Possible cards:
Blue Options:
Possible cards:
Blue Options:
8-31-15 U/G
First pack first pick was Chandra, Fire Of Kaladesh and grabbed it knowing that planeswalkers are the main value cards this set. Everyone at my table were all complaining how crappy the packs were and I agreed. I went 2-2. Won first two matches then couldn't get lands game 1 then game 2 I won and game 3 I mulligan down to 5 with 4 lands and lost since I was at a disadvantage with spells despite drawing spells mostly. 4th match we agreed to split 2-2 packs. Since prizes were odd they got 1 pack and $3 store credit and let me pick.
Prize
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards | |||
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/Alara Reborn 2 Qasali Pridemage /Eventide 4 Unmake /TimeSpiral 4 Serrated Arrows /Ice Age Reprints 4 Brainstorm /Betrayers Of Kamigawa 4 Ninja of the Deep Hours /Darksteel 4 Echoing Decay /Scourge 2 Temporal Fissure /Urza's Legacy 4 Cloud of Faeries 4 Unearth 4 Snap | /Urza's Saga 4 Curfew /Mirage 4 Choking Sands /9th Edition 4 Rewind /Promo 2 Mulldrifter 4 Cloudpost 1 Spellstutter Sprite 4 Deep Analysis 3 Capsize 2 Blue Element Blast 2 Corrupt (full art) | /Master's Edition 4 Hydroblast /Master's Edition 2 4 Thermokarst /Jace vs Chandra 4 Daze 4 Gush 4 Counterspell /Knights vs Dragons 4 Spidersilk Armor /Darksteel/Elspeth vs Tezzeret 4 Echoing Truth /Commander/Garruk vs Liliana 3 Invigorate /Exiled 4 Lotus Petal /Knights vs Dragons/Promo 2 Oblivion Ring | /Garruk vs Liliana/Promo 4 Rancor |
Theres far to many zombie cards I want to have in a deck for them all to fit into one deck so I've decided to start making a second one for possibly two-head games or something.
Aggro Zombies Deck
Quote from Ceej
Basic teachings bullet deck. 1 mountain in there to flashback the soot. With 5 terramorphics it can be grabbed fairly easily.
So far soot has worked better than rend flesh/doom blade did.
Side deck is tools for archtypes (in theory anyway). Offering vs affinity. Guardians vs MBC and goblins. Defender of law vs goblins (He even has flash <3). Muddle + unicorn for storm, and prehaps burn. Holy light for goblins and goblin storm. Strands for storm, goblins, mbc.
Quote from i-never-smileThis is my current grinder deck for MTGO. Everything in it that's worth money has been purchased using profits from playing it in Daily Events or 2-mans. I happened to have some snow basic lands from back in the day, so this deck cost me almost nothing to build, initially.
So far, I have 4-0ed twice and 3-1ed two or three times in Daily Events, and I believe I scrubbed out once or twice in the Dailies. This deck is incredibly consistent, full of card advantage, and very enjoyable to pilot. If you know what you're doing, this is probably the best permission deck available to the format.
Quote from FolkenFanelThe name says it all! Want to draw lots of cards? Annoying creature? More annoying Permanent? Don't wanna be attacked next turn? Need more tokens? Don't worry, there's a planeswalker for that. But seriously, who doesn't want to play with 20 different planeswalkers in their deck?
The original idea of the deck was to play as many planeswalkers as possible, along with 5 color good stuff including creatures like magistrate sphinx, eldrazi, and the like, however as time went on I found the creatures weren't needed and even proved to be a major hindrance when I got bribery-ed. More planeswalkers get released, and more of the "good stuff" gets removed, but in truth that just made the deck more enjoyable, as I had to find more creative ways to use the planeswalkers and not just my spells. My removal package got simplified where other than Hallowed burial, every removal spell could hit any non-land permanent, and some could deal with lands when needed. The mana base looks horrid, but ends up working better than one that costs 5 times as much, once you get past its awkward color filtering (and so much more powerful when mana reflections is in play).
If you've done a gatherer/card search, you'll know there's currently 24 planeswalkers in existence, and I've chosen to exclude 4 of them from the deck:
Ajani Goldmane: While I do create tokens, the vigilance is negligible, and life gain near worthless.
Koth of the Hammer: I'd love to use him... if I had mountains...
Nissa Revane: Show some love to all those elf creatures I run...
Chandra Ablaze: Isn't horrible, and the mini wheel of fortune is kinda nice, however not worth 6 mana, and every red card I play I would rather cast than use it as a flame javelin.
Epic moments:
- Casting Tezzeret, Agent of Bolas and in the same turn draining 68 life from one opponent.
- Having 13 different planeswalkers on the battlefield at once.
- Casting door to nothingness, untapping it with Tezzeret the seeker, and copying the activated ability with rings of brighthearth to knock out 2 opponents.
