I would make all those changes if I could, I do know how to build decks my card selection for Standard is just so limited.
I found a site on the net that sells cards called Card Kingdom, anyone have experience with them or from buying cards online in general?
I can build the Elf Ball deck for under $30 USD which isn't bad.
Cardkingdom is pretty reliable. I prefer trollandtoad.com when it comes to prices, although the shipping takes a bit longer. Cardkingdom usually gets the cards to you within two or three days.
You might want to try to get some Oblivion Rings. They are about the best removal you have access to, and are pretty cheap and easy to find. Good luck!
Edit: Yeah, there are a lot of very powerful elfs that are uncommon. All of the cards that Bangoo suggested will increase your deck's power tremendously. The only card he listed that costs more than a buck is the Wilt-Leaf Liege, which isn't really needed in the first place.
Is Mystic Remora viable? It's a very powerful card, but might leave the blue player too vulnerable to attacks with so much mana invested in maintaining the Cumulative Upkeep.
Deus of Calamity is a very powerful beatstick, but is fairly hard to cast. (God forbid you get a Seething Song on turn 3.. :p) Tattermunge, on the other hand, comes down on turn 1 in any number of aggro decks (RW, RB, RG, GW, Mono R, Mono G) gets in for a few points before running itself into a brick wall. Does Boggart Ram-Gang deserve consideration?
Mystic Enforcer is a hard to remove beater, while Glare locks up the board quite nicely. Personally, I like the Glare more, but I've heard dissenting opinions..
So, I basically made this extraordinarily long and intricate post to show off and promote discussion of my Cube. I believe that my Cube should constantly evolve and transform with the addition of each new set, supporting certain archetypes and ignoring others, to create an amazingly fun format to draft and play with my friends. I believe it is important to use a variety of powerful cards and fun cards, and am striving to find a good balance.
That said, I'm looking for advice and insight from my fellow Cube-drafters, regarding my card selection, something I may have forgotten to include, and the like. You may have a great idea that I have not yet considered, and I would love to hear it. I'm always open to your opinions.
Keep in mind, my Cube is mainly drafted for 3-4 played free-for-all, as well as one on one and Two-Headed Giant. That's why I've removed a lot of the cards that are good against a single opponent, but very weak against multiple opponents. (Duress, Plow Under, etc.)
Now, without further adu:
Cube List: 600 Cards Total ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hot Pics: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Well, it seems that my camera fails epicly when it comes to focusing on the cards I'm taking pictures off, so about half of what I just did is too blurry to post here. I wish I had the foresight to check the pictures before I shuffled everything back in.
Oh well, I might add more pictures off what I missed this time one of these days. Hope you enjoy!
The real deal-breaker for me is that people feel pressured to include three color cards in the cube and to be honest there are very few that are worth running. There certainly aren't one for each combo or even ten of them in any color combos.
I'm not saying that you should run one of each three-color combo or anything like that, just that there are a lot of good, cheap (moneywise), three-color cards that support certain archetypes, and are therefore very playable in Cube.
I know from drafting my Cube over the past few months that certain color combinations are played a lot more frequently than others. Mainly: UWB, UWR, WGB, and occasionally a BRG. These color combinations are more played than others because they have so much synergy within the three two-color guilds that compose them.
For example, WGB is great because it had a lot of excellent removal in Vindicate, Mortify, Putrefy, and Pernicious Deed; as well as amazing finishers in Spiritmonger, Debtor's Knell, and Angel of Despair.
Additionally, all of these cards are picked fairly late due to their prohibitive mana costs, so it can be really rewarding to draft in this fashion. That's why I think it is important to include powerful tri-color cards to encourage certain archetypes as opposed to the random decks that people make based soley of off the choices made P1 P1-3.
Sorry if that response is kind of rambling, I'm very tired at the moment. I'm sure I could make a much more cohesive argument tomorrow.
Anyway, you have the right to do whatever you think is best for your Cube, (It is yours after all!) so don't listen to what I have to say if you disagree. I just think you are ignoring a very important aspect in making a more developed Cube, which is ultimately.. more fun to play.
PS: I really like the way you run this thread and keep it updated. I think I will make something like this if I have time, so I can get your guyses opinions regarding inclusions and whatnot, and so I can keep track of the number of cards I have in each color without having to count the entire thing out.
