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  • posted a message on Glamerdye Lens -A thought on a possible Deck Archetype-
    Effect-Based Color Changing...not an old idea, its been seen on many cards over the years of the game, but you waste 1 card to affect a small factor in the game, so its not card advantage. Giving this effect category an abuse-able ability like Retrace...might make color-based creatures more of a threat.

    Glamerdye

    This card could be more useful than I had originally thought. With 2x Glamerdye included in the setup, and a proper control base, this could essentially become a threatening midrange archetype. Quirion Dryad definitely seems like something worth looking into if it actually sets up to be something worth testing. But Im not saying pull every creature with a color in its effect text and put it in a deck, I think the overall benefit of the creature or card on its own is more important.

    -Most of the Eventide Liege cycle-
    -Things with Protection/Color benefit -

    I have no general setup worth displaying at the moment, but I am looking into the benefits of using Chameleon Colossus Stillmoon Cavalier and Quirion Dryad in UGW or UGB depending on the situation.

    I am going to keep looking into this, but I would like some general feedback on the abusal of this old effect
    Posted in: Standard Archives
  • posted a message on Red Black BloodBurn -Needs assistance-
    I recently broke down my spinerock storm deck due to the fact that it doesnt seem to give me the resources I need to amass enough wins in the current format anymore (I just dont want to say i suck with it)...so I have taken my resources and have started building this. I need a positive array of sideboard choices and a possible replacement for the playset of Spinerock Knolls. and any other advice on this list would be greatly appreciated.

    (And can somebody please help me change my opinion on Demigod of Revenge...I know hes broken...I just dont like him.)

    Posted in: Standard Archives
  • posted a message on Buying a box of Eventide- Do enough common/Uncommon cards make an impact?
    im almost positive that im not going to have to buy the box, my only true necessity from eventide might be the flooded groves I need for Elf Grenade...and Im researching how much that, and the possible bombs the set has, is going to cost me. Im saying that if I happen to change my mind under the proper circumstances, I'll consider buying the box (I swear...cracking packs is like a drug sometimes).
    Posted in: Standard Archives
  • posted a message on Buying a box of Eventide- Do enough common/Uncommon cards make an impact?
    Overall- Thanks for the advice in the decisions to buy a box or not, after reading through all of your input ("Innput"-Johhny 5 ...sorry) I have come to a near-conclusion that I wont buy a box if I can trade for the majority of the cards I need (only problem is that the only good tradeweight I have seems too high-end to actually trade for)

    And honestly if I dont waste the money on a box, it helps me better plan out my night of taking friends to an empty theater of Pineapple Express and walking in with the standard plethora of Crave Cases (my co-workers are gonna HATE me)...

    Anyway...If I do buy the box I will try to report my pack-pulls and let you all say "I told you so"
    Posted in: Standard Archives
  • posted a message on Buying a box of Eventide- Do enough common/Uncommon cards make an impact?
    That does seem to be the optimal plan, thanks for the input
    Posted in: Standard Archives
  • posted a message on Buying a box of Eventide- Do enough common/Uncommon cards make an impact?
    I am hours away from receiving my paycheck, and the $100-$120 I set aside for "Splurge Cash" (as my brother the kithkin player calls it). I am currently looking into buying a box of cards, however I'm not entirely sold on buying Eventide. My reason for this post is to gain some perspective on the uses of the Common/Uncommon majority of the set since pulling the Flooded Groves I need isn't a guarantee and a majority of the rares seem like rogue-deck tradeweight, which you wont find too much of around here (I used to be one of the few, until I was handed the cards to build Faeries and Doran).

    Im not really looking to build anything new right now due to the fact that nothing really interests me yet, and I know that might not change too soon, but I still feel that I might benefit from getting caught up on what rares eventide has to offer.

    The Decks in my possession are as follows, to give you a general Idea of where I stand...
    Dragonstorm- Done
    Faeries- Done
    Elf Grenade- Needs 2 Flooded Groves
    (My Brother's) Kithkinweave/Mirror Master- Building
    (My Friend's) Goblins- Editing
    RWU- On hold until something catches my eye

    Anyway, I would appreciate your opinions on the overall bulk of what I will find in the box besides the rares so I can decide if it is worth the money.

    Thanks in advance
    Posted in: Standard Archives
  • posted a message on U/R Counterburn
    TheChosen1 does have a point, this deck wants to be as aggressive as it can be without loosing much control over the opponent's main phases AND combat phases of the game. Skred does that efficiently with its Damage>Mana Cost ratio, leaving mana open to counter other threats... as opposed to Ironfoot or Plumeveil trading with a creature on the opponent's turn after you paid 3 to play it. This deck thrives more when the opponent trades creatures with you while you are on the offense, since you have the tech to burn/bounce off the opposition in most cases.


    botchplz- On the other hand...paying three mana for a defensive tech creature is not always bad... you should test pestermites as a 2-for-1 on defense if the reasons behind flyingspaghettimonster's (whuh?) suggestions seem valid...because in all honesty it is a better creature than plumeveil for the midrange gameplan you have
    Posted in: Standard Archives
  • posted a message on Deck for PTQ Berlin
    My Ideas will be all over the place due to the fact that Im running around fixing a Killspike/Spiked Punch deck for standard. I think what you might want to do is at least play Chameleon Colossus in sideboard as a switch-in for the liege, since it is going to get picked off easily. I can say that I think you have something interesting in Noxious hatchling, but Shriekmaw should be at 4x because you seem to need more spot removal. You'll want to run 4x Gilt-Leaf Palace because of your 8 elves and the fact that it fixes for your colors.
    Thoughtsieze wouldnt hurt in the board or the main either.

