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  • 1

    posted a message on Top Level Podcast preview - Fortune's Favor
    A smart opponent will almost always split the piles 2 and 2, and they'll never knowingly put a game-winning card in the face up pile because then you'd just take that pile. That means taking the face-down pile is usually the optimal choice. Knowing this, a smart opponent will always put the weaker cards in the face-down pile if there isn't an obviously game-winning card in the 4. That means functionally, this card gets you the card you're fishing for if it's in your top 4, and gets you the two worst cards in the top 4 if it's not. In a vacuum, it's worse than instant scry 2 draw 2, but can be a bit better in the right deck, since the cards go to the graveyard instead of the bottom of the library. Not bad, but not great either. Very fun though. Shame it wasn't 5 cards, it would have added an extra dimension to the mind games and made it much more playable.
    Posted in: The Rumor Mill
  • 1

    posted a message on Is Colorless just a way to "cheat" a 6th color into the game?
    Quote from bouncingbrick »
    Quote from bouncingbrick »
    Right, so like I said, they didn't add anything to the game, they started using design space that existed (nothing was stopping them from requiring colorless costs) but hadn't yet been utilized. In doing so, they did blur the line between the five types of mana that are considered colors and the one type that isn't. In that way, it is very much like adding a sixth color, except that the "new color" is technically neither a color, nor is it new.

    So, to answer your original question, yes I think it's similar to adding a 6th color but no I don't have a problem with that because they are exploring existing but unused design space, and doesn't functionally change any color-matters cards whereas actually adding a 6th color would be kludging a space into the game to design in and would functionally change color-matters cards. YMMV and that's fine.


    I never said I had a problem with it as a mechanic or as a function of the game. I do, however, think it's lazy and pointless design. There's no real reason to make colorless its own thing. Why fix what ain't broken?

    Because it's untapped design space. The game is over 22 years old, and showing no signs of stopping any time soon. This train runs on design space, if there's some sitting there, it's got to be used eventually.


    Soooo...you're saying you agree with me that they're "cheating" in a sixth color? Grin

    I said that in my first post, yeah. It's not technically a color (because it doesn't interact with any color matters mechanics), but it's otherwise functionally like a color, so it could accurately be described as "like cheating a 6th color into the game." Fortunately, they've done it in a way that I like.
    Posted in: New Card Discussion
  • 1

    posted a message on Is Colorless just a way to "cheat" a 6th color into the game?
    Quote from bouncingbrick »
    Right, so like I said, they didn't add anything to the game, they started using design space that existed (nothing was stopping them from requiring colorless costs) but hadn't yet been utilized. In doing so, they did blur the line between the five types of mana that are considered colors and the one type that isn't. In that way, it is very much like adding a sixth color, except that the "new color" is technically neither a color, nor is it new.

    So, to answer your original question, yes I think it's similar to adding a 6th color but no I don't have a problem with that because they are exploring existing but unused design space, and doesn't functionally change any color-matters cards whereas actually adding a 6th color would be kludging a space into the game to design in and would functionally change color-matters cards. YMMV and that's fine.


    I never said I had a problem with it as a mechanic or as a function of the game. I do, however, think it's lazy and pointless design. There's no real reason to make colorless its own thing. Why fix what ain't broken?

    Because it's untapped design space. The game is over 22 years old, and showing no signs of stopping any time soon. This train runs on design space, if there's some sitting there, it's got to be used eventually.
    Posted in: New Card Discussion
  • 4

    posted a message on Is Colorless just a way to "cheat" a 6th color into the game?
    There have always been six types of mana: five that were called "colors" and one that was called "colorless". Until now, there had been no cards or abilities that required the sixth type in their cost. This made the distinction between it and the other types of mana quite clear and intuitive: if a type of mana appeared in costs, it was a color. If it didn't appear in costs, it wasn't. Now that they've added colorless mana in costs, that line has been blurred. Colorless mana now functions just like the other five types of mana do, but is still not defined by the rules as a color (which matters for cards that produce mana "of any color" and other color matters mechanics). So, yes, it could accurately be described as "like cheating a sixth color into magic". The "like" part is key though, because this "color" is not a color and it isn't being added to the game, it's actually been there, unused, all along. To me personally, this makes all the difference. A genuine 6th color would be adding something to the game that it was not designed to account for (I have similar feelings about the Planeswalker card type). But what they have done instead is utilized design space that has been in the game since its creation but has been untapped so far.
    Posted in: New Card Discussion
  • 3

    posted a message on [OGW]Colourless Mana confirmed at Magic World Cup & new Wastes art
    Quote from CorporateNoun »
    Quote from ThoObe »
    Why are those Wastes so sexy?

    To make up for the fact that they are making a cosmetic change with zero regard for the intrinsic rules headaches.

