So - if the real money is in the singles, why doesn't the source have a better selection? In my experience, the selection stays pretty stagnant - and as such (at least for me) leads to me coming in less frequently than I normally would. As time has gone by, I personally prefer to buy singles, because cracking a pack is taking a gamble, and generally only worth it if you're getting some other use out of it (draft, etc).
Another thing that _might_ be worth considering (depending on how much sway you have) would be to start keeping organized boxes/binders of the cheaper singles somewhere. Most stores that do this keep the cards behind the counter, and will go and find the singles you're looking for. Typical pricing on this goes from $0.25 for commons (save _good_ commons like lightning bolt, etc), and uncommons start around $0.50 and go up from there depending on demand.
It's a way to milk a bit more from the "bulk" cards that you guys normally just throw in the commons after cracking your packs for release singles. I can tell you, that it's well worth my time to just tell you what cards I want and pay a little more for them than it is to dig through the giant boxes of cards.
Personally, if the price of cards/packs/etc isn't too far out of whack, I much prefer to buy local (The Source/Beyond Shinders/Monster's Den, etc) - but the real problem with local is that often times cards are priced well beyond what they are worth. Having to pay an extra .50 to a dollar on an semi-expensive card? Not a big deal. Having to pay 3-4 bucks for a card that I can get elsewhere for 50 cents is where it becomes not worth it. I'm not sure where you base your prices on (and this is true for pretty much all local stores), but sites like www.apathyhouse.com and www.magictraders.com give you accurate pricing based on what cards are selling for on ebay. I think if you used this as a baseline (and obviously tacked a bit on here and there), you'd see a _lot_ more singles sell. Otherwise, www.magiccards.info will do a cross website comparison for a lot of the major online sellers, so that could be useful too.
Anyways, sorry for the long rant - with all the critisisms, it should be said that I do like your shop, and I've dropped a lot of coin there and will most likely continue to do so. Have a good one!
Reshape seems interesting - but it's tough to say if it's actually worth it. You're paying UU and losing a land for a one time shot of 3 mana. Beyond that, I'm not entirely sure what you'd cut for it.
I'm telling you - bloodmoon main is clutch. If you get a good read on your opponent either by the land played or scouting ahead of time, bursting into a turn one or two bloodmoon can singlehandedly win you the game.
Remand main IMO is not the way to go. Gigadrowse lets you be proactive about protecting your combo - and doubles as a fog against aggro decks that have you on a clock. Remand is great out of the board, but maindeck it doesn't do enough to warrant it's slot.
Cascade Bluffs is solid in main - additional U mana for gigadrowse, or the double red you need to hardcast a hellkite. Worst case it gets turned into a mountain by blood moon, and that doesn't really hurt us too badly.
Serra Avenger is one of the best weenies you can get. Throw a Jitte or whatever on her and she'll win games by herself.
But yeah, way too many equipment for the deck. I'd run a couple jitte, then maybe one other target main. You don't need much with SFM.
I tested a very vanilla build, without manlands just to get a feel for how the deck would combo. I think it could be viable - but from my initial testing, luck will definately be involved.
Might it be worth running serum powder? I'm not sure if the potential to mull away a 6 land hand plus serum powder is worth potentially drawing into one off treasure hunt, but it might be worth looking at.
Another option would be ad-nauseum, which would look even more attractive if we went the Assault route. Depending on how you went, it might also be worth looking at loam + lands, as recurring fuel for your assault - but we might start getting too many non-lands at that point.
Depending on what you decide to do with the board, going a third color might not be a bad thing. At the same time, I can understand not wanting to splash for WWK dualmans.
Lightning Storm is the best kill condition imo - as it can be uncounterable with boseju, and has a lighter red requirement. You need to have 8 lands in hand to lethal with it, 7 if they fetched into an untapped shock. Seismic Assault is better if you don't quite draw the number you need, since it sticks around - but I'm not sure if it's worth potentially being countered.
Heck, you can deal 17 on the draw turn three without reliquary (draw lightning storm, and nothing but lands).