- Casting Conflux, copying it with Chandra, the Firebrand, grabbing All suns' dawn with one of the copies, casting all suns' for conflux, and casting conflux again... in the same turn with other spells. +17 cards is good right?
- With mana reflection in play, realizing that signets and filter lands produce 4 mana.
Quote from Neros64Nice deck. Its fairly cheap on the mana base besides a few spells and walkers. Why do you not play any creatures? Doesn't Tainted Pact essentially say "put the top card from your library into your hand"? I personally don't like the gamble type tutors such as Gamble, Tainted Pact, Brilliant Ultimatum, Fact Or Fiction. Have you tried using any of these: Beseech the Queen, Cruel Tutor, Demonic Collusion, Diabolic Intent, Diabolic Tutor, Grim Reminder, Grim Tutor, Imperial Seal, Rune-Scarred Demon?
I would imagine Fellwar Stone would be good in here. Sylvan Library, Scroll Rack, Mirri's Guile could help with deck draws. Rupture Spire might help with the mana base instead of taking damage from City Of Brass or Grand Coliseum.
Things I would consider opting out are:
Sarkhan Vol Your lacking creatures and are relying on getting Bribery or one of 4 walkers that make tokens.
Venser, the Sojourner Lacking Enter the battlefield effects and creatures. Good if you can get ultimate (obviously like almost all walkers).
Sarkhan the Mad Okay for card draw but, theres better options.
Gamble Already mentioned above.
Tainted Pact If I understand it correctly then its lacking in Commander and theres better options; some listed above.
Chaos Warp Lacking as removal since you playing all 5 colors and you lack creatures to make it into a "trick" thing. Theres other target removal options for shuffling creatures/commanders into decks such as Condemn or Oust.
Rhystic Study This one is kind of an iffy. I've never played it in commander so I can't say how good or bad it is. I would say you could replace it with one of the sry/forsee ability cards mentioned above.
Fact or Fiction Already mentioned above.
Recurring Insight Another iffy one. From my experience on MTGO theres usually an average of 4 cards in hand by the time this gets enough mana to cast it.
Brilliant Ultimatum Already mentioned above.
City Of Brass Try Rupture Spire instead.
Sorry to pick at it like that but, I thought you would like some helpful ideas and some reasoning behind it.
Quote from LordotcvI have been running a 5c planeswalker control list that looks somewhat similar to what you have going on. I have had it built for about 2 years and it has gone through quite a few changes. Sliver Queen is my commander of choice.
Here is my current list:
Current Deck List:
Crux of Fate
Old Deck List
[spoiler]
[/spoiler]
Opted-In
[spoiler]
Tragic Slip
Swiftfoot Boots
Faith's Fetters
Death's Approach
Stonehorn Dignitary
Angelic Arbiter
Village Bell-Ringer
Archon Of Justice
Rune-Scarred Demon
Sunforger
Bonehoard
Hall of the Bandit Lord
Boros Guildgate
Orzhov Guildgate
Opted-Out
[spoiler]
Skullclamp
Stranglehold
Soul Snare
Mother of Runes
Bladewing the Risen
Artisan of Kozilek
Magmatic Force
Terramorphic Expanse
Evolving Wilds
Rapacious One
Akroma's Vengeance
Blinkmoth Well
Mimic Vat
Zoetic Cavern
Rupture Spire
Molten Slagheap
Basandra, Battle Seraph
Tariel, Reckoner of Souls
Have/Want To Add To Deck
[spoiler] NONE [/spoiler]
Considering/Want
[spoilers]
Aurelia, the Warleader
Avacyn, Angel of Hope
Rakdos, Lord of Riots
Gisela, Blade of Goldnight
Firemane Avenger
Restoration Angel
Slumbering Dragon
Vindicate
Sunblast Angel
Deathrender
Faithless Looting
Vault of the Archangel
Unburial Rites
Reaper from the Abyss
In the Web of War
Urabrask the Hidden
High Market
Reveillark
Greater Gargadon
Pestilence Demon
Increasing Ambition
Dark Impostor
Blasphemous Act
Rout
Chancellor of the Annex
Ghostway
Austere Command
Demonic Tutor
Praetor's Grasp
Land Tax
Eternal Dragon
Akroma, Angel of Wrath
Bogardan Hellkite
Norn's Annex
Ghostly Prison
Cairn Wanderer
Imps' Taunt
Damnation
Solar Tide
Karmic Guide
Night Dealings
Erratic Portal
Blood Speaker
Scroll Rack
Harvester Of Souls
Wall Of Souls
Sensei's Divining Top
Swords to Plowshares
Cauldron Dance
Torrent of Souls
Vampire Hexmage
Contagion Clasp
Coldsteel Heart
Fellwar Stone
Argivian Find
Enlightened Tutor
Viashino Heretic
Flametongue Kavu
Disturbed Burial
Soulcage Fiend