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  • posted a message on Cascading into a second cascade spell - order of cards on the bottom
    Suppose I cast Bloodbraid Elf, reveal Mountain, Mountain, Mountain, Violent Outburst, cast it, then reveal Forest, Forest, Forest, Llanowar Elves, cast it.

    Do I randomize all the revealed Mountains and Forests together on the bottom of my library? Or will I put all the Mountains below all the Forests, or all the Forests below all the Mountains? I'm basically wondering when the various "put the exiled cards on the bottom in a random order" effects occur throughout the course of chaining multiple cascade spells together.
    Posted in: Magic Rulings Archives
  • posted a message on Twinflame + Populate
    Thanks! Can't believe I forgot to look at Gatherer rulings before posting Derf derf
    Posted in: Magic Rulings Archives
  • posted a message on Twinflame + Populate
    Suppose I cast Twinflame targeting Axebane Guardian. Then I cast Wake the Reflections and populate the Axebane Guardian token. Does the populated token have haste? And does the populated token get exiled at the beginning of the next end step?
    Posted in: Magic Rulings Archives
  • posted a message on Blade of Selves + FRF Dragons
    Unfortunately, this doesn't work, because the tokens are put onto the battlefield already attacking. Therefore, the tokens won't trigger "when ___ attacks" abilities like Silumgar's.
    Posted in: Magic Rulings Archives
  • posted a message on Ulamog's Reclaimer - can you process without a target?
    If I cast Ulamog's Reclaimer and I don't have an instant or sorcery card in my graveyard, can I still choose to process my opponent's exiled card?
    Posted in: Magic Rulings Archives
  • posted a message on Willbreaker + Turn to Frog
    If you steal a creature with Willbreaker, and then someone later casts Turn to Frog on your Willbreaker, what happens? Do you keep the creature forever even if Willbreaker later leaves the battlefield because it lost the ability?
    Posted in: Magic Rulings Archives
  • posted a message on Can you activate Gossamer Chains after combat damage?
    Thanks all! That's what I figured, but I just wanted to make sure.
    Posted in: Magic Rulings Archives
  • posted a message on Can you activate Gossamer Chains after combat damage?
    Suppose I had something like Mesa Enchantress and I wanted to bounce my Gossamer Chains to my hand after attacking with another creature, but without preventing the damage. Can I activate Gossamer Chain's ability during the end of combat step and have my creature still deal damage?
    Posted in: Magic Rulings Archives
  • posted a message on Living Lore combat damage
    Good to know. Thanks!
    Posted in: Rumored Card Rulings
  • posted a message on Living Lore combat damage
    This might be obvious, but I just wanted to check.

    If Living Lore deals combat damage to a creature at the same time that creature deals lethal combat damage to Living Lore (i.e. a trade or chump-block situation), can you still sacrifice it to cast the exiled instant or sorcery? Or does it die to the damage before you have a chance to sac it?
    Posted in: Rumored Card Rulings
  • posted a message on Suppose you had a Planeswalker with 0 printed loyalty
    Nice! I didn't even think of Fate Transfer. I got carried away with the Cloning.

    Thanks for your input, everyone! Let the amputating begin!
    Posted in: Custom Card Rulings
  • posted a message on Hypothetical question - Planeswalker with 0 printed loyalty
    I posted this in the Custom Card Rulings forum, but no one responded. If this thread is inappropriate for this forum, I apologize. My question isn't about how to template or design a custom card.

    A while ago, I saw a hilarious mockup for a Yawgmoth planeswalker:

    I was thinking about how you could possibly use it. Since it has no casting cost, you have to cheat it into play - but that's the easy part (you can just use a card with cascade or something). The hard part is how to keep it alive when it has 0 loyalty counters.

    I think I came up with a solution, but I'm not 100% sure if it works. Can someone weigh in?

    Here's my idea:

    Cast Glorious Anthem.
    Cast March of the Machines.
    Cast Mycosynth Lattice.

    Now everything is an artifact creature that gets +1/+1.

    Cast Gideon Jura (or any other Planeswalker for that matter) - he'll be a 6/6 artifact creature planeswalker with 6 loyalty counters.
    Cast Clone choosing Gideon.

    The planeswalker uniqueness rule comes into effect. Sacrifice the original Gideon, leaving the Clone.
    The Clone is a 6/6 artifact creature planeswalker with 6 loyalty counters.

