I've decided my LoT build needs some tweeking after some pretty disappointing play results.
The three main issues I encounter -
1) as soon as LoT hits the deck, I naturally become target #1 (if I'm not already) baring something else VERY scary
2) As soon as I move to caste LoT, another player - in responce to me casting him - will use a kill creature or targeted damage to kill on of the creatures I have to sacrifice to put LoT out.
Anyway - that's what I'm running right now - it almost works - it can be fast as hell, but especially having the creatures I need to sacrifice sniped out from under me as soon as I move to cast LoT is maddening.
I'm just wondering if I happen to have Athreos, God of Passage and Lifeline in play a the same time if they are essentially working at cross purposes.
Like it seems like the Athreos, God of Passage would bounce the card back to my hand preventing the lifeline from functioning the way it's intended too, right?
I mean I think I agree with you that people are overreacting about the particular cards being discussed. If someone shows up with a Tegen deck I would welcome them to the table the same way I would anyone else. And actually, I think the card design and the artwork on the cards are pretty cool.
This is simply not true. I still remember buying my Moderate play Underground Sea from under the glass counter of my LGS for 4$
... give WotC your money when they do something good, not screech at them like entitled lunatics on social media as if they're killing babies when they make something that doesn't excite you
But I am a screeching entitled lunatic. My aunt, who introduced me to Magic, was one of the original organizers of RustyCon. I've been with this game since the beginning - although with significant breaks along the when when I got frustrated with design decisions. I've still got 100's of dollars in Wizards Bucks... Wizards Bucks people!!! It is a game that I loved and believe in - and I liked that it appealed to the outsider, wierdo, and outcast.
I fell in love with an fantasy game that had awesome gritty elements illustrated by talented local artists, and I loved supporting other talented locals by getting them to do card art alters when I wanted them. I know we've come a long long way from those days - but these endless crossovers represent a dramatic leap in a direction I a simply not comfortable with. It is turning Magic into something that is the diametric opposite of what appealed to me about the game. I am upset because Magic has been a significant part of my life and of my identity. I mean, I know that it is a selfish reaction and that I in no way should expect to own the entire concept as my own but... This is like a huge gentrifying moment. It's like when Grunge hit top of the Pops. It became something that was a mockery of itself and it had to die.
You can't do anything about this stuff besides not buy the product.
I would say we could not buy the product and complain loudly, frequently, and over a wide variety of platforms. If they get enough negative feedback and don't sell a huge amount maybe they will reevaluate what they are doing with their lives and to the game we all want to love
And they are clearly planning to do more; apologies if this is already posted else where but,
Forsythe talked about the origin of the set, and how it was inspired by internal discussions at WOTC about peeling the world of Magic away from the core mechanics of the game. "There are tons and tons of partners who would make awesome, fun Magic cards, and the Walking Dead was the first one we decided to try this out with."
(emphasis mine)
Oh yeah... there are just tons and tons and tons of corporate partners to crossover with. Maybe we can get some Smurfs and gem bellied Trolls sets - that would be awesome, right folks?
The core mechanics of Magic are now so varied and multifaceted almost everything works with it. Like we could have Malibu Barbie andher beach cruiser as a vehicle! Or Han Solo and the Melenium Falcon.
Nothing screams Magic: the Gathering like Star Wars, right?
Not like there used to be a whole separate TCG for that or anything...
My playgroup doesn't use a banned list at all. But we're all friends, so we make an effort to be courteous. We try to match power levels. If someone asks "No counters" or "No infinite combos" for a game or two, we will just go along with it.
This. As long as you can communicate among members of your playgroup it makes the game not need a ban list at all. Most people I've played with even outside my play group will announce ahead of time if they have some sort of truly perverse deck that's going to leave you traumatized for life. Like a deck that goes infinite with release the ants on turn one or two - and no one is banning release the ants.
Im slightly confused based on the wording of Urza's filter, which says multi-color spells cost UP TO 2 mana less to cast.
My question is does this mean that Urza's filter "see" other casting cost discounts and is limited by them?
