Blue liquid :1mana::symu:
Creature-Elemental
When ~ comes into play destroy 2 target creatures.
Whenever a creature an opponent controls is destroyed, lose 4 life.
Whenever an opponent is dealt damage, lose 5 life.
4/5
Broken Symmetry(2/B)(2/B)(2/B)
Sorcery
Each player sacrifices all nonland permanents that share a name with any other permanent that they control. "My, aren't you creative?"
Venerable Vampire
Cost: 4BG
Creature - Vampire
Flying
Prevent all combat damage creatures with power 5 or less would deal to Venerable Vampire.
"Grixis inhabitants have found a whole new pantheon to feed on."
5/5
Next: A card that you start the game with (a variation of the Leylines).
Hmm.
If anything Venerable Vampire seems a bit vanilla to me. It's a 5/5 flyer for 6, a decent deal, assuming rare, and its ability is straightforward. Doesn't try too much but does what it does well. Flavor makes sense but doesn't have "woah". All in all, a pretty average card. 6.5/10.
As for a new Leyline: Leyline of Duplicity2(U/B)(U/B)
Enchantment
If Leyline of Duplicity is in your opening hand, you may begin the game with it in play.
Whenever a permanent enters the battlefield, its controller pays 1. If they don't, exile that permanent.
Radiance — Choose a color. Target creature become chosen color and gains shroud until the end of turn. Each other creature of that color can't block creatures of the chosen color.
Any player may play this spell's Radiate cost.
Radiate :2mana:: (When you play this spell, you may pay its Radiate cost. If you do, copy it for each legal target. Those copies target those targets.)
Okay. So, functionally, Radiate really doesn't do much here, because Radiance (which is here used not-very-correctly) already affects all creatures. Unless you want to make some crazily worded effect in which nothing can block anything else and a couple guys have shroud, I don't see the point of Radiate being there at all. Badly worded to boot, and lacking flavor. 1/10
As for my card: Shifting Worldscapes3UU
Enchantment
Landfall- whenever a you play a basic land, you may have all creatures you control gain landwalk for that land. (For example, if you play a Swamp, you may have all creatures you control gain Swampwalk. This effect does not end at the end of your turn.)
"I do not need to meet your forces head-on, given that the terrain aids my strategies. The land always aids my strategies."
-Royal Mage
Next: A Goblin that on first sight looks extremely overpowered, but is actually weak upon closer inspection. Take that however you may.
Bountiful Fields
Land
Bountiful Fields comes into play tapped and with a Harvest counter on it.
At the beginning of your upkeep, put a Harvest counter on Bountiful Fields. T: If Bountiful Fields has an even number of Harvest counters on it, add G or W to your mana pool. If Bountiful Fields has an odd number of Harvest counters on it, add GW to your mana pool.
Tropical ChangelingG
Creature - Changeling
As Tropical Changeling enters the battlefield, it becomes the color or colors of the last card any player played from their hand. : Spend only mana from basic lands to play this ability. The mana must be of different colors. As long as Tropical Changeling is the colors of the mana used to pay for this ability, it gains +3/+3 until end of turn.
1/1
Okay. This is super confusing. I tried to write it the way you meant it, which in itself is incredibly confusing. So you're basically paying a green for a 1/1 that immediately changes color to the last card that someone played. Then, if you can pay 2 mana from basic lands of the same color(s) of Tropical Changeling when you played it, it gets +3/+3.
Functionally strange, worded very awkwardly, and off-color to boot. 2/10.
My take:
Shifting ChangelingU
Creature - Changeling
As Shifting Changeling enters the battlefield, you may have it become the color or colors of the last spell that was played this turn. UU,t: Return target nonland permanent that shares a color or colors with Shifting Changeling to its owner's hand. Like the tides, it ebbs, flows, and every so often, shifts.
1/1
Obsidian Twinblade- actually, fairly balanced. While the +4/+0 is going to almost guarantee early game kills, once creatures start beefing up the other edge of the sword will definitely be felt. Good balance there. 8/10 and a cookie for you.
Beseecher Guide1WB
Creature - Spirit Rogue (U)
Exile Beseecher Guide from your hand: add W or B to your mana pool.
2/3
Yo falknir, I'm really happy for you and I'mma let you finish but I made the best mechanic of all time. All time.
Jokes aside, don't go calling keywords or cycles just yet.