Faeries beats both of those decks like Shin mentioned, but if you are unwilling to shell out the 400 bucks required just for the Cryptics, Vaults, Bitterblossoms, and Visions, then UW Control might be a viable choice.
Just play a few cards to disrupt the Kithkin deck main (***, Feudkiller's Verdict, Remove Soul, Platinum Angel, etc), and some more specific hate cards in the board (Teferi's Moat for example). At the same time, another part of your deck can hate on Lark with Rune Snags, Pithing Needles, Cryptic Commands, etc. You could also have a lot of effective hate cards in the board. Mainly Tormod's Crypt with the Lark trigger on the stack, or Trickbind on Body Double, Lark, or Greater Gargadon to stop their combo.
It may sound janky, but I have found UW Control to be pretty effective against certain decks if tuned the right way. Hope I helped.
Your Cube seems a little odd when compared to mine, especially the distribution of multi cards and lands.
I mean, I'm sure you've been asked about this before, but why would you have two white blue multi cards and five white green ones? Do the players that you draft with know that the colors are skewed like this? It just seems like it would be a much better idea to have three cards of each of the two color combinations and then three tri-color cards (Invasion Dragons for example). If your Cube has so much artifact mana fixing it shouldn't be a problem, and all of the Dragons in my Cube see sufficient play, despite their prohibitive cost.
And the lands you have chosen to represent each color combination vary in power tremendously. Calciform Pools compared to Tropical Island?!?! I'm sure you did this intentionally, but I'd like to inquire why? It seems random and unnecessary, further promoting certain color combinations while weakening others tremendously.
Also, assuming you only wish to play one more Disenchant varient, I would suggest Seal of Cleansing. It comes down early, before you have any other important plays, and it has the same exact effect. I've noticed that Aura of Silence and Dismantling Blow are both very late picks, usually off color.
As for Ronin Houndmaster vs. Suq'ata Lancer... They both seem pretty underpowered in a format defined by bombs and removal. Maybe put some burn in their place?
And the only red X spells I use in my Cube (600ish cards) are Demonfire and Titan's Revenge. If you could only play one I would suggest Titan's Revenge since the double red in it's cost makes it a lot harder to splash. Which is good, considering any deck can play two mountains and a Terramorphic Expanse to splash the Demonfire. I think it is important to have the big red spells played in mostly red decks, otherwise they become overpowered.
Cardkingdom is pretty reliable. I prefer trollandtoad.com when it comes to prices, although the shipping takes a bit longer. Cardkingdom usually gets the cards to you within two or three days.
Edit: Yeah, there are a lot of very powerful elfs that are uncommon. All of the cards that Bangoo suggested will increase your deck's power tremendously. The only card he listed that costs more than a buck is the Wilt-Leaf Liege, which isn't really needed in the first place.
Is Mystic Remora viable? It's a very powerful card, but might leave the blue player too vulnerable to attacks with so much mana invested in maintaining the Cumulative Upkeep.
Old Issues:
Deus of Calamity is a very powerful beatstick, but is fairly hard to cast. (God forbid you get a Seething Song on turn 3.. :p) Tattermunge, on the other hand, comes down on turn 1 in any number of aggro decks (RW, RB, RG, GW, Mono R, Mono G) gets in for a few points before running itself into a brick wall. Does Boggart Ram-Gang deserve consideration?
Mystic Enforcer or Glare of Subdual?
Mystic Enforcer is a hard to remove beater, while Glare locks up the board quite nicely. Personally, I like the Glare more, but I've heard dissenting opinions..
Ashenmoor Gouger or Pyre Zombie?
I have limited experience with both cards. They both seem decent, but I'm not sure which is better.. Suggestions?
That said, I'm looking for advice and insight from my fellow Cube-drafters, regarding my card selection, something I may have forgotten to include, and the like. You may have a great idea that I have not yet considered, and I would love to hear it. I'm always open to your opinions.
Keep in mind, my Cube is mainly drafted for 3-4 played free-for-all, as well as one on one and Two-Headed Giant. That's why I've removed a lot of the cards that are good against a single opponent, but very weak against multiple opponents. (Duress, Plow Under, etc.)