Ie lets say I have both Urza's filter and Rhonas's Monument in play and I go to caste something like an Abzan Guide how much mana does it take to cast in total 1WBG or WBG
Like does it get discounted by one from Rhonas's Monument and then an additional two from Urza's filter or does the UP TO part of the filter mean that it "sees" the monument and only discounts it by 1 because that makes it's total discount cost 2.
I am nearly 100% certain that the creature enters as a Level 1 creature and that if you have piles of mana lying around you could cast him and then fully level him up all in the same turn and phase.
But I'm sure you'll get a response from someone who really is 100% sure.
Informal warning issued for unsure answer. I know you only wanted to help, but unsure answers are considered a form of spam here, as they require someone else to post to confirm or correct, making them basically useless. See the Magic Rulings forum rules and your PMs for more details.
-MadMageQc
I actually really like this card - but mostly for a very niche application I am working on.
I've got a Sek'Kuar, Deathkeeper EDH deck that will Never top 7 power if I have my way. In addition to being an orc if this seemingly enlightened orcish apple seeder was some sort of minor Shaman creature type? Yes please.
The Sek'Kuar, Deathkeeper ( Coldsnap version with minor art modification) I play it goes for a nature betrayed type theme. My Lord Windgrace deck also runs this theme in a very different way but I would consider an appleseeder in that deck too even.
An orcish appleseeder would complete a Sek'Kuar's story arc perfectly for me.
But humans show up - from an urban center growing with Ravnican ferocity... The orcs are put to work logging - some are all too happy to for the the quick buck - the opportunity to earn petty arm themselves or the want for shiny trinkets. Soon the forests have been clear cut and many of the orcs were living in logging camps in swampy lowlands - tricked into a a life of servitude by clever and pitiless humans. It was enough.
The Sakura-Tribe Elders have died, the great lowland snake shamans are nearly extict. Soon Goblin Deathraiders - partisans with connections in the mountain deep... Sek'kaur - the applesaver...
But it is not enough. The human cities are diverse hubs where many creatures, cultures, and planes interact. The beat of Goblin War Drums has slowed after waves of valiant defeat. Sek'kaur surrounded by death and seeing the beuty of his native land perverted, sold, and destroyed begins to delve into the most impulsive and dangerous of Gutterbones amature battle field necromancy, channeling the spirits of the lost at the Haunted Crossroads of battles lost...
The three main issues I encounter -
1) as soon as LoT hits the deck, I naturally become target #1 (if I'm not already) baring something else VERY scary
2) As soon as I move to caste LoT, another player - in responce to me casting him - will use a kill creature or targeted damage to kill on of the creatures I have to sacrifice to put LoT out.
Current Build, more or less a shoebox project;
Commander:
Lord of Tresserhorn
Creatures:
Instants and Sorceries:
Enchantments, Artifacts, and Equipment:
Lands:
Cathedral of War
Geier Reach Sanitarium
Rogue's Passage
END OF DECKLIST
Anyway - that's what I'm running right now - it almost works - it can be fast as hell, but especially having the creatures I need to sacrifice sniped out from under me as soon as I move to cast LoT is maddening.
Anyone have some suggestions?
Edit: Now that I see the picture associated with snow-covered plains the answer is self-evident. Never mind, solved!
Like it seems like the Athreos, God of Passage would bounce the card back to my hand preventing the lifeline from functioning the way it's intended too, right?
They're cool cards - there I said it.
It's the model that flips me out.
This is simply not true. I still remember buying my Moderate play Underground Sea from under the glass counter of my LGS for 4$
But I am a screeching entitled lunatic. My aunt, who introduced me to Magic, was one of the original organizers of RustyCon. I've been with this game since the beginning - although with significant breaks along the when when I got frustrated with design decisions. I've still got 100's of dollars in Wizards Bucks... Wizards Bucks people!!! It is a game that I loved and believe in - and I liked that it appealed to the outsider, wierdo, and outcast.
