Hey man, I am thinking about trying to do a list like this too. I've always loved G/B. My first EDH deck was Savra, queen of the golgari but it got durdley and kinda boring to play so right now I am playing Jarad but I don't really want to play the reanimator combo version, which is making me feel like him at the helm isn't maybe worth it? Sometimes I feel like I don't cast Jarad and he doesn't really get me anywhere. So I was looking at Tasigur since I played G/B midrange in modern and ran a couple copies once he came out.
Nice, primer. I've been trying to make a R/G Radha, heir to keld deck and there's been a frustrating lack of R/G primers with good card break downs from recently enough to have some of the newer cards discussed. My list is pretty similar to your but I went with the little elf at the helm instead of the big dragon to be a bit quicker!
Thoughts on Garruk, Primal hunter vs Rishkar's expertise? I've drawn expertise a couple times now and its been kinda dead. Either I don't have a big eonught creature to draw toom any cards, which would be the same for Garruk, or I don't have any other creatures to put into play with expertise.
Here's where we're at with some tweaks and testing Garruk Primal hunter and the Lord of Shatterskull pass. I know the balefire dragon is like 98% better in that slot but I like the idea of a big angry minotaur who's almost as good.
I've been working on a new EDH for a bit now. My first deck was G/B Savra, Queen of the Golgari and I wanted to do something really different. I've always leaned towards control or at least mid range in the past so I wanted to try something fast, explosive and aggressive. A lot of my play groups have been going really long durdley and we just sit around till someone combos off. So I decided I wanted to play something that can punish slower combo or control decks. The problem with true balls to the wall aggro is of course that if you don't go big and get in for the kill before someone can start clearing the board or getting up big blockers, ect, you will stall out, this is made especially hard in EDH and in multiplayer cause there is so much more life to chew through, 40 per player, instead 20 ect, ect, ect.
So I wanted to play something that could apply pressure without giving up past turn 5-9. I wanted to build in some come back mechanics in case the wipes come in early or somebody gets up some enchantments or artifacts to slow attacking strategies.
I started out with Mina and Denn, Wildborn as my commander and had a lot of the landsfall stuff, Omnath, locus of rage, Rampaging baloths, Retreat to valakut, Grove rumbler, stuff like that and it was reasonable and pretty fun but the landfall mechanic seemed a little gimmicky and honestly, felt a little too slow and midrangey. Sometimes if I got a really aggressive hand I could get down some beats quick enough and ramp into Valakut, the molten pinnacle for my reach or for removal to finish up but other times I just felt like I played some slightly over costed creatures and couldn't really get anywhere. It wasn't as much fun or as effective as I was hoping.
I thought about Borborygmos enraged. I ran him in the 99 but building around him as the commander felt even more combo based, which while cool and appealing to my inner Johnny, the whole point of the deck was to play creatures fast and attack, not build up combo pieces then kill say I win.
I also considered Ruric Thar, the unbowed, Omnath, locus of rage, and Xenagos, god of revels as potential leaders. I had been running all of them and they seem to be pretty heavily played and widely considered some of the better R/G commanders but when I looked through some of the list they all felt too pigeon holed around the commanders, and with most of them being quite expensive and again most of the decks seem to revolve around them pretty heavily, which I didn't like. Xenagos is of course a bit of an exception since he's so hard to remove but playing JUST fat Timmy creatures didn't really do it for me either, although in the end perhaps he is a better aggro general, I certainly am going to play him in my 99 either way.
I've always had a soft spot for Radha, something about the idea of R/G elves always seems really cool. I always had a singleton of her in my 60 elf decks even though the R splash is questionable After trying out the other R/G legends here and there I felt too often I wasn't casting my general and that they would just sit there while I tried to get together a board state where I could use their ability and I got tired of it. Having these beefy creatures sitting in my command zone with nothing to do with them. So I decided to give Radha a go. I cast her every game and while she doesn't seem like she's that impactful on her own having that extra mana turn 3, hitting a 4 drop feels pretty good. Whether that be a 4 cast aggressive card, like Bloodbraid elf, Huntmaster of the fells, Charging cinderhorn or a ramp spell like Ranger's path, Explosive vegetation ect, you very often get out to a really explosive turn 3 and 4 since, if you hit a ramp spell turn 3 you can often hit a big 6cc spell on turn 4. Pretty cool.
