Sorry to necro a really old thread, but google brought me here, so what the hey.
Seems less like a mechanic and more like something that could be attached to a single creature.
Something along the lines of
"When [Creature x] deals damage to a creature, regenerate that creature. Search your library for an instant with cmc equal to the amount of damage dealt. Until the end of combat phase, you may play that spell without paying its mana cost."
Unpopular opinion: Aesthetics are overrated. Does it really matter that that your card is foil when you're getting beaten down by your opponent? On the flipside, does it matter if your card isn't foil if you're getting the thrill of victory? Aesthetics only matter when gameplay is not interesting or engaging, and if that's happening, then you have bigger problems.
A prominent example of customized cube is Brandon Sanderson's customized cube, which they use on an episode of Command Zone. He added in support for scarecrow tribal. Seemed pretty fun and worked okay. It was a commander draft tho, and they don't actually explain the process of drafting a commander.
I'm curious about others' experience with blink. It's obviously super-fun to bounce creatures back and forth. But it seems to me that it's a parasitic archetype that relies on some other strategy to actually win.
edit: I realize now that a lot of these archetypes could be considered parasitic. Therefore, I think there are some flaws in this approach of identifying archetypes. Nonetheless, I applaud the decision to try to systematize MTG mechanics and synergies.
Seems less like a mechanic and more like something that could be attached to a single creature.
Something along the lines of
"When [Creature x] deals damage to a creature, regenerate that creature. Search your library for an instant with cmc equal to the amount of damage dealt. Until the end of combat phase, you may play that spell without paying its mana cost."
A prominent example of customized cube is Brandon Sanderson's customized cube, which they use on an episode of Command Zone. He added in support for scarecrow tribal. Seemed pretty fun and worked okay. It was a commander draft tho, and they don't actually explain the process of drafting a commander.
I'm curious about others' experience with blink. It's obviously super-fun to bounce creatures back and forth. But it seems to me that it's a parasitic archetype that relies on some other strategy to actually win.
edit: I realize now that a lot of these archetypes could be considered parasitic. Therefore, I think there are some flaws in this approach of identifying archetypes. Nonetheless, I applaud the decision to try to systematize MTG mechanics and synergies.