    Cast Unstable Shapeshifter.

    Cast Mirrorweave targeting Unstable Shapeshifter. Now the Clone is a 5/5 (or 1/2, I'm not actually sure but it doesn't matter) Unstable Shapeshifter with 6 loyalty counters.

    Cheat in Yawgmoth with cascade or something.

    Yawgmoth enters as an artifact creature planeswalker that's 1/1, but it dies immediately due to having 0 loyalty counters

    However, the Shapeshifter and the Shapeshifted Clone's ability triggers when Yawgmoth enters, and they both become Yawgmoths. Sacrifice the original Shapeshifter to the planeswalker uniqueness rule, leaving only the Clone (which is temporarily a Shapeshifter, and has now become a Yawgmoth). The Clone-Shape-Moth is a 1/1 Artifact Creature Planeswalker - Yawgmoth with 6 loyalty counters.

    Cast another Clone and choose Yawgmoth. Sacrifice the previous one to the uniqueness rule. (This way, it won't revert back to being Gideon when Mirrorweave wears off.)

    Then get rid of all the other extraneous permanents (though make sure to get rid of March of the Machines before Glorious Anthem or your Yawgman will die due to being a 0/0 creature). This way, it will no longer have the Shapeshifter's ability.

    Does this work? Is there an easier way to achieve the same thing?
    Posted in: Magic Rulings Archives
  • posted a message on Master of Predicaments question
    You have just hit an opponent with Master of Predicaments.

    When you choose a card in your hand, does your choice have to be a deliberate decision? Or are you allowed to choose at random (e.g. with your eyes closed) so your opponent can't try to predict what you chose?
    Posted in: Rumored Card Rulings
  • posted a message on Suppose you had a Planeswalker with 0 printed loyalty
    A while ago, I saw a hilarious mockup for a Yawgmoth planeswalker:

    I was thinking about how you could possibly use it. Since it has no casting cost, you have to cheat it into play - but that's the easy part (you can just use a card with cascade or something). The hard part is how to keep it alive when it has 0 loyalty counters.

    I think I came up with a solution, but I'm not 100% sure if it works. Can someone weigh in?

    Here's my idea:

    Cast Glorious Anthem.
    Cast March of the Machines.
    Cast Mycosynth Lattice.

    Now everything is an artifact creature that gets +1/+1.

    Cast Gideon Jura (or any other Planeswalker for that matter) - he'll be a 6/6 artifact creature planeswalker with 6 loyalty counters.
    Cast Clone choosing Gideon.

    The planeswalker uniqueness rule comes into effect. Sacrifice the original Gideon, leaving the Clone.
    The Clone is a 6/6 artifact creature planeswalker with 6 loyalty counters.

    Cast Unstable Shapeshifter.

    Cast Mirrorweave targeting Unstable Shapeshifter. Now the Clone is a 5/5 (or 1/2, I'm not actually sure but it doesn't matter) Unstable Shapeshifter with 6 loyalty counters.

    Cheat in Yawgmoth with cascade or something.

    Yawgmoth enters as an artifact creature planeswalker that's 1/1, but it dies immediately due to having 0 loyalty counters

    However, the Shapeshifter and the Shapeshifted Clone's ability triggers when Yawgmoth enters, and they both become Yawgmoths. Sacrifice the original Shapeshifter to the planeswalker uniqueness rule, leaving only the Clone (which is temporarily a Shapeshifter, and has now become a Yawgmoth). The Clone-Shape-Moth is a 1/1 Artifact Creature Planeswalker - Yawgmoth with 6 loyalty counters.

    Cast another Clone and choose Yawgmoth. Sacrifice the previous one to the uniqueness rule. (This way, it won't revert back to being Gideon when Mirrorweave wears off.)

    Then get rid of all the other extraneous permanents (though make sure to get rid of March of the Machines before Glorious Anthem or your Yawgman will die due to being a 0/0 creature). This way, it will no longer have the Shapeshifter's ability.

    Does this work? Does anyone have an easier way to achieve the same thing?
    Posted in: Custom Card Rulings
  • posted a message on Activating Lethal Vapors repeatedly
    OK, that clears up all my questions. Thanks, everyone!
    Posted in: Magic Rulings Archives
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