So that's the aggro part of the deck, get out early and drop spells that will need to be dealt with otherwise they put the game on a clock. But what about the resilience? The grit? That's the second part of what I felt like I wanted was some back up plans in case, or likely when, I loose board control. The first big part of that is of course not overextending, as is true with any creature based deck. If you drop all 7 card in your hand on the field then get wrathed you get 7 for 1 and sit there for the next 7 turns, if you don't lose, trying to draw back in enough cards to do anything. This is especially true in EDH, since so many decks run sweeps of some kind, I am planning on running at least one or two in this deck as well. But it can feel hard to get through enough damage to be relevant if you're holding onto too many of your creatures. So I think the question is how do you get the most out of your creatures to give you more value out of your creatures so you aren't as likely to need overextend. In this deck I've opted to go for enchantments like Warstorm surge, Vicious shadows, and Gratuitous violence to get the most out of all of the creatures you play. I've also gone for the sneaky little bear queen Caller of the claw, that as long as you keep open 3 mana allows you to hit the ground running the turn after a sweeper. The other part of this is to land creatures that tick up and continue to generate value while on the board, either through tokens or damage. For those cards I've gone for Ruric thar, the Unbowed, Burning-tree Shaman, Charging Cinderhorn all generate continual damage just by sitting on the board. Other cards like this I considered are Mana barbs, Sulfuric vortex, ect which see play in the more Stax oriented builds of Ruric. The other half of this is building up tokens, Rampaging baloths, caller of the claw, Omnath, locust of rage. I also considered, and am still considering, stuff like Dragonmaster outcast, Avenger of zendikar, Ant queen, Garruk Wildspeaker, and Garruk Primal hunter.
This idea of resilience is carried over in many of the rest of my card choices, Verdant confluence, Green Warden of Murasa, and finally Creeping renaissance. All of these cards if topped deck late in a multiplayer game all allow you dig deep and grab cards from your GY and go for round two. Another cool thing for Creeping renaissance is that if you've got Borborygmos going you can name lands and go big all over again. Same thing can be true to a lesser degree with Verdant Confluence.
The third prong of my late game comeback potential is burn. Problem of a lot of burn spells for EDH, as will many things that are great in 60 card but meh in EDH is that they often are 1 for 1s or even worse 1 for 0, if they just go to the dome, which, unless you're killing your opponent or in the case of EDH all of your opponents essentially get you nowhere. Much like with the creatures I've chosen, I wanted cards to be refreshable and repeatable or in the case of burn, hit everyone. So the first way I've got this going is Valakut, the molten pinnacle. I am running a lot of ramp so getting up to 5 mountains is reasonably easy and it turns those late game ramp draws from dead draws in 6 damage burn spells that thin your deck. If you happen to have Mina and Denn, wildborn stuck around you can you can bounce and your lands and go WILD with your lands all over again. I've also included Seismic assault, baby Borbor, and the Life from the Loam package to again make use, hopefully multiple usages of all of your resources even lands. Lastly with got the classic Time Spiral block, home of Radha and my first real introduction into MTG, combo Fungal reaches and Molten Disaster. Even if all your creatures get wiped and you can't get board control back, you can sit back stock up on mana, kick that sucker and burn everyone down, hopefully not including you ;p You can also do this with Kessig wolf's run and Clan defiance to get in those last few points of damage. I've also got a couple big scaling burn spells that hit everyone in Treacherous terrain and Price of progress, both of which hit for upwards of 12-15 damage late in the game to everyone.
The rest of the card choices I've gone with are for generating card advantage, refueling the hand, or removal of the creature, land, enchantment, and artifacts, as well as ramp and utility.