Now, without further adu:
Cube List: 600 Cards Total
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-White: 80
--Creatures: 42
1x Mother of Runes
1x Isamaru, Hound of Konda
1x Icatian Javelineers
1x Goldmeadow Harrier
1x Weathered Wayfarer
1x Martyr of Sands
1x Savannah Lions
---CMC 2:
1x Blade of the Sixth Pride
1x Jotun Grunt
1x White Knight
1x Silver Knight
1x Knight of the Holy Nimbus
1x Hand of Honor
1x Leonin Skyhunter
1x Soltari Monk
1x Soltari Priest
1x Eight-and-a-Half-Tails
1x White-Shield Crusader
1x Mistmeadow Skulk
1x Whipcorder
1x Knight of Meadowgrain
1x Spectral Lynx
1x Paladin en-Vec
1x Stonecloaker
1x Ballynock Cohort
1x Order of Whiteclay
---CMC 4:
1x Magus of the Disk
1x Hokori, Dust Drinker
1x Calciderm
1x Galepowder Mage
1x Serra Avenger
---CMC 5:
1x Cloudgoat Ranger
1x Karmic Guide
1x Reveillark
---CMC 6:
1x Adarkar Valkyrie
1x Crovax, Ascendant Hero
1x Pristine Angel
1x Yosei, the Morning Star
1x Twilight Shepard
1x Exalted Angel
1x Eternal Dragon
---CMC 8:
1x Akroma, Angel of Wrath
--Spells: 38
1x Condemn
1x Land Tax
1x Swords to Plowshares
1x Tithe
1x Mana Tithe
1x Orim’s Chant
1x Enlightened Tutor
---CMC 2:
1x Disenchant
1x Seal of Cleansing
1x Pacifism
1x Graceful Reprieve
1x Bathe in Light
1x Vengeful Dreams
1x Balance
1x Temporal Isolation
1x Momentary Blink
1x Ghostly Prison
1x Oblivion Ring
1x Wing Shards
1x Promise of Bunrei
1x Dismantling Blow
1x Prison Term
1x Glorious Anthem
1x Griffin Guide
1x Pulse of the Fields
1x Sacred Mesa
---CMC 4:
1x Parallax Wave
1x Wrath of God
1x Seed Spark
1x Cataclysm
1x Faith’s Fetters
1x Armageddon
1x Ajani Goldmane
1x Rout
---CMC 6:
1x Akroma’s Vengeance
1x Final Judgement
---X Spells:
1x Shining Shoal
1x Decree of Justice
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Green: 80
--Creatures: 47
1x Wild Dogs
1x Basking Rootwalla
1x Elves of Deep Shadow
1x Birds of Paradise
1x Llanowar Elves
---CMC 2:
1x Wild Mongrel
1x River Boa
1x Thornweald Archer
1x Wall of Blossoms
1x Scryb Ranger
1x Werebear
1x Quirion Dryad
1x Sakura-Tribe Elder
1x Vinelasher Kudzu
1x Tarmogoyf
1x Viridian Zealot
1x Albino Troll
1x Ohran Viper
1x Terravore
1x Yavimaya Granger
1x Eternal Witness
1x Civic Wayfinder
1x Farhaven Elf
1x Carven Caryatid
1x Groundbreaker
1x Troll Ascetic
1x Imperious Perfect
---CMC 4:
1x Nantuko Vigilante
1x Masked Admirers
1x Blastoderm
1x Briarhorn
1x Chameleon Colossus
1x Phantom Centaur
1x Karstoderm
1x Ravenous Baloth
1x Iwomari of the Open Fist
1x Silklash Spider
1x Genesis
1x Arrogant Wurm
1x Spectral Force
1x Deranged Hermit
1x Kodama of the North Tree
1x Indrik Stomphowler
1x Seedborn Muse
---CMC 6:
1x Kamahl, Fist of Krosa
---CMC 7:
1x Krosan Tusker
1x Protean Hulk
--Spells: 33
1x Giant Growth
1x Fastbond
1x Exploration
1x Worldy Tutor
1x Berserk
1x Rancor
---CMC 2:
1x Survival of the Fittest
1x Sprout Swarm
1x Moment’s Peace
1x Regrowth
1x Fertile Ground
1x Moldervine Cloak
1x Elephant Guide
1x Kodama’s Reach
1x Heartbeat of Spring
1x Harrow
1x Krosan Grip
1x Call of the Herd
---CMC 4:
1x Harmonize
1x Explosive Vegetation
1x Creeping Mold
1x Channel the Suns
1x Tower Above
