Problem is one of them is rocking persistent petitioner so its not like I can counter every single one, but I appreciate the advise and ideas you've given.
Thank you for the quick response, wheel of sun and moon works nicely, same with homework path, what would you recommend to stop the mill from happening to me? problem is the rogue deck says each opponent so surely shroud or hexproof won't work,
Hi everyone, don't usually ask this, but the group I usually play hardcore casual with, a couple of the players have switched over to some really frustrating mill decks, and im struggling to find answers, ones a rogue where he pops out cheap rogues, which set off mill effects and then ninjustus in things when he attacks that steal stuff from my graveyard, and the other is mainly tap abilities and Instant/sorceries that make me mill, I'm milling 5+ cards a turn from like turn 3/4 onwards, and am really struggling to find answers, as I'm very much a late game player, and there's very little chance of me taking the players out that early on in the game, we usually play FFA and there's usually at least 5 of us, any help would be appreciated.
I'm looking at building an ooze/slime kinda deck, 3 colours, green/black/blue, I've got the creature front covered and enchantment's, however I'm struggling with instant/sorceries, any ideas? I need a mana ramp and draw mech still.
I have a rules question about the card Reins of power. Ok, scenario is:- its an opponents turn, theyre attacking me with all the creatures they have, I play reins of power, we switch creatures, can they then still attack me with my own creatures seeing as its still the combat phase and they aren't affected by summoning sickness?
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-MadMage
I'm rocking an angel/dragon, white and red deck, the cards are obviously quite high cost, I need to know of some decent draw mechs/mana pump to help my middle game and get those beasties out faster. Early game I dont do too bad as I have a fair amount of life gain, but I then start to slow down and just cant get my creatures out quick enough to deal with the bigger threats that come along. Any opinions? Obviously I'm looking along the lines of land tax but I need more than one, so that I've got options.
I'm looking at building an ooze/slime kinda deck, 3 colours, green/black/blue, I've got the creature front covered and enchantment's, however I'm struggling with instant/sorceries, any ideas? I need a mana ramp and draw mech still.
Any help would be appreciated!
I have a rules question about the card Reins of power. Ok, scenario is:- its an opponents turn, theyre attacking me with all the creatures they have, I play reins of power, we switch creatures, can they then still attack me with my own creatures seeing as its still the combat phase and they aren't affected by summoning sickness?
Using card tags is mandatory in the Magic Rulings forum. Please check your private messages to learn how to use them. I've added them for this post.
-MadMage
I'm rocking an angel/dragon, white and red deck, the cards are obviously quite high cost, I need to know of some decent draw mechs/mana pump to help my middle game and get those beasties out faster. Early game I dont do too bad as I have a fair amount of life gain, but I then start to slow down and just cant get my creatures out quick enough to deal with the bigger threats that come along. Any opinions? Obviously I'm looking along the lines of land tax but I need more than one, so that I've got options.