Fire or Blades1WR
Sorcery
Target opponent chooses:
- Create three 1/1 White Soldier Creature tokens with Lifelink.
- Create a 5/1 Red Elemental Creature token with Trample and Haste.
Lonely Shroud2UU
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +4/+4 and has Hexproof as long as ~ is the only Aura in it and if the Enchanted Creature is the only creature you control.
- Target Angel or Human creature is indestructible this turn.
- Exile target werewolf or vampire creature.
- Tap target creature. It doesn’t untap during its controller’s next untap step.
Fetch Through Eternity 2UU
Sorcery
Exile your hand.
Until end of turn you can cast cards you own in exile as if they were in your hand. Spend mana of any color as if if were the colours of the mana cost of the exiled card.
Rickety Path Bandit1RB
Creature - Goblin Warrior
Haste t: Target player discards a card. ~ deals 1 damage to you. Activate this ability any time you could play a sorcery.
2/2
Scavenger’s ClaimBG
Sorcery
Exile a creature card in your graveyard. Then reveal the top three cards of your library and put all lands revealed this way into your hand and the rest into your graveyard.
Next: A satyr is settled in top of a tree. Using a telescope to look up into the stars. As he does, his flesh gains the starry pattern enchantment creatures get.
Soot Lantern CourierBB
Creature - Human Rogue Rebel
Whenever a permanent entering the battlefield causes an opponent to gain life, that player loses 1 life instead.
2/1
Radha’s New Guard1RG
Creature - Elf Druid Warrior
As long as you control a forest, ~ has T: Add G
As long as you control a mountain, ~ has first strike.
2/2
Goblin Mob Rouser1RR
Creature - Goblin Warrior 3RRT: Untap all other Goblin Creatures you control, each other goblin creatures you control gains haste until end of turn. You gain an extra combat step after this one. Activate this ability only if you control 6 or more creatures and during your second main step.
2/2
Fire or Blades 1WR
Sorcery
Target opponent chooses:
- Create three 1/1 White Soldier Creature tokens with Lifelink.
- Create a 5/1 Red Elemental Creature token with Trample and Haste.
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +4/+4 and has Hexproof as long as ~ is the only Aura in it and if the Enchanted Creature is the only creature you control.
Next: Rhonas the Indomitable
Creature - Merfolk Rogue
~ cannot he blocked as long as you control no other creature.
3/1
Instant
Choose one -
- Target Angel or Human creature is indestructible this turn.
- Exile target werewolf or vampire creature.
- Tap target creature. It doesn’t untap during its controller’s next untap step.
Sorcery
Each player gains 10 life.
If ~ would be countered, you may have an opponent gain 4 life. If you do, return it to your hand.
Sorcery
Exile your hand.
Until end of turn you can cast cards you own in exile as if they were in your hand. Spend mana of any color as if if were the colours of the mana cost of the exiled card.
Rickety Path Bandit1RB
Creature - Goblin Warrior
Haste
t: Target player discards a card. ~ deals 1 damage to you. Activate this ability any time you could play a sorcery.
2/2
Sorcery
Exile a creature card in your graveyard. Then reveal the top three cards of your library and put all lands revealed this way into your hand and the rest into your graveyard.
Next: A satyr is settled in top of a tree. Using a telescope to look up into the stars. As he does, his flesh gains the starry pattern enchantment creatures get.
Sorcery
~ deals damage to any target equal to the number of mountains in your graveyard.
Next: Hythonia the Cruel
Radiant Blaze xWR
Sorcery
As you cast ~, choose a color. ~ deals X damage to each creature and planeswalker of the chosen color.
Creature - Human Rogue Rebel
Whenever a permanent entering the battlefield causes an opponent to gain life, that player loses 1 life instead.
2/1
Enchantment
Players cannot gain control of creatures that they do not own.
Enchantment Creature - Bear
Trample
Bestow 3GG
Enchanted Creature gets +4/+4 and has trample.
4/4
Creature - Elf Druid Warrior
As long as you control a forest, ~ has T: Add G
As long as you control a mountain, ~ has first strike.
2/2
Next: Rain Forest, Nomad, Glass
Creature - Goblin Warrior
3RRT: Untap all other Goblin Creatures you control, each other goblin creatures you control gains haste until end of turn. You gain an extra combat step after this one. Activate this ability only if you control 6 or more creatures and during your second main step.
2/2
Next: Saheeli, the Gifted