1x Stonewood Invocation
1x Garruk Wildspeaker
1x Primal Command
1x Rude Awakening
1x Overrun
1x Saproling Burst
1x Grizzly Fate
---CMC 6:
1x Desert Twister
---CMC 7:
1x Hunting Pack
1x Tooth and Nail
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Red: 80
--Creatures: 35
1x Mogg Fanatic
1x Frostling
1x Kird Ape
1x Magus of the Scroll
1x Greater Gargadon
1x Grim Lavamancer
1x Jackal Pup
1x Scorched Rusalka
---CMC 2:
1x Slith Firewalker
1x Ashling the Pilgrim
1x Keldon Marauders
1x Blood Knight
1x Tin-Street Hooligan
1x Zo-Zu the Punisher
1x Jaya Ballard, Task Mage
1x Sulfur Elemental
1x Vulshok Sorcerer
1x Squee, Goblin Nabob
1x Taurean Mauler
1x Ball Lightning
---CMC 4:
1x Jeska, Warrior Adept
1x Flametongue Kavu
1x Avalanche Riders
1x Skizzik
1x Blistering Firecat
1x Kumano, Master Yamabushi
1x Gathan Raiders
1x Reckless Wurm
1x Arc-Slogger
1x Kiki-Jiki, Mirror Breaker
1x Torchling
1x Fortune Thief
---CMC 6:
1x Rorix Bladewing
1x Ryusei, the Falling Star
--- CMC 8:
1x Bogardan Hellkite
--Spells: 45
1x Lightning Bolt
1x Chain Lightning
1x Shock
1x Reckless Charge
1x Gamble
1x Brute Force
1x Shard Volley
1x Rite of Flame
1x Firebolt
1x Seal of Fire
---CMC 2:
1x Magma Jet
1x Fling
1x Sudden Shock
1x Shrapnel Blast
1x Incinerate
1x Smash to Smithereens
1x Flame Rift
1x Fork
1x Sulfuric Vortex
1x Char
1x Flames of the Blood Hand
1x Knollspine Invocation
1x Urza’s Rage
1x Mana Flare
1x Fiery Temper
1x Seething Song
1x Rift Bolt
1x Threaten
1x Wheel of Fortune
1x Pulse of the Forge
---CMC 4:
1x Empty the Warrens
1x Rival’s Duel
1x Pyrohemia
1x Manabarbs
1x Beacon of Destruction
1x Word of Seizing
1x Chandra Nalaar
---CMC 6:
1x Slice and Dice
1x Wildfire
1x Fireblast
--- X Spells:
1x Starstorm
1x Titan’s Revenge
1x Demonfire
1x Molten Disaster
---Other
1x Boom // Bust
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Blue: 80
--Creatures: 26
1x Merfolk Looter
1x Looter il-Kor
1x Jushi Apprentice
1x Willbender
1x Cloud of Faeries
1x Errant Ephemeron
---CMC 3:
1x Bonded Fetch
1x Pestermite
1x Serendib Efreet
1x Man-o’-War
1x Sower of Temptation
1x Tradewind Rider
1x Wonder
1x Ninja of the Deep Hours
1x Venser, Shaper Savant
---CMC 5:
1x Vesuvan Shapeshifter
1x Teferi, Mage of Zhalfir
1x Aeon Chronicler
1x Riftwing Cloudskate
1x Morphling
1x Mulldrifter
1x Arcanis the Omnipotent
1x Brine Elemental
1x Uyo, Silent Prophet
1x Keiga, the Tide Star
1x Draining Whelk
--Spells: 54
1x Brainstorm
1x Ponder
1x Serum Visions
1x Mystical Tutor
1x Force Spike
1x Stifle
---CMC 2:
1x Peer Through Depths
1x Mana Leak
1x Standstill
1x Telling Time
1x Daze
1x Counterspell
1x Compulsion
1x Think Twice
1x Negate
1x Remand
1x Echoing Truth
1x Remove Soul
1x Brain Freeze
1x Twincast
1x Memory Lapse
1x Trickbind
1x Hinder
1x Forbid
1x Windfall
1x Capsize
1x Frantic Search
1x Compulsive Research
1x Cancel
1x Dissipate
1x Psionic Blast
1x Fabricate
1x Thirst for Knowledge
1x Tinker
1x Jace Beleren
---CMC 4:
1x Fact or Fiction
1x Gifts Ungiven
1x Rewind
1x Opposition
1x Parallax Tide
1x Mystical Teachings
1x Dismiss
1x Deep Analysis
1x Gush
1x Misdirection
1x Treachery
1x Tidings
