Lol, I think you think you're trying to convince me that this deck is bad. I already know it's not great. I even say as much in the opening.
Burn is generally better than all burn adjacent combo decks. Much in the same way that storm is better than storm + win-more.
But if we're trying to create decks (the purpose of this forum) we should be trying to innovate and not rely on old tricks.
I'm not here to convince everyone this is the best deck ever. If people are in this section of the forums the last thing they should say is "play something else" it should be "how do we make this work."
Currently everyone is just jamming song into existing decks and that's a terrible plan too.
You really don't need to. With regular burn spells and not Grapeshot you can kill your opponent without the need for do nothing rituals. As well they double as removal.
I noticed that people are currently designing this deck to go all in on the combo with no backup plan, only backup answers.
I don't necessarily think one plan is better than the other, burn vs rituals but this build has more flexibility to win without Song of Creation. At the very least I would find a way to get Glittering Wish into this version.
Edit: Also if you actually test this version a few times you'll figure out that you can win a very high majority 90% after sticking Song of Creation even without rituals and other weird mana intensive slow cards like Burning Vengeance and Life From the Loam.
I strongly recommend experimentation rather than storm-centric tunnel vision. Not everything needs to be ritual into grapeshot. I'd recommend regular storm first.
This is based off of the formats from Netrunner 1.1.1 and 1.1.1.1.
The basic idea is that you pick a whole set (the homeplane), then a booster from another set (15 cards), then a single card. The format's goals are to allow you to play with individual high powered cards but with overall lower powered decks. Since an individual deck's usable cardpool is always a fixed size (even if of your choice) you must pick sub-standard cards to play next to your high powered cards.
Edit: It's easier if it's just 1 core set + 1 expansion set + 1 card.
Anyways, an example:
Let's say want to play Tron, because the Tron lands are powerful especially among threats like Wurmcoil Engine, Steel Hellkite, and Myr Battlesphere. I pick the set Scars of Mirrodin. I pick 15 cards from Ninth Edition: Yavimaya's Coast, Urza's Tower, Urza's Power Plant, Urza's Mine, Naturalize, Sleight of Hand, Mana Leak, Defense Grid, Dragon's Tooth, Icy Manipulator, Fellwar Stone, Quicksand, Counsel of the Soratami, Remove Soul, Reclaim. I pick the single of Ancient Stirrings. All cards chosen can be used to make my deck.
As someone is going to try and get this deck working, I thought I would get this thread started and post a rough draft. This took me about 2 days to make, and IF (big if) you start with or draw into Song of Creation in the first turn or two, you can play it turn 3 (!) or 4, then kill your opponent on the next turn.
This decks folds to interaction pretty easily, BUT Underworld Breach can help you try again or just finish after a near-miss so it's not a complete bust. Again, I don't hold this deck as the best thing ever, but it does have potential. Enjoy.
Basically, ramp or fast mana out Song of Creation turn 3, or play it normally turn 4. Discard your hand.
Untap, float all your mana. Ideally you discarded either Flame Jab or Lava Dart or Conflagrate. On the off chance you somehow didn't discard ANY of these AND drew a land you do nothing. However, if you did or drew ANY non-land then you basically cast spells either for free, or for cheap enough with enough free mana or free spells that you draw NEARLY your entire deck then kill your opponent from pings/bolts and/or from a conflagrate finish.
This deck would be WAY stronger with Faithless Looting... but that's true for a lot of decks in Modern. Insolent Neonate is not good enough (you can't really cast it from your graveyard).
Again all you need to do is play Song of Creation, pass, then kill your opponent on your next turn.
Bonus tip: you can play extra lands with Song of Creation so that actually provides a huge mana boost the turn you play it and the turn after when you try to kill your opponent. It's actually really important.
Also cast Conflagrate for X=0 to draw two cards before casting it from your graveyard.
Burn is generally better than all burn adjacent combo decks. Much in the same way that storm is better than storm + win-more.
But if we're trying to create decks (the purpose of this forum) we should be trying to innovate and not rely on old tricks.
I'm not here to convince everyone this is the best deck ever. If people are in this section of the forums the last thing they should say is "play something else" it should be "how do we make this work."
