if they have the tyrite, then their probably gonna try to augment the other phyrexians with it right? well what other magical metals could they try to find..?
lazotep
and
etherium
if their not ramping up to tyrite, etherium, and lazotep infused phyrexians, then im not sure what else....
Aralia’s mutate ability needs to be non-human specific, in accordance to mutate’s ability.
For the mob, it’ll die the next turn it’s out because you define it as “this turn,” hence the damage at the beginning of the next turn will be zero.
And the court, it’s a little weak. In my opinion, to make it more blue you can say “whenever a creature an opponent controls becomes the target of a spell.”
thats the point. either you use magic to keep the mob angry, or just try the normal way (kep dealing damage)
aralia, simic prodigy - (1)(U)(G)
legendary creature - elf wizard - [U]
creature cards in your hand have mutate [X], were X is their converted mana cost.
2/2
-rakdos-
rakdos Mob - (R)(R)
creature - human army (uncommon)
flash, haste
rakdos Mob's power is the amount of of damage dealt this turn plus two, and its toughness is the amount of of damage dealt this turn.
*a mob forms quickly, violently, and is gone almost as soon.*
*+2/*
-azorius-
court of azorius [2][w/u][w/u]
legendary creature - human wizard - [rare]
whenever a creature dies, investigate.
sacrifice a clue: detain target creature.
sacrifice 3 clues: exile target detained creature.
*the court finds you... guilty!*
[3/3]
is "target facedown creature becomes a non-legendary copy of malakii, the Fool. put 3 loyalty counters on it.(this effect doesnt end at the turn)" better?
card:
malakii, the Fool - legendary planeswalker - malakii - [1][u][r][g]
[+2]: you may turn target creature or planeswalker facedown. (it's a 2/2 creature.)
[-1]: flip a coin. if it's heads, ~ deals 3 damage to target creature. if tails, flip it again: if heads, draw a card. if its tails again, target creature gets +3/+3 and trample until the end of the turn.
[-4]: target facedown creature becomes a non-legendary copy of malakii, the Fool. (this effect doesnt end at the turn)
morph [u][r][G]
[3]
the power stone - [6][g]
legendary equipment - infinity stone
equipped creature gets +6/+6, trample, and indestructable.
equip [3][g][g]
pokemon
undertale
deltarune
if they have the tyrite, then their probably gonna try to augment the other phyrexians with it right? well what other magical metals could they try to find..?
lazotep
and
etherium
if their not ramping up to tyrite, etherium, and lazotep infused phyrexians, then im not sure what else....
heres a kobold card!
shockwind conjuror - ::0:: - kobold wizard - 0/1
::2::::r::t::: ~ deals X damage to target creature, were X is ~'s power.
thats the point. either you use magic to keep the mob angry, or just try the normal way (kep dealing damage)
-simic-
aralia, simic prodigy - (1)(U)(G)
legendary creature - elf wizard - [U]
creature cards in your hand have mutate [X], were X is their converted mana cost.
2/2
-rakdos-
rakdos Mob - (R)(R)
creature - human army (uncommon)
flash, haste
rakdos Mob's power is the amount of of damage dealt this turn plus two, and its toughness is the amount of of damage dealt this turn.
*a mob forms quickly, violently, and is gone almost as soon.*
*+2/*
-azorius-
court of azorius [2][w/u][w/u]
legendary creature - human wizard - [rare]
whenever a creature dies, investigate.
sacrifice a clue: detain target creature.
sacrifice 3 clues: exile target detained creature.
*the court finds you... guilty!*
[3/3]
homeplane: unknown.
race: human(?)
colors: U/R/G
card:
malakii, the Fool - legendary planeswalker - malakii - [1][u][r][g]
[+2]: you may turn target creature or planeswalker facedown. (it's a 2/2 creature.)
[-1]: flip a coin. if it's heads, ~ deals 3 damage to target creature. if tails, flip it again: if heads, draw a card. if its tails again, target creature gets +3/+3 and trample until the end of the turn.
[-4]: target facedown creature becomes a non-legendary copy of malakii, the Fool. (this effect doesnt end at the turn)
morph [u][r][G]
[3]
I need advice for him! namely the second ability.
commander: fynn, fangbearer
1 thriving grove
7 forest
1 Ambush Viper
1 Bitterblade Warrior
1 Death-Hood Cobra
1 Gnarlwood Dryad
1 God-Eternal Rhonas
1 Greater Basilisk
1 Heir of the Wilds
1 Kessig Recluse
1 Bow of Nylea
1 Vivien's Arkbow
1 Adventurous Impulse
1 Bala Ged Recovery/Bala Ged Sanctuary
any thoughts, suggestions?
Creature - Bird Scout
Flying
Whenever a creature enters the battlefield, reveal a land card from your hand or discard a