1x Pact of Negation
1x Force of Will
---CMC 6:
1x Time Stop
1x Confiscate
1x Upheaval
---X Spells:
1x Repeal
1x Stroke of Genius
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Black: 80
--Creatures: 39
1x Plagued Rusalka
1x Carnophage
---CMC 2:
1x Nezumi Graverobber
1x Nezumi Shortfang
1x Skittering Skirge
1x Oona’s Prowler
1x Dark Confidant
1x Hand of Cruelty
1x Black Knight
1x Stromgald Crusader
1x Withered Wretch
---CMC 3:
1x Dusk Urchins
1x Undead Gladiator
1x Phyrexian Negator
1x Hypnotic Specter
1x Nantuko Husk
1x Phyrexian Rager
1x Nekrataal
1x Mirri the Cursed
1x Grinning Demon
1x Graveborn Muse
1x Faceless Butcher
1x Magus of the Abyss
1x Braids, Cabal Minion
1x Horobi, Death’s Wail
1x Bane of the Living
---CMC 5:
1x Shriekmaw
1x Okiba-Gang Shinobi
1x Kagemaro, First to Suffer
1x Puppeteer Clique
1x Kokusho, the Evening Star
1x Silent Specter
1x Dread
1x Ink-Eyes, Servant of Oni
1x Twisted Abomination
1x Visara the Dreadful
1x Phyrexian Gargantua
1x Skeletal Vampire
---CMC 8:
1x Tombstalker
--Spells: 41
1x Innocent Blood
1x Reanimate
1x Dark Ritual
1x Thoughtseize
1x Entomb
---CMC 2:
1x Demonic Tutor
1x Chainer’s Edict
1x Cabal Ritual
1x Nameless Inversion
1x Last Gasp
1x Terror
1x Grim Harvest
1x Bitterblossom
1x Imp’s Mischief
1x Exhume
1x Oversold Cemetery
1x Rend Flesh
1x Recurring Nightmare
1x Corpse Dance
1x Phyrexian Arena
1x Yawgmoth’s Will
1x Necromancy
1x Strangling Soot
1x Sudden Death
---CMC 4:
1x Zombify
1x Beseech the Queen
1x Ill-Gotten Gains
1x Barter in Blood
1x Grave Pact
1x Tendrils of Agony
1x Persecute
1x Diabolic Tutor
1x Dread Return
1x Makeshift Mannequin
1x Incremental Blight
1x Living Death
1x Beacon of Unrest
1x Liliana Vess
---X Spells:
1x Profane Command
1x Mind Shatter
1x Sickening Shoal
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Multi: 60
1x Lightning Helix
1x Firemane Angel
1x Skyknight Legionnaire
1x Brion Stoutarm
1x Boros Guildmage
---WG:
1x Armadillo Cloak
1x Kitchen Finks
1x Mystic Enforcer
1x Loxodon Hierarch
1x Mirari’s Wake
---UB:
1x Psychatog
1x Moroii
1x Oona, Queen of the Fae
1x Shadowmage Infiltrator
1x Undermine
---GB:
1x Grave-Shell Scarab
1x Spiritmonger
1x Pernicious Deed
1x Putrefy
1x Life // Death
1x Prophetic Bolt
1x Suffocating Blast
1x Gelectrode
1x Electrolyze
1x Fire // Ice
---WB:
1x Debtor’s Knell
1x Castigate
1x Angel of Despair
1x Vindicate
1x Mortify
---RG:
1x Savage Twister
1x Burning-Tree Shaman
1x Giant Solifuge
1x Deus of Calamity
1x Firespout
---UW:
1x Grand Arbiter Augustin IV
1x Augury Adept
1x Mirrorweave
1x Azorius Guildmage
1x Absorb
1x Voidslime
1x Mystic Snake
1x Trygon Predator
1x Coiling Oracle
1x Simic Sky Swallower
---RB:
1x Void
1x Murderous Redcap
1x Terminate
1x Ashenmoor Gouger
1x Rakdos Guildmage
---Tri Color:
1x Oros, the Avenger
1x Numot, the Devastator
1x Teneb, the Harvester
1x Lightning Angel
1x Doran, the Siege Tower
1x Crime // Punishment
1x Dromar, the Banisher
1x Rith, the Awakener
1x Crosis, the Purger
1x Darigaaz, the Igniter
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Artifact: 75
--Creatures: 21
1x Gold Myr
1x Silver Myr
1x Copper Myr