Currently everyone is just jamming song into existing decks and that's a terrible plan too.
I noticed that people are currently designing this deck to go all in on the combo with no backup plan, only backup answers.
I don't necessarily think one plan is better than the other, burn vs rituals but this build has more flexibility to win without Song of Creation. At the very least I would find a way to get Glittering Wish into this version.
Edit: Also if you actually test this version a few times you'll figure out that you can win a very high majority 90% after sticking Song of Creation even without rituals and other weird mana intensive slow cards like Burning Vengeance and Life From the Loam.
I strongly recommend experimentation rather than storm-centric tunnel vision. Not everything needs to be ritual into grapeshot. I'd recommend regular storm first.
The basic idea is that you pick a whole set (the homeplane), then a booster from another set (15 cards), then a single card. The format's goals are to allow you to play with individual high powered cards but with overall lower powered decks. Since an individual deck's usable cardpool is always a fixed size (even if of your choice) you must pick sub-standard cards to play next to your high powered cards.
Edit: It's easier if it's just 1 core set + 1 expansion set + 1 card.
Anyways, an example:
Let's say want to play Tron, because the Tron lands are powerful especially among threats like Wurmcoil Engine, Steel Hellkite, and Myr Battlesphere. I pick the set Scars of Mirrodin. I pick 15 cards from Ninth Edition: Yavimaya's Coast, Urza's Tower, Urza's Power Plant, Urza's Mine, Naturalize, Sleight of Hand, Mana Leak, Defense Grid, Dragon's Tooth, Icy Manipulator, Fellwar Stone, Quicksand, Counsel of the Soratami, Remove Soul, Reclaim. I pick the single of Ancient Stirrings. All cards chosen can be used to make my deck.
I then construct the following:
4 Urza's Power Plant
4 Urza's Mine
1 Quicksand
4 Yavimaya's Coast
3 Forest
3 Island
4 Fellwar Stone
4 Ancient Stirrings
4 Sleight of Hand
2 Mana Leak
2 Remove Soul
2 Icy Manipulator
3 Wurmcoil Engine
3 Steel Hellkite
3 Myr Battlesphere
4 Counsel of the Soratami
2 Reclaim
3 Naturalize
4 Turn Aside
3 Nihil Spellbomb
3 Dragon's Tooth
2 Defense Grid
I'm arbitrarily picking a Modern archetype. The example, while unoptimized, demonstrates a potential deck.
Thoughts?
This decks folds to interaction pretty easily, BUT Underworld Breach can help you try again or just finish after a near-miss so it's not a complete bust. Again, I don't hold this deck as the best thing ever, but it does have potential. Enjoy.
3 Scalding Tarn
1 Misty Rainforest
1 Ketria Triome
1 Steam Vents
2 Stomping Ground
2 Rootbound Crag
1 Sulfur Falls
1 Island
1 Forest
4 Mountain
4 Underworld Breach
4 Edge of Autumn
2 Explore
4 Simian Spirit Guide
3 Manamorphose
3 Conflagrate
3 Flame Jab
4 Lava Dart
4 Lava Spike
4 Lightning Bolt
Basically, ramp or fast mana out Song of Creation turn 3, or play it normally turn 4. Discard your hand.
Untap, float all your mana. Ideally you discarded either Flame Jab or Lava Dart or Conflagrate. On the off chance you somehow didn't discard ANY of these AND drew a land you do nothing. However, if you did or drew ANY non-land then you basically cast spells either for free, or for cheap enough with enough free mana or free spells that you draw NEARLY your entire deck then kill your opponent from pings/bolts and/or from a conflagrate finish.
This deck would be WAY stronger with Faithless Looting... but that's true for a lot of decks in Modern. Insolent Neonate is not good enough (you can't really cast it from your graveyard).
Again all you need to do is play Song of Creation, pass, then kill your opponent on your next turn.
Bonus tip: you can play extra lands with Song of Creation so that actually provides a huge mana boost the turn you play it and the turn after when you try to kill your opponent. It's actually really important.
Also cast Conflagrate for X=0 to draw two cards before casting it from your graveyard.