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  • posted a message on Invasion Tribal
    So I'll arrange a weekend of magic, named invasion, with a curious side event. We named the format "Invasion Tribal" and it seeks to be a format noone can netdeck the best decks before the tournament.

    60 + 15
    Highlander (only 1 of each card except basic land)
    At least 30 of the 60 must have the same creature type.

    The format adopts the legacy banlist, and adds:


    My question is, does the banlist lack some cards vital to ban?
    Is there anything important I have to know about this kind of formats?
    Does it sound like fun?
    Posted in: Homebrew and Variant Formats
  • posted a message on [Primer] U/R Delver
    I'm putting the deck together for the first time and have a question for you guys. What do you think of playing Delay as an alternative to Mana Leak? After all the targeted spell is exiled, and that has som merit to it. As many has said in this thread, when the deck has lost its tempoadvantage it is very hard to turn the game around. This gives you three rounds before a possible haymaker comes down, and then you could counter it again if you wish... What do you think?
    Posted in: Modern Archives
  • posted a message on Proxy
    Thanks alot for the quick reply. Smile
    Posted in: Magic Rulings Archives
  • posted a message on Proxy
    I hold casual tournaments in my local play group. To make the legacy metagame more interesting, we allow 10 proxys in a deck. We are planning a much bigger tournament in the autumn (40 - 70 players), and would like to sanction it. Is there any way we can keep the 10 proxy rule? Don't they do this in vintage tournaments sometimes? If illegal, what may the reactions be if we still go through with it?
    Posted in: Magic Rulings Archives
  • posted a message on non-creature win conditions in jund
    I just remembered thespian stage and dark depths may fit. As you may have guessed I'm fairly new to the format, beeing primarily a modern player. Appreciate the suggestions guys.
    Posted in: Legacy (Type 1.5)
  • posted a message on non-creature win conditions in jund
    Thanks for the reply Mild Wongrel. Nice list. Scapeshift is an option. Smile
    Posted in: Legacy (Type 1.5)
  • posted a message on non-creature win conditions in jund
    I'm working on a deck that wins through sacrificing Gamekeeper to get Darksteel collossus or emrakul. Its a fun way to win, but easily hated out. What other win conditions are viable in legacy without adding creatures to the deck?
    Posted in: Legacy (Type 1.5)
  • posted a message on Decks made to learn magic
    I'm going to make theese 5 decks as learning decks. They are designed to start with a small deck of 12 creatures, 8 sorceries and 12 lands. Then if the person learning I'll add the enchantments (with extra lands of course) and lastly the instants. I'm not really sure wich artifacts I will add to the 4th step, but I'm thinking a combination of 2 artifacts and 2 kickass creatures. I'm pretty sure I'm adding obelisk of alara and other basic lands to the green deck to show of the green trait of fixing mana. Does anyone have Ideas for the rest of the decks?

    I'm keeping to the modern cardpool, and avoid moneyrares. In other words cards < 1 dollar.

    How do you guys think the decks are matched? Where would you change?

    The decks:















    Keep in mind I try to avoid any block-based mechanic like exalted or landfall to make it as easy as possible. I also try to avoid activated abilities until the instants arrive, but just had to have the brawler and the looter. By just thinking of the matchups I think the white deck is the best, but not by much. The green seems like the worst.

    I would love to get some criticism on this.

    EDIT1: Oh and i try to show off the coloridentity of each color, but I'm missing some flying in blue, and reanimation in black....
    Posted in: Casual & Multiplayer Formats
  • posted a message on [Single Card Discussion] Modern SCD of the Day 8/19 - Squelch
    I enjoy playing this card. Don't be too focused on fetches. There is also, Knight of the reliquary, Pod, Kiki Jiki, Sandy, and ravager to name a few. I don't think the metagame is charecterized by counterspells, so the cantrip is important against all the decks that can't counter it. I don't know if it's better than trickbind though.
    Posted in: Modern
  • posted a message on Sadness - Tristan Shaun Gregson
    Just a sad day for CFB. What I get from it is that CFB tried to contact him for a long timen, but when they don't succeed they're forced to do this. It will be a long time before I get used to someone else present the magic show.
    Posted in: Magic General
  • posted a message on Rancor Stompy
    when you play rancor and spiritdancer you could make good use of auratog or gatherer of graces.
    Posted in: Modern Archives
  • posted a message on The counterspell modern deserves
    Look, modern doesn't deserve a better counter. It has more than good enough counterspells as is today. The fact that a mono blue draw-go control deck isn't viable does not mean the format lacks a counterspell. There will always be people complaining about the format just because they can't play the deck they prefer. I'd rather say it's good to finally have a format where blue isn't the best color.
    Posted in: Modern
  • posted a message on [Deck] Modern Goblins
    Quote from Gronten
    I love vial, it allows for a really explosive turn. As you said, you can hold on to goblins and cause a huge attack, and vial just fuels that. It can often be a dead card, but in my experience, its been worth it.


