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  • 5

    posted a message on Kaldheim packaging
    MTGS community are the type of people to get a partial artwork from roughly 1/3rd of a Bundle sleeve dug out of a dumpster and immediately begin complaining about how it's proof that the set and it's story all suck. Good grief, some people will complain about anything,and then assume that their complaints still hold a semblance of validity.
    Posted in: The Rumor Mill
  • 1

    posted a message on Kaldheim packaging
    Quote from Creedmoor »
    God I'm sick of Kaya. For one, she is probably going to ruin the story again by killing another character. For two, she killed the obzedat! I'll never forgive her. I was very excited to get a new card for them, and it got pushed out by a subpar Kaya card. And now she is here to ruin something else...


    The thing about this complaint is that it doesn't really seem relevant here.

    Yes, Kaya killed established characters in her only appearances so far.
    Yes, a "spirit killer" is probably going to kill spirits again this time around.

    The thing about that, though, is that this is an entirely new plane for us.

    There aren't going to be people who were hoping to see more cards of "Kromaun of the Hallowed Halls" or whatever because any creature she kills this time around will be entirely new and will have no pre-established fans. If anything, putting Kaya in brand new planes is the safest way to use her as it means that we don't have to worry about her bumping off an established character that people already like.

    Yup, this precisely.

    Also, we can always see new cards for characters killed off in the story. We have a set prereleasing this very week that has multiple characters that are dead in the story getting cards. Some of them didn't even already have 3 different variations.
    Posted in: The Rumor Mill
  • 1

    posted a message on [CMR] Mothership 11/05— Triumphant Reckoning, Alharu, Hamza, and the entire main set
    Quote from TearingEons »
    Quote from ChariSays »
    I don't understand the whole "if this set wasn't for drafting" logic, as literally the entire reason this set exists is to facilitate drafting commander. That's the core concept that this set spring from.

    Every booster set since Mirage has been for draft. There are collector's boosters that will help you dodge draft chaff, or you could just buy the cards you want on the secondary market to save money. This is not new to the game.

    If only WotC had some sort of direct to consumer product line that was just decent, asked for cards, maybe with unique art? If only...
    Quote from ChariSays »
    I don't understand the whole "if this set wasn't for drafting" logic, as literally the entire reason this set exists is to facilitate drafting commander. That's the core concept that this set spring from.

    Every booster set since Mirage has been for draft. There are collector's boosters that will help you dodge draft chaff, or you could just buy the cards you want on the secondary market to save money. This is not new to the game.


    This. Completely. I'm actually excited to DRAFT COMMANDER! This is going to be sweet! That said, I do think the power level of the commons and uncommons could have been bumped up a bit. It's disappointing to see stuff that would be draft chaff in a standard-legal set find its way here, when a lot of the fun of commander is you are all playing with powerful cards in a multiplayer environment.

    If only WotC had some sort of direct to consumer product line that was just decent, asked for cards, maybe with unique art? If only...


    I see what you're getting at... but secret lair ain't it.


    In the same posts that you say you cannot wait to draft this set, you also say you wish it didn't have as much draft chaff...
    I understand that the set was inspired by the idea of combining Commander with draft, but if there were ever a set that did not need to prioritize a draft environment, it was this one. It could have been that direct to the players set and def wouldn't have needed to be a larger set either. That would allow them to design legends appropriately, add more needed reprints, and design more format orientated cards. I do feel that the draft oriented mindset did hurt legend design and inclusion and reprints more than designing new commander cards. I am still excited for the set, but I'm def hoping things go differently when CL2 is designed and delivers more on Commander's needs than having to bend those needs around a draft experience.

    But this set literally only exists to draft. It wasn't a missed opportunity to not be a drafting set. We've had over 50 non-draftable commander releases. This is literally the only one that is draftable. I really can't understand why anybody expected this set to be anything else.
    Posted in: The Rumor Mill
  • 1

    posted a message on [CMR] Mothership 11/05— Triumphant Reckoning, Alharu, Hamza, and the entire main set
    I don't understand the whole "if this set wasn't for drafting" logic, as literally the entire reason this set exists is to facilitate drafting commander. That's the core concept that this set spring from.

    Every booster set since Mirage has been for draft. There are collector's boosters that will help you dodge draft chaff, or you could just buy the cards you want on the secondary market to save money. This is not new to the game.

    If only WotC had some sort of direct to consumer product line that was just decent, asked for cards, maybe with unique art? If only...
    Posted in: The Rumor Mill
  • 1

    posted a message on Expanding Opportunities
    It's a bit close to silver border, and likely impossible to balance for black border. Interesting idea though.
    Posted in: Custom Card Creation
  • 1

    posted a message on UW Enchantments
    Quote from Custer82 »
    Some other attempts to create a powerful card draw engine for controllish decks. What do you think about them?

    Serra's Monastery
    2UW
    Enchantment (Rare)
    When Serra's Monastery enters the battlefield, gain 4 life.
    During your upkeep, you may draw a card.

    It's pretty good for control. Template should be "At the beginning of your upkeep."

    Pact of the Council
    1UW
    Enchantment (Rare)
    During your upkeep, you draw a card and each opponent gains 1 life.

    Oof this is very powerful. It is a Phyrexian Arena with essentially no drawback, since giving u our opponent's life is pretty negligible for combo and control, where this would see the most play. Cards like Punishing Fire just make things like this backbreaking.
    Posted in: Custom Card Creation
  • 1

    posted a message on What should Kaldheim bring to the table?
    Sagas
    Gods
    Snow
    Divine Arrow reprint with flavor text of "I used to be an adventurer..."
    Posted in: Speculation
  • 1

    posted a message on [CMR] Ghen, Arcanum Weaver, Promise of Tomorrow, Vow of Torment, and Furnace Celebration— CMDR Central previews
    I, for one, am glad we finally have a Mardu enchantment commander. All the best bear hug stuff is in those colors.
    Posted in: The Rumor Mill
  • 1

    posted a message on Jayemdae Bridge
    This seems fine, really. Maybe cost a bit more mana? Like 5 to cast? I love both of the cards it is, and the combination is a cool nostalgia burst.
    Posted in: Custom Card Creation
  • 1

    posted a message on [CMR] Opposition Agent
    The same kind of person that goes " Delver dies to removal not that good. Breach is useless because of gy hate not that good. Griselbrand does not win the game on his own not they good. Veil of Summer is very limited not that good. Oko only created elks and has some life gain it does not win not that good. Uro has to sac itself and loses to gy hate not that good. " Cool you dont get it. It's the power level of a card, the kind of deck is goes in, and how it elevates the deck and also how it stands on it's own. But naysayers gonna say. I understand this is a new legacy staple. I'm sure you will claim you knew the whole time after it starts getting more hype and others fall on the bandwagon.

    That's a whole lot of assumptions and straw men in response to me asking for more details. And you didn't even address the issue with the Stoneforge play. I even stated above that it will probably see play in Legacy, in sideboards. Don't really know what you're going on about, but the emotional reaction you're having says to me that you're not great at logical, level headed thinking, and that your playtest data is inherently tainted by such fallacies.

    Do you have playtest logs and/ or decklists, or are you going to continue having a temper tantrum about me asking you to Show and Tell. Should be easy, you can cast 3 of them.
    Posted in: The Rumor Mill
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