If I make it, I'm going to throw a wrench in a cycle next round.
Creature-Elemental
When ~ comes into play destroy 2 target creatures.
Whenever a creature an opponent controls is destroyed, lose 4 life.
Whenever an opponent is dealt damage, lose 5 life.
4/5
Now it's terrible. ;D
Darksteel Trampler 15
Artifact Creature - Construct
Trample
100/100
Sorcery
Each player sacrifices all nonland permanents that share a name with any other permanent that they control.
"My, aren't you creative?"
As for the vertical cycle, in the example of the Bloodflames, they share the R: deal damage thing.
Will our cycles have to do that, or just share keywords?
Hmm.
If anything Venerable Vampire seems a bit vanilla to me. It's a 5/5 flyer for 6, a decent deal, assuming rare, and its ability is straightforward. Doesn't try too much but does what it does well. Flavor makes sense but doesn't have "woah". All in all, a pretty average card. 6.5/10.
As for a new Leyline:
Leyline of Duplicity 2(U/B)(U/B)
Enchantment
If Leyline of Duplicity is in your opening hand, you may begin the game with it in play.
Whenever a permanent enters the battlefield, its controller pays 1. If they don't, exile that permanent.
Next: A card that uses X and Y variables.
Instant
Gain control of target nonenchantment, noncreature permanent until the game
Instant
Gain control of target nonenchantment, noncreature
Sorcery
Radiance — Choose a color. Target creature become chosen color and gains shroud until the end of turn. Each other creature of that color can't block creatures of the chosen color.
Any player may play this spell's Radiate cost.
Radiate :2mana:: (When you play this spell, you may pay its Radiate cost. If you do, copy it for each legal target. Those copies target those targets.)
Okay. So, functionally, Radiate really doesn't do much here, because Radiance (which is here used not-very-correctly) already affects all creatures. Unless you want to make some crazily worded effect in which nothing can block anything else and a couple guys have shroud, I don't see the point of Radiate being there at all. Badly worded to boot, and lacking flavor. 1/10
As for my card:
Shifting Worldscapes 3UU
Enchantment
Landfall- whenever a you play a basic land, you may have all creatures you control gain landwalk for that land. (For example, if you play a Swamp, you may have all creatures you control gain Swampwalk. This effect does not end at the end of your turn.)
"I do not need to meet your forces head-on, given that the terrain aids my strategies. The land always aids my strategies."
-Royal Mage
Next: A Goblin that on first sight looks extremely overpowered, but is actually weak upon closer inspection. Take that however you may.
Creature - Manacore
When ~ enters the battlefield, sacrifice another creature you control or sacrifice ~.
Flying, Fear
4/3
Land
Bountiful Fields comes into play tapped and with a Harvest counter on it.
At the beginning of your upkeep, put a Harvest counter on Bountiful Fields.
T: If Bountiful Fields has an even number of Harvest counters on it, add G or W to your mana pool. If Bountiful Fields has an odd number of Harvest counters on it, add GW to your mana pool.
Thanks for pointing out my typo.
Tropical Changeling G
Creature - Changeling
As Tropical Changeling enters the battlefield, it becomes the color or colors of the last card any player played from their hand.
: Spend only mana from basic lands to play this ability. The mana must be of different colors. As long as Tropical Changeling is the colors of the mana used to pay for this ability, it gains +3/+3 until end of turn.
1/1
Okay. This is super confusing. I tried to write it the way you meant it, which in itself is incredibly confusing. So you're basically paying a green for a 1/1 that immediately changes color to the last card that someone played. Then, if you can pay 2 mana from basic lands of the same color(s) of Tropical Changeling when you played it, it gets +3/+3.
Functionally strange, worded very awkwardly, and off-color to boot. 2/10.
My take:
Shifting Changeling U
Creature - Changeling
As Shifting Changeling enters the battlefield, you may have it become the color or colors of the last spell that was played this turn.
UU,t: Return target nonland permanent that shares a color or colors with Shifting Changeling to its owner's hand.
Like the tides, it ebbs, flows, and every so often, shifts.
1/1
Next: an artifact creature with affinity.
Instant
Is it me, or is this becoming an Un- card?
Beseecher Guide 1WB
Creature - Spirit Rogue (U)
Exile Beseecher Guide from your hand: add W or B to your mana pool.
2/3
Next: Steel Wall's bigger brother.
CagnazzuraBeast