What about bojuka bog in the sideboard? I know we dont run black...but you can tutor for IT whereas you cant tutor for Bojuka Bog. Maybe this would allow for a splash of black for deathmark.Which can deal with Firewalker and Baneslayer : )
Hey all. Valakut went 3-1 today losing 2-1 to a boss Naya with an amazing topdeck. And all the wins were 2-0. Before I tell you the valuable things I learned...here's my list.
Alright here's my 2 cents based on tonight's victory over Vampires (2-0) Jund (2-0) and a Naya deck (2-0)
KHE: AMAZING card. If it;s not working for you it;s because you simply aren't playing it right. KHE is NOT for popping as soon as yo get counters. Keep it until you need it. I found myself sometimes keeping an active KHE for 5 turns before I popped it to kill a Baneslayer and lay six damage. Or you can keep it to activate ANOTHER KHE that everybody claims is a "bad topdeck".
Lavaball Trap: Wins games. Simple as that. Beat Jund because of this, ( I was doing good before it, but it sealed the deal)
Chain Reaction: Meh. Used it once, will definately replace for burst or more lands : )
Windstorm: This card....oh this card. Single handedly won my game against vamps and a casual game agaist WU control taking out
1- all their vamps once nocturnus activated
2 -and Baneslayer and Sphinx respectively
The things I didn't like are
Chain Reaction MB
MANABARBS!!!! (Boss Naya ruins us with this)
So...solutions to this? Definitely find room for Naturalize in the SB and find a good replacement for Chain Reaction in the MB. I would love some kind of utility spell, like something to gain us life : )
Here's my latest version. Kazuul is a star it my meta which is FULL of RDW and WW. He pretty much stops them. hard. But I can side him out for Avenger against control. The singleton harvest is for RDW. Resolving it pretty much earns you a good 8+ life; which can be hard for them to recover from.
comet storm. earthquake hits you and your guys too
why are you MD ruinblasters? you dont wanna run the risk of cascading into them and not being able to kick em. lemme know how seer's sundial works for you i have yet to test it in my deck. add a 4th SGC. Burst Lightning seems to get in the way IMO, add a ramp growth and a map, -4 explore, +4 KHE.....and IMO running Grazing Gladeheart is AWESOME it has saved me sooo many times... if you have a KHE and a gladeheart drop a BBE or Harrow to boost your KHE then drop that....east 6-8 life for you and 12-15 to them in one turn.
I took your advice and made some changes. My meta is VERY creature heavy so I need answers MB to swarms. Also, I was never running BBE XD. You mistook it for Borderland Ranger which is awesome : )
Can anybody give me some advice on this list? I tried to mix a bit of everything but it's missing a little punch... I think I'm running too much ramp. What do you think?
I was just looking through this deck and it looks hella fun. I would definitely run SHATTER in your Sb though. Pithing Needle pretty much beats the hell out of you.
Sick of the same old creatures? Why then...just don't run any, and wipe out your opponents while milling the **** out of them and disrupting them to no tomorrow. Without further ado, I present to you what I think is going to be a pretty cool deck in standard : )
Mind Funeral: Uhh...mills for a very large amount. Should've been rare. Blightning: Disrupts and damage, what's not to love from this 2$ common? Haunting Echoes: Win-Con the first. After Mind Funeral...well they scoop. Deny Reality: Cascades into pretty much anything.
SB (Entirely For Control) Fleshbag Marauder: For Jwar-Jwar Duress: Against control in which all your terminates/smothers are useless. Dispel: Counter counters. Pithing Needle: Planeswalker and Luminarch hate. Negate: Counter : ).
What started as a Chandra Ablaze LD deck turned into a really cool control deck. Basically, mind funeral and then drop roilling terrain to deal massive damage. Thoughts?
3 Nirkana Revenant
4 Vampire Nighthawk
4 Gatekeeper Of Malakir
4 Vampire Hexmage
1 Tendrils Of Corruption
3 Consume Spirit
3 Consuming Vapors
3 Mind Sludge
4 Smother
4 Sign In Blood
4 Inquisition Of Kozilek
23 Swamps
17 Mountain
6 Island
Creatures (9)
4 Mogg Assassin
3 Orcish Captain
2 Karplusan Minotaur
4 Krark's Thumb
4 Lightning Bolt
4 Ponder
4 Rune Snag
3 Chance Encounter
3 Stitch In Time
2 Puppet's Verdict
2 Squee's Revenge
1 Fiery Gambit
1 Planar Chaos
What d'you think?
2 Pithing Needle
2 Windstorm
2 Trace Of Abundance
3 Naturalize
4 Deathmark
Hey all. Valakut went 3-1 today losing 2-1 to a boss Naya with an amazing topdeck. And all the wins were 2-0. Before I tell you the valuable things I learned...here's my list.
