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  • posted a message on Modern Horizons Discussion Thread
    reliably stopped by well-timed removal. Id love riptide lab in modern, and i think it adds new dimensions to blue that arent absurd. I hope it does get a reprint with the other class tribal lands
    Posted in: Modern
  • posted a message on [Primer] UB/x Faeries
    I still love using Mistbind Clique and Vendilion Cliques as removal, so I think the gameplan is still solid. I dont like playing Jace maindeck in faeries myself, so Im on a different path than the yuta fan-clan, but a lot of his list has wisdom to it that can be applied to more aggressive lists.
    Posted in: Aggro & Tempo
  • posted a message on The State of Modern Thread (B&R 21/01/2019)
    Well Im thinking that more efficient versions of those creatures, that actually replace themselves with the intended card solves the draw fixing for non-combo decks while also giving you a chump blocking body and doesnt get flashed back by snapcaster to be abused, so it could be safe design in modern that solves one of our issues
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 21/01/2019)
    so question for you all. if design produced a 1/1 body in blue for 1u that was basically preordain would it help the demand for accurate draw fixing? i think the cantrip utility creature is a risk but it is a risk that pays off safely compared to the fears of powering up izzet combo.
    Posted in: Modern Archives
  • posted a message on [[Primer]] Shamanism
    I meant emissary, thanks.
    Posted in: Budget (Modern)
  • posted a message on [[Primer]] Shamanism
    Im completely sold there. I want to see a good shaman 1drop before I invest in the lands and the black cards. But what are we playing green for other than burning tree shaman? Rix Madi Reveler already makes a better visionary to refuel
    Posted in: Budget (Modern)
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    Quote from Galerion »
    Well Elves, Merfolk and Goblins are primary races of course they show up lot even if Merfolks split the job with Veldekans.

    Still yeah shouldn't be that hard to work faeries into a setting.


    They wouldn't even have to do that with Core Sets being a thing. I mean Elvish Clancaller and Supreme Phantom were both in the last one.


    there were faeries on ravnica and so far we got one lol its like hey you got a faerie now wait years for the next one that will also be far under the design bar you need it to be. its not hard, theyre just not looking at that element of the fantasy fanbase
    Posted in: Modern Archives
  • posted a message on [Primer] UB/x Faeries
    https://discord.gg/JEDbUqQ there yall are
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    I personally like Thief of Sanity, but I am the only one of the Faeries discord who is vocal about testing Thief out. I was considering Selective Snare as a potential card for the humans matchup as well as a way to rebuy our CITP effects, but outside of those factors I dont think it will really stick as a card to play in the 75. Nothing else really catches my attention however
    Posted in: Aggro & Tempo
  • posted a message on [GRN] Guilds of Ravnica previews and spoilers: Modern edition
    There is potential for Selective Snare to help blue tempo decks like Death's Shadow and Faeries fight tribal go-wide strategies like Humans Faeries Elves and Merfolk. I just dont know that its enough potential to fit space in my sb for. Personally I kind of like the idea of bouncing my effect faeries post-combat (but I would really rather have riptide laboratory for that effect). The anti-tribal tempo that this card creates was mentioned in the State of Modern thread aswell, so it seems like wizards is paying attention (though there isnt much proof this is a new design direction similar to hate for Tron).
    Posted in: Modern
  • posted a message on [GRN] Guilds of Ravnica previews and spoilers: Modern edition
    They stepped up their dimir game. I approve of these cards wholeheartedly, but yeah Surveil cantrip at 2 mana was an obvious safety decision, which is likely why its on a split card with another overcosted recoil (Id comfortably pay 4 mana for that effect, not 5) Im not disappointed though. Also Thief of Sanity has me many levels of excited. Its Gonti but every time you do damage with it, and it flies...for 1 mana less.
    Posted in: Modern
  • posted a message on UW Control
    Is it outright wrong to play sets of both opt and serum visions? I have been liking the capacity for deck manipulation with 4 and 4 and 2 search for azcanta personally
    Posted in: Control
  • posted a message on "Nightsurveil Specter"
    simply put, i need 4
    Posted in: The Rumor Mill
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    Yknow, faeries is very close to being able to play the game twin did, we just dont have the I-win button to strategize with. I wholeheartedly do want the combo deck back, because it makes the Faeries brand of interaction much better, but thats not the reason for this post.

    I think Id enjoy having cheaper blue threats (and Im not talking like heavy power toughness sloggers, because blue doesnt do that) that have the ability to shift gears and ignore what the opponent is doing by design, because thats often what the issue is. And control over time exists in blue's range of effects, evident with "extra turn" effects, so a couple of cards that focuses on time efficiency (that are less 'build around me specifically') would be nice in the absence of the counterspell quality we are looking for as blue mages.

    Maybe until then the answer is more nimble obstructionists out of the sb, strategically, but Id like to see what else could come about in that vein of card design.

    This is why vendillion clique does a lot of work. It is the best card of this type by miles legal in modern.

    THis is likely why people wanted stoneforge (I think batterskull makes this a problem, not future design) so much for a bit. It is a card that fits in a pair that helps turn the corner. You just tutor up a sword and have this ability to race in an aggro-control based tempo gameplan.
    Posted in: Modern Archives
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