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  • posted a message on April Fools Secret Lair update— White-Bordered Tibalt
    This is ridiculous. You can't just print thousands of new copies of a power card like this, give them away for free and not expect the MTG Finance folks to be furious. Incoming price plunge. Thank goodness I unloaded all my Tibalts a few months ago when they were at their peak.
    Posted in: The Rumor Mill
  • posted a message on Kaldheim Modal Transform Mechanic Hunch
    That sounds plausible, although a bunch of creatures that can turn into "signature spells" actually sounds a lot more like something that would fit in the harry potter wizard school themed set that comes after it. What if it was legends turning into their legendary signature equipment or artifacts? That feels viking-ish, right?

    My thinking was that the modal cards would somehow have to do with seasons, and that the change of season (winter/summer) would somehow play into the set.

    Plus, we know that for some reason there will be the remaining 4 modal dual lands to finish the Zendikar cycle. But my impression is that those will be the only flip lands, since MaRo's article suggested that each of the sets featuring these modal DFCs would use them in a different way.
    Posted in: Speculation
  • posted a message on [ZNR] Roost of Drakes— Draftsim preview
    Quote from Singe »
    Quote from Ritokure »
    Welp, there's the reason why X can't be 0.

    Emblazoned Golem doesn't have that restriction.

    It was also designed about 20 years ago, before this card existed, and isn't a 2/1 flyer that steals a mox for 2 mana if its kicker is 0, so there's that.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Grakmaw, Skyclave Ravager— @kawasakiMTG preview
    Quote from escesare »
    Doh! Reading the card explains the card.

    It's ok, I read your first reply to me and was like "oh wow, they're right, glad I learned that rules interaction" before seeing the next post pointing out there are no -1/-1 counters here Laughing
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Full set reveal
    Quote from mikeyG »

    I think a part of it is the limitations of the way they do batching mechanics, your party isn't chosen/static and all the mechanics do is check if things fit basic criteria. What I mean is, the way party was designed doesn't allow for things like "When a creature joins your party" "When ~ dies, if it was a member of your party, " or "Members of your party have lifelink." They were limited to counting roles filled, but even that could have been explored in more dynamic ways than basic scaling with some bonuses for a full party.

    Caring if your party has other members ("If your party has two or more creatures in it, ") or more interesting cross-class encouragement ("Target creature gets +1/+1 until end of turn. if it's a Warrior, it gains lifelink until end of turn." on a Cleric or "When ~ attacks, it gains flying until end of turn if you control a Wizard." on a Rogue) may have helped. As it stands, party is quite a binary mechanic, you either want full party to maximize everything or you don't want it at all. I respect that WotC was pushing for that (much the same way Domain was intended to be maximized and encouraged five color play and didn't bother with half steps), I just think it made for a less dynamic, less interesting mechanic.

    I think the flavor was well-received, so hopefully they bring party back and expand on how it is explored.

    I fully agree. Party being so completely binary means there is no early or even mid-game advantage to running a Party deck, but at the same time there’s no real late-game advantage either because having a full party doesn’t really ever pay off. It’s just a completely failed attempt and it’s baffling to me that it was allowed to proceed this way.

    How much have you played with the party mechanic so far? How much have any of us played with it? Me, none.

    I'd wait until people actually have significant reps with the mechanic in draft before declaring it completely failed.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Full set reveal
    Quote from beren camlost »
    The awkward distribution was to support the set strategies: WB Clerics, UB Rogues, RW Warriors, UR Wizards, and RG and GW Landfall. The other four will be in Kaldheim.

    Okay thanks man.

    Boy this random split was not an elegant solution.

    Besides, don't the other pairs also have strategies? GU kicker, BG counters-matter?

    Agreed. It makes no sense.

    Wizards seems to have a serious, fundamental refusal to ever just give us a complete 10-card cycle of good duals in a single set. At least we only have to wait 1 set for the remaining 4 of these. We may never get enemy color battle lands or enemy color cycling lands (or the other 4 Horizon Canopy lands, for that matter).
    Posted in: The Rumor Mill
  • posted a message on State of Brawl: Bans, format health, and more!
    Agent of Treachery should have been banned in brawl when it was banned in standard.

    I have actually really been enjoying the format, but auto concede when I see green/blue decks. It just isn't fun and they're all the same.
    Posted in: Brawl
  • posted a message on [ZNR] Verazol, the Forking Stream— After Office TTV preview
    Some cards I think you'll be happy to play and kick in a Verazol deck:

    plus from this set, the blue and green inscriptions, field research, roost of drakes, thieving skydiver, cragplate baloth, murasa sproutling, vastwood surge, skyclave relic, and myriad construct. Add in the typical green ramp (maybe more than usual), some card draw and interaction, and a few more cards that care about or add +1/+1 counters, and you've got yourself a nice little simic kicker deck.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Charix, the Raging Isle
    Quote from m_pathogen »
    DAMN, wish I could run this in Ayli, or even in Arcades :’(

    You still can - it won't get any benefit from Arcades himself, but it works with Assault Formation and High Alert (and Huatli, Sun's Heart) so it still has a lot going for it.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Sneak Attack precon— The Command Zone preview
    Is enigma thief a sphinx wearing a ninja mask?!? Very on-trend.

    Looks like an interesting, well-built deck, probably less synergistic than the Naya lands one, but with some great reprint value.
    Posted in: The Rumor Mill
  • posted a message on [ZNC] Land's Wrath precon— Bleeding Cool preview
    This deck actually seems pretty great. Tons of synergy, enough ramp, decent removal and card draw, and as much of it on-theme as possible. And classic commander power cards/staples like sun titan, acidic slime, angry Omnath.

    I was expecting to see more actual Zendikar Rising cards in the deck, but I'm not necessarily disappointed about that either. Seems like it was designed so if you opened some new packs of ZR you'll find more cards to fit into the deck.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Mothership 9/09— Relic Amulet and Relic Axe
    Quote from wallycaine »
    I looks like they did the Inscriptions as "Rare kicker spells in the kicker colors", which are Blue Black and Green. While White and Red have kicker cards, they're not the focus and they don't get the kicker "payoffs".

    I can see what they're saying here, but wow, that is off. Like really off. Sure the landfall enchantments are great, but all colors have kicker and red and white could use more versatile instants and sorceries. What a shame.

    Posted in: The Rumor Mill
  • posted a message on [ZNR] Myriad Construct— Ali Aintrazi preview
    Quote from protoaddict »
    It's an efficient colorless beater with the ability to scale and resilience to spot removal. Those traits have been fairly well coveted for years in Magic, I suspect this guys will have a home in a bunch of places.

    Ah, yes, but it dies to wrath!!! Checkmate.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Myriad Construct— Ali Aintrazi preview
    "Dies to wrath"

    People here are getting more creative with their creature critiques.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Roost of Drakes— Draftsim preview
    Quote from Tormented »

    It is too bad that one of our commanders wasn't a kicker payoff commander - the timeline for another opportunity like that is at least 2022

    Here ya go.

    Posted in: The Rumor Mill
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