I fell in love with an fantasy game that had awesome gritty elements illustrated by talented local artists, and I loved supporting other talented locals by getting them to do card art alters when I wanted them. I know we've come a long long way from those days - but these endless crossovers represent a dramatic leap in a direction I a simply not comfortable with. It is turning Magic into something that is the diametric opposite of what appealed to me about the game. I am upset because Magic has been a significant part of my life and of my identity. I mean, I know that it is a selfish reaction and that I in no way should expect to own the entire concept as my own but... This is like a huge gentrifying moment. It's like when Grunge hit top of the Pops. It became something that was a mockery of itself and it had to die.
I would say we could not buy the product and complain loudly, frequently, and over a wide variety of platforms. If they get enough negative feedback and don't sell a huge amount maybe they will reevaluate what they are doing with their lives and to the game we all want to love
(emphasis mine)
Oh yeah... there are just tons and tons and tons of corporate partners to crossover with. Maybe we can get some Smurfs and gem bellied Trolls sets - that would be awesome, right folks?
The core mechanics of Magic are now so varied and multifaceted almost everything works with it. Like we could have Malibu Barbie andher beach cruiser as a vehicle! Or Han Solo and the Melenium Falcon.
Nothing screams Magic: the Gathering like Star Wars, right?
Not like there used to be a whole separate TCG for that or anything...
taken from;
https://www.gamespot.com/articles/wizards-of-the-coast-responds-to-concerns-over-walking-dead-crossover/1100-6482915/
This. As long as you can communicate among members of your playgroup it makes the game not need a ban list at all. Most people I've played with even outside my play group will announce ahead of time if they have some sort of truly perverse deck that's going to leave you traumatized for life. Like a deck that goes infinite with release the ants on turn one or two - and no one is banning release the ants.
My question is does this mean that Urza's filter "see" other casting cost discounts and is limited by them?
Ie lets say I have both Urza's filter and Rhonas's Monument in play and I go to caste something like an Abzan Guide how much mana does it take to cast in total 1WBG or WBG
Like does it get discounted by one from Rhonas's Monument and then an additional two from Urza's filter or does the UP TO part of the filter mean that it "sees" the monument and only discounts it by 1 because that makes it's total discount cost 2.
But I'm sure you'll get a response from someone who really is 100% sure.
Informal warning issued for unsure answer. I know you only wanted to help, but unsure answers are considered a form of spam here, as they require someone else to post to confirm or correct, making them basically useless. See the Magic Rulings forum rules and your PMs for more details.
-MadMageQc
https://www.youtube.com/results?search_query=tchkung
I've got a Sek'Kuar, Deathkeeper EDH deck that will Never top 7 power if I have my way. In addition to being an orc if this seemingly enlightened orcish apple seeder was some sort of minor Shaman creature type? Yes please.
I'd find a way to run and ramp with Orcish Lumberjack . I'm already running overrun but I'm not built towards green at the moment.
The Sek'Kuar, Deathkeeper ( Coldsnap version with minor art modification) I play it goes for a nature betrayed type theme. My Lord Windgrace deck also runs this theme in a very different way but I would consider an appleseeder in that deck too even.
An orcish appleseeder would complete a Sek'Kuar's story arc perfectly for me.
A promising young Orc (shaman) growing up in a cool Mountain Forest, chilling with the likes of Grumgully, the Generousand Grismold, the Dreadsower...
But humans show up - from an urban center growing with Ravnican ferocity... The orcs are put to work logging - some are all too happy to for the the quick buck - the opportunity to earn petty arm themselves or the want for shiny trinkets. Soon the forests have been clear cut and many of the orcs were living in logging camps in swampy lowlands - tricked into a a life of servitude by clever and pitiless humans. It was enough.
The Sakura-Tribe Elders have died, the great lowland snake shamans are nearly extict. Soon Goblin Deathraiders - partisans with connections in the mountain deep... Sek'kaur - the applesaver...
But it is not enough. The human cities are diverse hubs where many creatures, cultures, and planes interact. The beat of Goblin War Drums has slowed after waves of valiant defeat. Sek'kaur surrounded by death and seeing the beuty of his native land perverted, sold, and destroyed begins to delve into the most impulsive and dangerous of Gutterbones amature battle field necromancy, channeling the spirits of the lost at the Haunted Crossroads of battles lost...
Anyway, I like it!