1x Iron Myr
1x Silver Myr
---CMC 3:
1x Bottle Gnomes
---CMC 4:
1x Solemn Simulacrum
1x Etched Oracle
1x Juggernaut
1x Masticore
1x Stuffy Doll
1x Razormane Masticore
---CMC 6:
1x Triskelion
1x Duplicant
---CMC 7:
1x Triskelavus
1x Pentavus
1x Grim Poppet
1x Platinum Angel
1x Sundering Titan
1x Bosh, Iron Golem
---CMC 11:
1x Darksteel Colossus
--Equipment: 6
1x Sword of Light and Shadow
1x Umezawa’s Jitte
1x Loxodon Warhammer
1x Bonesplitter
1x Grafted Wargear
1x Skullclamp
--Mana Accelerants: 26
1x Mox Diamond
1x Chrome Mox
---CMC 1:
1x Sol Ring
1x Mana Vault
10x Signets
5x Talismans
1x Grim Monolith
1x Mind Stone
1x Pentad Prism
1x Darksteel Ingot
1x Coalition Relic
---CMC 5:
1x Gilded Lotus
--Utility Artifacts: 22
1x Voltaic Key
1x Sensei’s Divining Top
1x Cursed Scroll
1x Pyrite Spellbomb
1x Aether Spellbomb
1x Wayfarer’s Bauble
---CMC 2:
1x Scroll Rack
1x Isochron Scepter
1x Journeyer’s Kite
1x Oblivion Stone
1x Crystal Shard
1x Jinxed Choker
---CMC 4:
1x Icy Manipulator
1x Goblin Charbelcher
1x Serrated Arrows
1x Nevinyrral’s Disk
1x Mirari
1x Panoptic Mirror
1x Memory Jar
1x Gauntlet of Power
---CMC 6:
1x Mindslaver
---Other:
1x Engineered Explosives
-Land: 65
--Mana Fixers: 35
10x Ravnica Bouncelands
10x Painlands
5x Onslaught Fetches
1x Terramorphic Expanse
1x Rith’s Grove
1x Darigaaz’s Caldera
1x Crosis’s Catacombs
1x Treva’s Ruins
1x Dromar’s Cavern
1x Grand Coliseum
1x City of Brass
1x Murmuring Bosk
1x Gemstone Mine
--Utility Lands: 20
1x Ghitu Encampment
1x Faerie Conclave
1x Mutavault
1x Mishra’s Factory
1x Urza’s Factory
1x Kjeldoran Outpost
1x Lake of the Dead
1x Cephalid Coliseum
1x Barbarian Ring
1x Gaea’s Cradle
1x Tolarian Academy
1x Maze of Ith
1x Karakas
1x Strip Mine
1x The Tabernacle at Pendrell Vale
1x Mikokoro, Center of the Sea
1x Academy Ruins
1x Rishadan Port
1x Volrath’s Stronghold
Cards on the Brink of Elimination:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1x Vengeful Dreams (Card Disadvantage)
1x Promise of Bunrei (Generally underpowered)
1x Seed Spark (This is the fifth Disenchant effect)
1x Imperious Perfect (Not as good without a Tribal-Elf theme)
1x Tin-Street Hooligan (Not even RG aggro decks play him)
1x Cancel (Generally underpowered)
1x Phyrexian Rager (Generally underpowered)
1x Grave Pact (Very situational)
1x Bottle Gnomes (Generally underpowered)
Can you think of any good replacements that I don't already have in my Cube? I'm open to all suggestions.
Cards already removed:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hot Pics:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Well, it seems that my camera fails epicly when it comes to focusing on the cards I'm taking pictures off, so about half of what I just did is too blurry to post here. I wish I had the foresight to check the pictures before I shuffled everything back in.
Oh well, I might add more pictures off what I missed this time one of these days. Hope you enjoy!
And some 15 card packs I whipped up for fun:
Pack 1:
He never said that it was. he simply used it as an example to illustrate what kind of creatures he wants suggested.
