Year
    Yebohem, the Sword Piper 2G
    Legendary Creature - Elf Shaman Warrior (R)
    Trample
    Whenever Yebohem, the Sword Piper deals combat damage to a player or planeswalker, reveal cards from the top of your library until you reveal a creature with power equal to or less than this Yebohem, the Sword Piper's power. Put that card onto the battlefield, then put all cards revealed in this way on the bottom of your library in any order, then place a +1/+1 counter on Yebohem, the Sword Piper.
    Some musicians play with strings, others with swords. Their melodies are equally entrancing.
    2/2

    Inluog, Brief-lived Genius 1UU
    Legendary Creature - Aetherborn Wizard (R)
    When Inluog, Brief-lived Genius enters the battlefield, exile the top three cards of your library face down.
    When Inluog, Brief-lived Genius leaves the battlefield, reveal all cards exiled with Inluog, Brief-lived Genius. Put all artifact cards revealed this way onto the battlefield and the rest into your graveyard.
    T: Exile the top card of your library face down.
    Hedonism of the Mind is just as pleasurable as that of the Body.
    2/1

    Gozyj, the Gravedigger Prince XBB
    Legendary Creature - Skeleton Nobel (R)
    Deathtouch
    When Gozyj, the Gravedigger Prince enters the battlefield, each player puts the top X cards of their library into their graveyard. Then you may choose a creature card in any players graveyard with converted mana cost X or less and place it onto the battlefield under your control.
    If life is a hierarchy, then surely those who dig the graves are on top.
    2/2

    Detej, Praiser of the Week 1WW
    Legendary Creature - Human Cleric (R)
    Creatures you control with base power and toughness 1/1 or less get +2/+2.
    Meekness is a strength that the strong fear and do not understand.
    3/3

    Lomfzu, Pyre Auger RRR
    Legendary Creature - Devil Shaman (R)
    Haste
    Whenever a creature or planeswalker dealt damage by a source you control this turn dies, exile the top two cards of your library. Until end of turn, you may play cards exiled this way.
    T: Lomfzu, Pyre Auger deals 1 damage to any target, and 1 damage to you.
    If you want to know the future, you need to burn the present to the ground.
    2/2


    Posted in: Custom Card Creation
  • posted a message on 10 Multi-colored Uncommon Spells
    @ReapThaWhirlwind:

    Yep Rat form makes a rat

    Black doesn't get it's own fight cards so this needs green to work . . .

    Not sure I get your critism for recollection? The effect mills (blue) and then return to the top (green) and third (blue). Third is not the best, but is a minimal effect that plays on the flavor of a memory (coming from the graveyard) being a premonition (third from the top).

    Mutual Libation was made to be a Oblation type card. Doesn't target and becomes mutual to account for the shift in power level from rare to uncommon. All told it is a bit weak - but you can break the symmetry of it by not running permanents such as UW control decks.

    Searching for 2 basic lands is about 3 mana depending on the set and dealing 4 damage is about 3 mana? 5 damage seems way too much for 2 mana. Even for a punisher type card. Browbeat was 3 mana afterall. Lava blister is IMO an anomaly because that was back when land destruction was only 2R instead of 3R or more that we have now. Not sure about the damage, but I could be very wrong.

    This card is a redshifted Brainbite. Replacing the draw for impulse draw. Lowering mana because impulse draw is so much worse than draw. Not sure how it can be seen as overpowered?

    I feel creatures in grave give this card its flavor - ancestors coming from beyond the veil. . .

    Sure it can shuffle back into the library, but these effects usually destroy (and not many cards regenerate anymore - but I can just add the anti-regeneration text in). And just going off angraths fury, even if this card only effects creatures with power 4 or more, seems like 5 mana is a hard limit on removal plus damage.

    The search effect sounds like a rare ability not an uncommon. But I could probably drop the cost and have this be a really unusual combat trick?

    Posted in: Custom Card Creation
  • posted a message on 10 Multi-colored Uncommon Spells
    Thank you! Ratform was a formatting typo left over from Snakeform where I got the inspiration from.

    I'll make your edits to Recollections and Protection.

    Posted in: Custom Card Creation
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