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  • posted a message on Faerie SB for mirror match
    but...the cards you remove from the game..., what are they? what are you going to pitch, what will you have left. Assuming you keep an opening hand with commandeer and bitterblossom, in addition to two blue cards to remove from the game, that leaves space for 3 lands, and no other cards, meaning that you have to draw everything, and in faeries, is important to have things to do. If your hand has the 4 cards required and an AV, then with only two land you not only have to draw any spells to play, but also lands to play them, commandeer is far to negative to really be put in.
    Posted in: Standard Archives
  • posted a message on [Official Thread] U/B Faeries
    that's what I thought, but wanted to see if anyone thought that the juniper combo would warrant it, but I agree with not needing it.
    Posted in: Standard Archives
  • posted a message on Faerie SB for mirror match
    now, don't everyone send me dirty stares at once, but festering march can be a crippling play against the mirror, especially with the recurrence. Simply suspend the turn after playing bitterblossom and countdown until your opponent *****s themselves. Sure they might try to counter it, but they'll almost certainly have to use a cryptic to do so, and you should be able to easily out maneuver them as it is your turn when it comes in.
    Posted in: Standard Archives
  • posted a message on Zombies: Can It Be Done?
    you guys are fogetting about withered wretch, he is awesome at dealing with any sort of graveyard involving deck, such as reveilark, or cards like tarmogoyf, where you simply remove the cards that matter. I have to say though, without the cards it used to have, this deck isn't really viable. I had a terrible extended zombies deck with gempalm polluter and stuff like sheppard of rot and vengeful dead to kill them with my mass of zombies. However, you can lower the zombie curve by using bad cards. My deck list
    Dudes
    4x Sangrophage
    3x Skulking Knight
    4x Undead Warchief
    4x Lord of the Undead
    4x Withered Wretch
    3x Twisted abomination
    4x Korlash
    2x Hakkon
    3x Graveborn Muse
    Not dudes
    4x Profane Command
    2x Corrupt
    Land
    23x Swamp
    Posted in: Standard Archives
  • posted a message on [Official Thread] Mono-Black Control
    on my build, it was incredibly fun, and against my friends RDWs it had about a 70-30 win ratio, because of the corrupts and tendrils, did I mention the tendrills before? How do you make the deck list look awesome, because I'd like to make it look cool. However, it was something like this.
    Land
    24x Swamps
    Dudes-12
    4x Korlash
    4x Dusk Urchins
    2x Tombstalker
    1x Glen Elandra Liege
    1x Ashenmore Liege
    Not dudes-24
    4x Bitterblossom
    3x Tendrils of corruption
    4x Corrupt
    2x Damnation
    4x Thoughtsieze
    2x Profane
    3x Scarscale Ritual
    2x Sudden Death
    it was like that. I would win with either huge korlash, my tokens being pumped with liege, or with my corrupts. Corrupt seems bad, seems slow, but if they aren't playing counterspells it is one of the most game altering spells in standard. On turn 6 playing corrupt with any sort of beats on the table is huge, as it recoups whatever loses you've taken, and puts them generally within striking range of my big beats. Profane worked wonders when I got it, as it could recur the lieges and give my dudes fear, or hit them low and bring in a korlash or a stalker that would generally halt any sort of offensive they had against me, and let me choose how the game was played. The rituals did a wonderful job of letting me avoid missing land drops in a deck so monstrously hungry for mana. Dusk urchins was I think one of my favorite cards in the deck, as I could swing with him each turn regardless of what dudes they had on the table, because the card drawing helps the deck so much. What do you guys think?
    Posted in: Standard Archives
  • posted a message on [Official Thread] U/B Faeries
    wondering over sideboard. On Saturday I have a local tournament, and not sure what to expect. However, at my store I am basically the only guy who plays faeries, common decks are I feel like G/W, and then random ass decks that are either homebrewed crap with bad cards, or really good homebrewed decks that come out of no where. Currently my sb is about like this
    SB
    2x Sower
    2x Consign to Dream
    1x Damnation
    2x Redcap
    3x Flashfreeze
    2x Remove Soul
    1x Incremental Blight
    1x Festering March
    1x Deathmark
    now things I'm considering, is finding and adding more deathmarks, because last week there were randomly 2 Doran decks and 2 treefolk decks. ALso, looking at faerie macabre but I'm not sure how many reveilark or juniper combo decks there will be.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Mono-Black Control
    little while back I had a fun version of mbc. I had 4 Korlash, 4 Corrupt, 4 bitterblossom, 4 dusk urchins, and 4 scarscale ritual. My main plan was to get Korlash out, granduer another korlash, then next turn corrupt and recover from any bitterblossom damage and take control of the game. Alternately, dusk urchins with scarscale ritual worked to refill hand mighty quick.
    Posted in: Standard Archives
  • posted a message on [Official Thread] U/B Faeries
    for me, I have been so far unwilling to cut my nameless inversions, of which I have 3, because I want answers to manlands and I like saving terrors for big stuff. I currently also have a one of damnation main for help against aggro matchup, as they don't have bitterblossom, and I do.
    Posted in: Standard Archives
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