    What rules headaches? This change barely touches the comprehensive rules, and has no effect on the functionality of any previously printed cards.
    Posted in: The Rumor Mill
  • 2

    posted a message on Waste Mana - strictly colorless? Painlands become relevant.
    Quote from Napoleon »
    Quote from maddsurgeon79 »
    Quote from Napoleon »
    I would hope they don't explore the design space of slapping <> onto cheap artifacts to make them more powerful. I mean if they do a little bit in this block thats fine but imagine if 2 3 years from now you're playing lets say blue green and theres this cool new 3 mana artifact you want to play but it has <> in it's casting costs. Well now you're three colors. Blue green colorless


    Right now we have the opposite problem. They're very restricted in designing interesting artifacts because if they make them too powerful there's a risk of totally ruining every format by making the card ubiquitous. Something like Hangarback Walker -- which they did a decent job with in the big picture because there's enough effective hate out there to keep it from taking over Standard -- is an autoinclude in a lot of decks, even four-color decks, because there's never a time you can't cast it. On the majority of cards, though, they err on the side of caution, so nearly every artifact is unplayable, even in draft. If they're able to say things like "what if this cost < > instead of 2," however, they have some options to make the card playable without being broken. Having another slider they can move up and down to balance cards can only be a good thing.


    Right but every now and then there would be standards that would pop up in which what would normally be a two color deck is a now a three color deck. The third color being colorless. In fact if tron gets enough goodies it's manabase won't change that much but it will now be a solid three color R/G/C.

    I'm not trying to say "There adding a 6th color guys" doomssayer but it's still going to be a weird design space moving forward.

    I mean... You're describing the fundamental system of balance built into the design of colors. If you want to use this powerful card, you have to build your mana base to accommodate it. This creates a natural risk vs. reward factor in deck building where you have to weigh the benefits of running more colors against the risks of a greedy manabase. Thus far, colorless cards have sidestepped this issue. Which is great, it's important to have some cards anyone can use. But the colorless symbol will open design space for them to make colorless cards that are a bit more pushed because considering including them is essentially like considering including another color in your deck.
    Posted in: New Card Discussion
  • 1

    posted a message on Filter expeditions, Mystic Gate, and the <> symbol
    It takes two basic lands to play one of these new lands untapped. It takes two (basic lands) to (play a) tango(land). You don't have to like the pun, but trying to argue that it doesn't make sense because the dual is the third land is silly because it could just as easily be the fourth or fifth land you play. The lands take two of something (specifically, basic lands) to work properly, so the joke is that these lands, like a tango, take two. YMMV on if the joke is actually funny, or if you like the name for them. I've heard of enough people that call the shock lands "ravnica duals" or the check lands "M10 duals", it really doesn't matter which nickname you prefer as long as the context makes it clear which lands you're referencing. I think BFZ lands (pronounced Bee Eff Zee) would be more clear than battle lands if you want to name them after the set, but eh.
    Posted in: The Rumor Mill
  • 2

    posted a message on [OGW] Kozilek, the Great Distortion and New Basic Land - Wastes???
    Quote from theazzyg »
    I'm not sold on the creature being real to be honest after re-reading his last ability. Discard a card with converted mana cost X what is x to begin with? it should be more like discard a card. counter target spell with cmc x or less where x is the cmc of the discarded card.

    That wording is not without precedent. See Blazing Shoal.
    Posted in: The Rumor Mill
  • 2

    posted a message on Filter expeditions, Mystic Gate, and the <> symbol
    Quote from luminum can »
    Wastes has no rules text, and no basic land type. By the current rules, it doesn't actually do anything. In order to make Wastes actually tap for <>, they will have to add a rule saying "basic lands with no type have T: Add <> to your mana pool" or something similar.

    We have seen an image of a textless printing of Wastes. That does not mean the card does not have actual rules text. Many cards have had textless printings as promos, but still retain their oracle wording. I would fully expect the Wastes card to have both "normal" printing with text box as well as the textless printing, just as the other basic lands do.

    Err, other basic lands don't have rules text. Their subtype is what gives them the ability. Since Wastes doesn't have a basic land type, obviously that's not how it will gain it's ability. It could either have oracle text that says it taps for <>, or a rule could be added to the game that makes all basic lands with no type tap for <>. I think it would be a strange choice for the first printing of a new card to not have its rules text written on the card, but then, I guess others thought it was a strange choice to change the colorless symbol mid-block, so I'm not going to write off the possibility. But I'm inclined to suspect that they'll do it through the comprehensive rules rather than text on the card, because that's how the other basic lands work.
    Posted in: The Rumor Mill
  • 2

    posted a message on Filter expeditions, Mystic Gate, and the <> symbol
    Quote from Runnin »
    Weirdly minimalist art. The other Expedition lands seemed fairly "busy".

    And yeah, that all but confirms that <> is the new symbol for generating colorless mana, which implies that it in a cost means the cost can only be paid with colorless mana. Odd, not sure if I'm a fan.

    Note that, if this is true, Wastes doesn't perfectly fit within the rules as currently written, which means some changes will need to be made for Wastes to actually tap for mana.


    How do you mean the Wastes doesen't perfectly fit within the rules?

    Is it about how the mana works? It would work the same as you're casting a 4GG spell with 6 Forests.
    WIth the wastes as an example: 4<><> , you should still be able to pay for the generic mana with the wastemana.

    You cannot pay with GGGGGG for a spell that costs 4<><> since forests does not produce colorless mana.

    I don't see why it wouldn't work rules wise.

    Im sorry if people already replied to you about it, i just thought i wanted to mention it.

    Wastes has no rules text, and no basic land type. By the current rules, it doesn't actually do anything. In order to make Wastes actually tap for <>, they will have to add a rule saying "basic lands with no type have T: Add <> to your mana pool" or something similar.
    Posted in: The Rumor Mill
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