Hunted Horror
Hunted Phantasm
Hunted Troll
Hunted Lammasu
Hunted Dragon
Wheel and Deal
etc. I'll have more good card suggestions tomorrow, I'm pretty tired right now..
Good luck!
RGD stands for Ravnica / Guildpact / Dissension, here referencing the foil Loxodon Hierarch, Angel of Despair, and Simic Sky Swallower.
BTW, that foil Jap Triskelion is hot. One of my favorite cards with amazing art. I wish I had one..
I'm not saying that you should run one of each three-color combo or anything like that, just that there are a lot of good, cheap (moneywise), three-color cards that support certain archetypes, and are therefore very playable in Cube.
I know from drafting my Cube over the past few months that certain color combinations are played a lot more frequently than others. Mainly: UWB, UWR, WGB, and occasionally a BRG. These color combinations are more played than others because they have so much synergy within the three two-color guilds that compose them.
For example, WGB is great because it had a lot of excellent removal in Vindicate, Mortify, Putrefy, and Pernicious Deed; as well as amazing finishers in Spiritmonger, Debtor's Knell, and Angel of Despair.
Additionally, all of these cards are picked fairly late due to their prohibitive mana costs, so it can be really rewarding to draft in this fashion. That's why I think it is important to include powerful tri-color cards to encourage certain archetypes as opposed to the random decks that people make based soley of off the choices made P1 P1-3.
Sorry if that response is kind of rambling, I'm very tired at the moment. I'm sure I could make a much more cohesive argument tomorrow.
Anyway, you have the right to do whatever you think is best for your Cube, (It is yours after all!) so don't listen to what I have to say if you disagree. I just think you are ignoring a very important aspect in making a more developed Cube, which is ultimately.. more fun to play.
PS: I really like the way you run this thread and keep it updated. I think I will make something like this if I have time, so I can get your guyses opinions regarding inclusions and whatnot, and so I can keep track of the number of cards I have in each color without having to count the entire thing out.
Just play a few cards to disrupt the Kithkin deck main (***, Feudkiller's Verdict, Remove Soul, Platinum Angel, etc), and some more specific hate cards in the board (Teferi's Moat for example). At the same time, another part of your deck can hate on Lark with Rune Snags, Pithing Needles, Cryptic Commands, etc. You could also have a lot of effective hate cards in the board. Mainly Tormod's Crypt with the Lark trigger on the stack, or Trickbind on Body Double, Lark, or Greater Gargadon to stop their combo.
It may sound janky, but I have found UW Control to be pretty effective against certain decks if tuned the right way. Hope I helped.
My apologies, I simply misread his question. : /
Forever. There has not been a textless creature printed yet. : /
I mean, I'm sure you've been asked about this before, but why would you have two white blue multi cards and five white green ones? Do the players that you draft with know that the colors are skewed like this? It just seems like it would be a much better idea to have three cards of each of the two color combinations and then three tri-color cards (Invasion Dragons for example). If your Cube has so much artifact mana fixing it shouldn't be a problem, and all of the Dragons in my Cube see sufficient play, despite their prohibitive cost.
And the lands you have chosen to represent each color combination vary in power tremendously. Calciform Pools compared to Tropical Island?!?! I'm sure you did this intentionally, but I'd like to inquire why? It seems random and unnecessary, further promoting certain color combinations while weakening others tremendously.
Also, assuming you only wish to play one more Disenchant varient, I would suggest Seal of Cleansing. It comes down early, before you have any other important plays, and it has the same exact effect. I've noticed that Aura of Silence and Dismantling Blow are both very late picks, usually off color.
As for Ronin Houndmaster vs. Suq'ata Lancer... They both seem pretty underpowered in a format defined by bombs and removal. Maybe put some burn in their place?
And the only red X spells I use in my Cube (600ish cards) are Demonfire and Titan's Revenge. If you could only play one I would suggest Titan's Revenge since the double red in it's cost makes it a lot harder to splash. Which is good, considering any deck can play two mountains and a Terramorphic Expanse to splash the Demonfire. I think it is important to have the big red spells played in mostly red decks, otherwise they become overpowered.
70% Creatures in green
30% Creatures in blue
50% Creatures in red / black / white / multi
That means my Cube is approximately 50% creatures, which I think is about right.
Just my 2 cents though, you may prefer fewer.
I have never been there before, I live in Valencia so I dont get down there too often.
I hope there is a good turnout.