Valakut Ramp
12 Mountain
4 Valakut, The Molten Pinnacle
4 Terramorphic Expanse
2 Naya Panorama
4 Forest
Creatures(4)
4 Siege-Gang Commander
Spells (30)
4 Lightning Bolt
4 Harrow
4 Expedition Map
4 Khlani-Heart Expedition
3 Rampant Growth
2 Burst Lightning
2 Lavaball Trap
2 Explore
2 Comet Storm
2 Chain Reaction
1 Bountiful Harvest
3 Magma Spray
3 Trace Of Abundance
2 Lavaball Trap
2 Avenger Of Zendikar
2 Pithing Needle
2 Windstorm
1 Chain Reaction
Alright here's my 2 cents based on tonight's victory over Vampires (2-0) Jund (2-0) and a Naya deck (2-0)
KHE: AMAZING card. If it;s not working for you it;s because you simply aren't playing it right. KHE is NOT for popping as soon as yo get counters. Keep it until you need it. I found myself sometimes keeping an active KHE for 5 turns before I popped it to kill a Baneslayer and lay six damage. Or you can keep it to activate ANOTHER KHE that everybody claims is a "bad topdeck".
Lavaball Trap: Wins games. Simple as that. Beat Jund because of this, ( I was doing good before it, but it sealed the deal)
Chain Reaction: Meh. Used it once, will definately replace for burst or more lands : )
Windstorm: This card....oh this card. Single handedly won my game against vamps and a casual game agaist WU control taking out
1- all their vamps once nocturnus activated
2 -and Baneslayer and Sphinx respectively
The things I didn't like are
Chain Reaction MB
MANABARBS!!!! (Boss Naya ruins us with this)
So...solutions to this? Definitely find room for Naturalize in the SB and find a good replacement for Chain Reaction in the MB. I would love some kind of utility spell, like something to gain us life : )
12 Mountain
4 Valakut, The Molten Pinnacle
4 Terramorphic Expanse
2 Naya Panorama
4 Forest
Creatures(8)
4 Siege-Gang Commander
3 Borderland Ranger
1 Kazuul, Tyrant Of The Cliffs
4 Lightning Bolt
4 Harrow
4 Expedition Map
4 Khlani-Heart Expedition
3 Rampant Growth
2 Comet Storm
2 Pyroclasm
2 Chain Reaction
1 Bountiful Harvest
3 Magma Spray
3 Trace Of Abundance
2 Lavaball Trap
2 Avenger Of Zendikar
2 Pithing Needle
2 Windstorm
1 Chain Reaction
I took your advice and made some changes. My meta is VERY creature heavy so I need answers MB to swarms. Also, I was never running BBE XD. You mistook it for Borderland Ranger which is awesome : )
Here is the update.
12 Mountain
4 Valakut, The Molten Pinnacle
4 Terramorphic Expanse
2 Naya Panorama
3 Forest
Creatures(9)
3 Siege-Gang Commander
2 Borderland Ranger
2 Kazuul, Tyrant Of The Cliffs
2 Grazing Gladehart
4 Lightning Bolt
4 Harrow
4 Expedition Map
4 Pyroclasm
3 Rampant Growth
3 Khalni-Heart Expedition
2 Comet Storm
1 Explore
1 Bountiful Harvest
3 Magma Spray
3 Trace Of Abundance
2 Lavaball Trap
3 Chain Reaction
2 Pithing Needle
2 Windstorm
Thoughts?
Thanks again btw.
12 Mountain
3 Forest
4 Terramorphic Expanse
2 Naya Panorama
4 Valakut, The Molten Pinnacle
Creatures(10)
4 Borderland Ranger
3 Siege-Gang Commander
3 Goblin Ruinblaster
4 Lightning Bolt
4 Harrow
4 Explore
3 Burst Lightning
3 Rampant Growth
3 Expedition Map
2 Comet Storm
1 Seer's Sundial
1 Chandra Ablaze
3 Chain Reaction
3 Magma Spray
3 Trace Of Abundance
2 Pithing Needle
2 Windstorm
2 Lavaball Trap
4 Crumbling Necropolis
4 Dragonskull Summit
2 Creeping Tar Pit
2 Swamps
6 Mountains
6 Islands
Spells (36)
4 Mind Funeral
4 Deny Reality
4 Lightning Bolt
4 Terminate
3 Blightning
3 Into The Roil
3 Smother
3 Archive Trap
2 Earthquake
2 Treasure Hunt
2 Bituminous Blast
1 Haunting Echoes
1 Sorin Markov
3 Duress
4 Negate
3 Fleshbag Marauder
2 Pithing Needle
3 Dispel
Some card choices.
Mind Funeral: Uhh...mills for a very large amount. Should've been rare.
Blightning: Disrupts and damage, what's not to love from this 2$ common?
Haunting Echoes: Win-Con the first. After Mind Funeral...well they scoop.
Deny Reality: Cascades into pretty much anything.
SB (Entirely For Control)
Fleshbag Marauder: For Jwar-Jwar
Duress: Against control in which all your terminates/smothers are useless.
Dispel: Counter counters.
Pithing Needle: Planeswalker and Luminarch hate.
Negate: Counter : ).
I really wanna add Kathari Remnant
Lands (23)
4 Crumbling Necropolis
2 Dragonskull Summit
2 Drowned Catacomb
3 Swamps
7 Mountains
5 Islands
Spells (37)
4 Mind Funeral
4 Grixis Charm
4 Roilling Terrain
4 Blightning
4 Deny Reality
4 Lightning Bolt
4 Terminate
3 Smother
3 Earthquake
2 Haunting Echoes
1 Archive Trap
Sideboard(15)
4 Duress
4 Swerve
3 Fleshbag Marauder
2 Pithing Needle
2 Archive Trap