    Yes it may set you up for a more explosive turn later on, but my main plan is to be the fastest beatdown deck there is in modern, and it would seem like Vial slows me down. I admit that there is a economic side to the discussion, hence the reason I haven't tried it out for myself, but if the common understanding is that the Vial is needed, I won't argue with you. Smile

    I would also love to see some testing results. I don't have the chance to play much myself, but the games I play, I record the results of. So here is the results from the other night. Keep in mind that this is really the first time I've actually tested this deck, and my list and sideboard wasn't optimal for many of the matches.

    OPPONENT Games Matches
    UW TRON 1-2 0-1
    Martyr proc 0-2 0-1
    RDW 0-3 0-1
    Hive Mind 0-2 0-1
    MBC 2-0 1-0
    Naya pod 1-2 0-1
    WBR goodstuff 1-2 0-1
    Death and T 2-0 1-0
    Mono U 3-2 1-0
    Boros 1-1
    GW amulet vigor 1-1
    UB Faeries 4-2 2-0
    Storm 2-2 1-1
    Merfolk 1-2 0-1
    Mirror 2-1 1-0
    Zoo 0-2 0-1
    Esperblade 0-2 0-1
    ELVES: 0-2 0-1
    21-28 7-11

    As you can see I've lost more than I've won, (at least you won't have to question if I write down results when I'm winning). I only count the best of three matches as match vin/loss. MartyrProc is a walkover for them. No surprise there... I played Zoo in a modern 2-man cue. The second game was close, but it's probably a bad matchup for us. How do you feel the Jund MU is? I have yet to play against them.

    If I try to categorize I get something like this:

    Combo: 2-4 1-2
    Control 10-8 4-2
    Midrange 2-5 0-2
    Aggro/RDW 4-9 1-3
    Other: 3-4 1-2

    (other=merfolk,martyrproc and death and taxes)

    As I suspected the best matchups is versus control. I should be able make the aggro/rdw MUs better. Does it resemble your experience with the deck? I'll post more when I get to play more soon.
    Posted in: Modern Archives - Deck Creation
  • posted a message on [Deck] Modern Goblins
    I play this:




    My plan is probably like most of you; I try to get the most damage possible in through beating with goblins. When the window where you can connect with your dudes closes I burn them out. This is one of the reasons why I like Ember Hauler so much. It is releveant in both phases of the game. I imagine this is how most of you also play the deck. However, I've discovered theres a second window of beating possible. If your opponent has stabilized the board and theres no reason for you to attack, hold your Bushwackers and Chieftans in your hand. In order to win, your opponnent will at some time begin to attack you. This is the second window, and a War-Marshall, Bushwacker and a Goblin Grenade stands for 11 damage, not counting whatever you may still have on the battlefield.

    Why don't I see more Goblin Cohort reading this thread? It's absolutely vital for me to land a turn 1 goblin. As a result I run 10 1-drop goblins, (Goblin Bushwacker is really a 2-drop). I guess Cohort is the first to get cut for Æther Vial, but how useful is the vial? I haven't played with Vial myself, but I find control MUs the easiest. Modern isn't legacy, and we wont have to worry about FoW and other broken counterspells. By all means if it does the difference tell me. Smile

    I want to ask what is the most common sideboarding against us? Leyline of Sanctity? Kitchen Finks? Dragon's Claw? Do you sideboard against expected sideboarding?

    @RetrovirusX: Dragon's claw won't work against the Grapeshot storm decks. They only CAST grapeshot once, then it gets copied x times. Dragon's claw will only trigger once.
    Posted in: Modern Archives - Deck Creation
  • posted a message on [Primer] Norin the Wary (9/2011 - 2/2015)
    Quote from the_cardfather
    Is there still interest in this deck?


    Yes. I for one would like to see some development on the idea.
    Posted in: Modern Archives - Deck Creation
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