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    posted a message on [FRF] Warden of the First Tree
    Holy Christmas this guy is good before you even get to the second ability.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [Set (P)review] My top 20 M15 cards for the cube!
    I think Generator Servant is going to be the suprise card of the set for a lot of people. I think the hast clause is actually a mental trap for people, because they A) focus on creatures and B) think about all the creatures with haste already. This distracts from discussions of T3 Plow Unders and Kalonian Hydras and swords onto swinging bodies. Acceleration is always difficult to theory craft because it's easy to underestimate the difference it makes when something arrives early. i know we have all had an awesome card in our hand that we just never managed to get out because the board state kept forcing us to do other things.
    Posted in: Articles, Podcasts, and Guides
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    posted a message on [[SCD]] Metalworker
    Just for fun, I goldfished the that deck tomchaps posted above as an example of a good Metalworker deck. I drew 20 hands (10 cards + an automatic metalworker) and asked whether the Myr would be better. Myr was the better choice 14/20 times, and this was before considering things like board presense or if ramping into plow under was superior to ramping into Trike (I gave Metalworker every win where it would produce 4+ mana on T4 or 5).

    Try it for yourself, or go draft a deck on cubetutor and post it and we'll try it out, and see if we can answer what kind of build really prefers Metalworker.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [[SCD]] Metalworker
    I still am having a lot of trouble wrapping my head around this guy being better than the myr with any consistency. Let's run through the situations:

    We all agree it's far worse than the Myr if you have it in your opening hand and no other artifacts.

    We all agree it's far worse than the Myr if you want to ramp into non artifacts.

    We all agree it's worse than Myr when forced to attack or block.

    IWe all agree it's worse than the Myr if you have it in hand with two other artifacts than cost less than 3.

    I assume we all agree it's nearly always worse than Myr when topdecked after turn three?

    It's better than Myr when Metalworker is in your opening hand and you have either a crazy amount off cheap (but not too cheap) artifacts or two or more expensive artifacts (4+ cost and/or swords).

    I find it really difficult to believe that the slight upside of the last situation outweighs the downside of all of the previous ones unless you are really pushing artifact ramp, and thus are running a lot of really high cost targets. I think I would much rather be guaranteed the 2 mana (and be able to use it on walkers and wraths and draw spells), than have to hope a narrow situation so that I can occasionally get 4. Maybe my math or above assumptions are wrong though.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [[SCD]] Garruk, Apex Predator
    @Goodking: I run unbalanced color sections as well as unbalanced gold sections. Can I get some sort of hall pass that allows me to be sanctimonious?

    I'm very excited to try this guy. Our ramp decks rarely play black though, from what I recall, so we'll see if he sticks.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [[MCD]] 2014 Official Cube Power Rankings - BLUE Results & Discussion
    I've found that there is waaaay too much talk of Bribery's WCS compared to how often it just wins you the game. Meloku is a five drop as well, and sometimes it dies without doing much. Not that I'm complaining about its ranking. This is blue, so being in the top 20 makes you nearly a top five card in other colors.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [[SCD]] Dack's Duplicate
    My issue is not this cards power level so much as what this color combination does and does not need. Cards like Izzet Charm, Electrolyze, Fire/Ice, and the two walkers give either a healthy power boost or fill a needed role at that casting cost. This guy just seems like another awesome four drop to slot alongside blue and reds already awesome four drops (and four cost spells).
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [[SCD]] Paliano, the High City
    Quote from Star Slayer »
    Could anyone with a better grasp at probability and math than myself list how likely it is to get two colors that you want (while running a 2, 3 or 4 color deck)? eidolon? Anyone?


    Well, the two color math is pretty easy, with some assumptions. If you assume both non you players name random colors, and you are absoltely in only two colors, then you have a 40% chance of the first player giving you one of your two colors (and thus, you getting both) plus a 33% chance of the last player picking your second color out of the three remaining when it gets to him. Unfortuntely, that doesn't add up to 77% (more like 60) but that is also basically the worst situation possible.

    When you are running three colors, the odds go up to 3/5 (60%) + 2/3 (66%) for a 86 percent chance of hitting two of your colors (and like a 20% chance of going 3/3, I think).
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [[SCD]] Agent of Acquisitions
    Agent of Acquisitions - 2
    Artifact Creature - Construct
    Draft Agent of Acquisitions face up.
    Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
    2/1


    I assume you meant "turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round."?

    This set is so awesome. Might be just a novelty for a while, but the strategy and fun of these cards is off the charts. Grabbing an entire pack is awesome. Having to sit there and look at all the awesome cards you don't get to touch is a great counter.
    Posted in: Cube Card and Archetype Discussion
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