Blahblah draft blahblah limited environment blahblah every set needs to be draftable.
Limited/Draft/Sealed is unironically the worst thing about MTG as Hey. Ever noticed that in the almost 14 years since Future Sight, we never got something else akin to Muraganda Petroglyphs and a draft environment like Future Sight that supported vanillas even as a subtheme? The closest to it is actually Eldraine, but that is because of the Adventure mechanic, not because the creature is itself a vanilla.
Hey if a wizard employee is reading this, here is some money free advice: print a single card per set that cares about vanillas for draft that isn't just Muraganda Petroglyphs or some new card reprinted over and over. I guarantee you can turn draft chaff into money if you give people reason to want to go after vanillas.
I bet the people who feel indignant toward the people not wanting a crossover never even tried the card game that already existed for that IP. Said card game that already withered and died. After all, why play say the LOTR card game when you can just stick with MTG? Its like a dark comedy of sorts, that graveyard of alternate card games that failed to be popular and longstanding as MTG, YGO, or Pkmn. So many players with sunkcost that didn't want hop across the pond to another card game. But then who can blame them, when money is finite and the prices shred wallets. Is it better to have only played a single card game and be ignorant to what else had come out, or is it better to have reached out to another game even while knowing the possibility of if that game may eventually die.
Wait, correct me if I'm wrong, but you can sack the Spirit you just made with Lorehold Command to draw 2, right?
I believe you are correct! Since you don't have to target the permanent you are sacrificing, you can choose the token since you perform each action in the order printed on the card. I could be wrong, though; I haven't taken the judge's tests in 4-5 years. That said, cards printed without targeting, or without sacrifice as part of the cost, or saying choose X generally allow you to choose the thing you want to sacrifice when you get to that part during the resolution of the spell.
You are correct on the matter. For a modal card with multiple actions, you do them in the order they are printed. So with Lorehold Command you may choose to make a spirit, sac it, then draw two cards.
"Quandrix mages are ingenious math magicians. They study patterns, fractals, and symmetries to command power over the fundamental forces of nature. They'll solve a Rubik's Cube while contemplating the metaphysical properties of the universe and can recite every number of Pi backwards. Their motto is "Math is magic."
Pi is an irrational number that is technically infinite in length. Even if you were to solve it backwards, the time it would take you to just recite 70,000 numbers while backwards, would take 9 Hours & 27 Minutes.
Anyway...
"Loreholds are diligent researchers and daring adventurers. Passionate scholars obsessed with history, they explore the past by pouring over archaeological artifacts and summoning long-dead spirits. For some students, the past is a rich tapestry worthy of disciplined study. While others wear that tapestry like a cape as they jump down into a forgotten tomb. Their motto is "Leave no stone unturned."
"Prismari are the theatre kids of Strixhaven, and magic is how they express themselves. Their spells can be spectacles of raw creativity or meticulous artistic expressions. All the world's a stage, and whether their art is informed by mind or emotion, Prismari always leave a lasting impression. Their motto is "Express yourself with the elements."
"Silverquills wield the magic of words, from inspiring battle poetry to biting arcane insults. Stylish, intimidating, and tirelessly competitive, these mages are born leaders with a razor-sharp wit and natural charisma that can be used for good or for ill. Their motto is "Sharp style. Sharper wit."
"Witherblooms are goth bio majors. They draw power from the essence of living beings, whether that means enhancing nature or exploiting it. Witherbloom mages are most at home riding zombie crocs, picking herbs for potions, and hanging out in their swamp making grim jokes. Their motto is "Get your hands dirty."
- Patrician's Scorn
- Arcanum Wings
- Fleshwrither
- Snake Cult Initiation
- Spellwild Ouphe
For houses I sorted them down into the following for where they could possibly fit...Lorehold: Patrician's Scorn
Prismari: Arcanum Wings
Silverquill: Fleshwrither
Witherbloom: Snake Cult Initiation
Quandrix: Spellwild Ouphe
Burn spell?
According to another they are non-canonical stories.
Limited/Draft/Sealed is unironically the worst thing about MTG as Hey. Ever noticed that in the almost 14 years since Future Sight, we never got something else akin to Muraganda Petroglyphs and a draft environment like Future Sight that supported vanillas even as a subtheme? The closest to it is actually Eldraine, but that is because of the Adventure mechanic, not because the creature is itself a vanilla.
But before you point out that we are getting another draft environment like that with TSR, you may want to open up your eyes. While Yes there is Muraganda Petroglyphs and Blade of the Sixth Pride and Mass of Ghouls, we also miss out on Fomori Nomad, Nessian Courser, and Blind Phantasm which are all crunched out.
Hey if a wizard employee is reading this, here is some money free advice: print a single card per set that cares about vanillas for draft that isn't just Muraganda Petroglyphs or some new card reprinted over and over. I guarantee you can turn draft chaff into money if you give people reason to want to go after vanillas.
Kaya is still the guild leader for Orzhov.
Niv-Mizzet has already been reborn and is the living guildpact.
(Make of that how you will)
Link: https://mtgrocks.com/magic-the-gathering-ashcan-comic-will-be-sneak-published-this-week/
5 mana instant speed divination in boros.
Anyway...
"Loreholds are diligent researchers and daring adventurers. Passionate scholars obsessed with history, they explore the past by pouring over archaeological artifacts and summoning long-dead spirits. For some students, the past is a rich tapestry worthy of disciplined study. While others wear that tapestry like a cape as they jump down into a forgotten tomb. Their motto is "Leave no stone unturned."
"Prismari are the theatre kids of Strixhaven, and magic is how they express themselves. Their spells can be spectacles of raw creativity or meticulous artistic expressions. All the world's a stage, and whether their art is informed by mind or emotion, Prismari always leave a lasting impression. Their motto is "Express yourself with the elements."
"Silverquills wield the magic of words, from inspiring battle poetry to biting arcane insults. Stylish, intimidating, and tirelessly competitive, these mages are born leaders with a razor-sharp wit and natural charisma that can be used for good or for ill. Their motto is "Sharp style. Sharper wit."
"Witherblooms are goth bio majors. They draw power from the essence of living beings, whether that means enhancing nature or exploiting it. Witherbloom mages are most at home riding zombie crocs, picking herbs for potions, and hanging out in their swamp making grim jokes. Their motto is "Get your hands dirty."
Turn 2 - sac crystal and lotus, Jin Gitaxis v2, free cast eternal dominion