    I dont know if you want straight aggro or midrange with this deck but it looks like most of your non-combo creature spots are stuffed with the format's defining creatures instead of a defining creature curve...and some of the creature choices could be moved to the sideboard also
    Posted in: Standard Archives
  • posted a message on Lightning Angel no longer good enough?
    Silence_dais...that deck may just be the new Angelfire due to the fact that Alara's new display of artwork has 2 angels pictured in it...Lets just hope they are low-costed efficient damage dealers instead of slow-fatties (because the format seems too fast for 6-8 cost creatures to drop with the situation in the opponent's favor)
    Posted in: Standard Archives
  • posted a message on 'Pepsi twist' Midrange
    My manabase is quite shaky and it needs help- Im not sure which green dual-sources to cut so that the 8 green cards dont become a liability
    Other than that this is what I am intent on testing for FNM. I need suggestions for a sideboard and would care to discuss the faults of this list (lack of tarmogoyf is not a legal fault). And if nothing else, sorry for making you thirsty.



    The control pressure is forced through a more-often-than-not reactive playstyle with which the deck was forged, and the cards Teferi and Rune Snag which were moved to the sideboard for more offensive pressure.

    This deck doesnt have an advanced gameplan, but it is helped through the 'flavorful' tricks of burn-sweepers and Swans of Bryn Argoll. This originally started out as an attempt to make an interesting U/R deck, and took its shape from the inclusion of a Miracle Grow ideal Ive wanted to test for a while.
    Posted in: Standard Archives
  • posted a message on UGR Sea Stompy
    My only thing about the deck is how I just dont want to spend the money on tarmogoyfs for Sea Stompy when I dont have the intention to play them in extended when they rotate (I liked the turn 2 Quirion Dryad play at a point before I realized her frailty), but I do like both lists. The builds I had started thinking about around the end of RAV TSP looked a lot like these except I used Timbermare as the additional "damage spell" and there was no access to Birds of Paradise at the time, (the accel into a turn 2 3tap was underpar).
    Posted in: Standard Archives
  • posted a message on R/U/G Retrace
    I dont see how the speed of an all but abusable card could completely negate the positive possibilities the card has. Sorcery speed does hold a factor on how the card affects the game, but there are other things to consider.
    I mean theres no response plays with Monstrify, obviously, but this deck is supposed to be a retrace deck... and with Looter Il-Kor thats 5 damage that could become hard to stop every time you draw your extra lands.
    Monstrify poses a threat that can be recurred as long as you have a creature with stable evasion, and since each Retrace card can be played from the graveyard Looter helps dig for the important non-retrace pieces and still lets you play the card.
    Posted in: Standard Archives
  • posted a message on R/U/G Retrace
    Thirty lands seems like way too many. I think you could cut 6 lands and still perform well enough, and with the other cards you could be running land-search and ect. Personally I believe youre not gonna really want the flame jab as theres no real way to abuse it other than discarding a land (1 card in your hand is equivalent of at least 1-2 mana) and tapping a R source...for 1 damage (not a great trade).
    Heres a trick you should be using - switch out Ponder for 4x Looter Il-Kor and then play at least 2x Monstrify so your damage ratio can stack up faster. And increase Oona to 2x because you want to be able to actually draw her out and you dont have a viable search engine (ponder doesnt count)
    I dont know how good 3x worm harvest is going to be, I mean its not as effective as Bitterblossom and there is too much investment needed to make it produce more than Bitterblossom at a faster rate, I might consider taking 1 out

    Rundown
    -4 Ponder
    -4 Flame Jab
    -1 Worm Harvest
    -6 Lands

    +1 Oona
    +4 Creature spots (Im thinking either Tauren Mauler or Wake Thrasher...cause someone else wants to say Tarmogoyf)
    +4 Looter Il-Kor (Filters through your deck to find the right cards, deals damage with monstrify)
    +2 Monstrify (+4/+4 and graveyard abuse)
    +4 Search for Tomorrow/Rampant Growth (search out the lands you need so the rest you draw can be pitched)
    Posted in: Standard Archives
  • posted a message on 4 Wake Thrashers, now what?
    personally I believe that the card will be good in almost any deck as a threat to the opponent, but a control deck utilizing storage lands to tap your lands at the end of the turn would probably be a better place for it outside of Stompy, Q-Abuse (Killspike, ect.), and of course Merfolk-aggro. So I might actually have to say Counterburn Midrange might be a deck for it (provided you have other easily presented possible threats available)
    Posted in: Standard Archives
  • posted a message on [EVE] RWU Midrange {Angelfire}
    I have been making the attempt to create a deck worthy of the name Angelfire, and though it doesnt have the benefits of lifegain or tempo soft-counters, I like the feel of the deck. Im posting the deck to hear your general responses to the card choices in the deck.

    Creatures: 16
    4x Bogardan Hellkite
    4x Lightning Angel
    4x Vendillion Clique
    4x Sygg, River Cutthroat
    Planeswalkers: 2
    2x Jace Belren
    Artifacts: 6
    4x Coldsteel Heart
    2x Mind Stone
    Sorceries:4
    4x Wrath of God
    Instants: 8
    4x Moonhold
    4x Crib Swap
    NonBasic Lands: 16
    3x Reflecting Pool
    2x Adarkar Wastes
    2x Battlefield Forge
    2x Shivan Reef
    2x Cascade Bluffs
    2x Mystic Gate
    2x Scorched Prarie
    1x Urza's Factory
    Basic Lands: 8
    4x Plains
    4x Island

    Sideboard Options
    Numot, The Devastator
    Teferi, Mage of Zhalfir
    Whispermare
    Pithing Needle
    Teferi's Moat
    Oblivion Ring
    Story Circle
    Boom Bust
    Sulfurous Blast
    Delay
    Posted in: Standard Archives
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