You'll want to have more than that, so if they try to discard a land to send it back at you, you can still trump them. With Reliquary Tower though, and some moderate luck, you should be able to manage it though.
There was another deck that ran Spiraling Embers and Reliquary Tower. You could throw that in your board to sub out for seismic assaults vs decks running counterspells - since boseju can make it uncounterable.
SB is hard because you don't want to run many spells, lest you nerf your Treasure Hunt.
If you upped your manland count, you could look at doing something incredibly silly with Terra Eternal - or just look at doing a transitional board.
I know it's the last 7 years of cards, and 9th was printed in 2003, that's why I thought it might be rotating out next year.
There are, of course, a few decks you want to side it out against, but there are very few decks where it's a dead card (burn and all-in red being the two where it's completely dead).
In the vast majority of metas though, I think having an absolutely bomb vs 80-90% of the format is worth having 3-4 dead cards vs a couple decks.
This is a deck that you really need to playtest a _lot_ with, to get an idea as to what hands are keepable and which aren't. Knowing exactly what your gameplan is vs specific decks helps a lot too. Often times, it's desirable to try and accel out a hellkite rather than go for the dragonstorm, since you can often get the kite down a turn or two earlier.
Beyond that, running a copy of seismic assault might not be a bad thing either - you'd have to shift your mana base more red, but it's another out to throw lands for lethal.
Definitely man-lands. Maybe not a full grip, but at least a few. Mutavaults, Blinkmoth nexus, dread statuary and/or WWK manlands could all find a home here (and give you something to do with your mana in the mean time.
And, you get to only play this deck for one year since it rotates next season!
I'd look at living end, boros, or something along those lines. If you're thinking budget, you also have to take into mind the longevity of the cards you're buying. Unless you're planning on playing affinity in legacy, I wouldn't buy the ext affinity deck.
Affinity will certainly not survive rotation. It loses pretty much every card it runs, aside from Master of Etherium and Ornithopter.
Most of the major decks from this year will survive for next year. Fast mana decks lose seething song, so all-in red and other decks like dragonstorm and Hive Mind won't be as good.
Next year will be the last year for ridiculously good equipment as well. Swords will have rotated, leaving only Jitte as the last powerhouse equipment (which will rotate after next EXT season).
No. Modo rating do not mesh with your DCI ratings.
Only 4 manlands probably isn't correct either. You need to be able to at least trade if not block at a profit with zoo creatures.
What does this deck do to resolved thopter sword or a marit lage token? How do you deal with hypergenesis turn 2-3 flying fatties? How do you deal with the aggro powerhouse that is zoo?
In type two, sure. I don't think anyone is thinking wizards would just start tossing these things into standard legal sets. Think Master's Edition in paper.
So, collectors will stop playing. The only thing that's important from a business perspective is will this loss be offset by new players. The answer is almost certainly yes.
I don't think wizards will reprint P9 until Magic in in it's death throes - and we're not even close to there yet. Even when they do - that doesn't mean they're going to be throwing them at common in standard - it could mean a FTV set, or at mythic rarity in a Master's Edition set, etc.
I won't be quitting if wizards reprints P9 - and I have a feeling a lot of the people who say they'll quit won't either.
If you're worried about the value of your duals, sell them. If you don't want to sell them because you play with them, then play with them and stop worrying about how much you had previously spent on them.
Claiming that zen fetches + shocks are even close to the same level as original duals is just absurd - and if you are a legacy player, you know that. Taking 3 pain to fetch into an untapped land vs 1 is not even comparable. Reprinting shocklands, while being awesome, would not make legacy more accessible. Extended maybe, but not legacy.
I am a legacy player also, who has invested a pretty sizable amount of cash into the game, and I would totally embrace reprinting legacy staples, including the dual lands. My collection's value will go down, sure - but I still get the same enjoyment if not more due to more people playing legacy.
Seriously - if they can reprint anything in foil, why not this? I know people would be willing to pay 12 bucks at a chance to crack legacy playables. It'd sure make a lot more sense than Alara block packs - and the price point would be about right, unlike alara block.