I'd love some feedback, or just general discussion on the deck or the general. I think my big questions are are my creatures good enough? I am still worried that sometimes I'll just out creatures that are good while maybe my opponents are just dropping total bombs that end the game unless immediately removed. I know the bag bads of the Eldrazi would be at home here, I neither have them nor feel really inclined to pick them up. I know they're good but I just feel dirty casting them. Same goes for the various Praetors. My group mostly has an unspoken pact of not tossing them in every deck just because. I am strongly considering a Balefire dragon as well, seems pretty beastly. I don't have one yet though and since he's kinda pricey I haven't sprung for him yet.
I am also curious about people's thoughts about cards like Savage beating, aggravated assault, and Seize the day. As well as the various swords. They seem great, I don't have any at the moment but Godo, bandit warlord loves him some swords and that definitely seems like a great way to generate some board presence and card advantage with one or two cards that are harder to get rid of then most.
Anyways, I'd love to hear your thoughts and suggestions!
Yeah! I definitely thought about it and it may in the end be best way to turn stuff sideways and win games that way but when I was looking through cards it just felt a little too boring. I think there's a little too little timmy in me to enjoy just whacking people with a double sized dragon, I want to have a bit more card interactions or something.
I just tinkered a bit and think is what I am trying now.
So I've played a few more games with a list pretty similar to the above one and got spanked pretty hard. Still by a Roon, UWG blink deck, which sucked. I just left like I would get really close to finishing them off then they'd avenger of zendikar and blink and then hit two or three land drops and scoop or some other way of making tons of huge tokens or some other kinda way to generate a ton of CA while I am stuck trying to top deck a burn or something. I still haven't gotten a good multiplayer game in so I haven't gotten to see what that looks like.
I picked up a few more cards too. I think I wanna go with a little bit more burn, that hits everyone and then try to add in some more ways to generate some CA while keeping the pressure on.
I am still torn on what commander to take. I kinda want to try Radha, heir to keld, just establish a board presence and start applying some pressure quickly then hold out, play some politics and then go for an explosive kill. Ruric Thar, also seems good, ramp up land him then start the hateraid. I worry a more threatening general like Thar will just get removed immediately though and I also don't specifically want to build around him and do the combo style build but I like the lists I've seen with like Mana Barbs ect, that just pressure the board for everything. I like Borborygmos enraged too but, again, I don't want to build a dedicated combo deck and I worry he'll just hated out immediately on hitting the field.
I really like Burning-tree Shaman, Scab-clan Berserker, and Charging Cinderhorn. That can zap all those nasty U players. I like the idea of Mana Barbs too, stuff like that that can start chipping away at everyone with me having to commit my whole board state and risk getting wiped to earlier or stall out. Definitely want to include both Thar and Borborygmos in the deck but I still kind of feel like Mina and Denn, maybe Radha is the best way to go. I like the late game potential of Mina and Denn though, bouncing lands and getting continued Valakut procs for some reach.
Leaning towards something more like this if I keep Mina and Denn, would probably have to switch it up some for Radha.
Looking at the list now it actually looks like, I am really heavy on 4 drops, which actually makes me feel like maybe switching to Radha would be a good call to hit those big impact spells on turn 3 always.
Hey! I've kind of been tinkering with something similar. I've been trying to go more towards aggro then having the valakut and some x burns to fall back on.
I felt the same way, sometimes it just feels like you get out valued so I really tried to only including 2-3 for 1s whenever possible. Stuff likeDecimate, Clan's defiance, Volcanic offering help offset the lack of card draw. Reforge the soul or the other wheels are also good to refuel your hand. There's also HarmonizeShamantic revelation and some of the G planeswalkers can give some pretty heft card draw.
I like stonebrow for sure, I had him in the 99 originally but I ended up cutting him. I'd definitely consider putting him back in I like the idea of stacking up his ability through multiple combat phases. I am thinking of adding Aggravated assault as well maybe sword of east and famine if I am feeling rich. I do like the land interactions from Mina and Denn though, and I feel like that helps give you a little steam for late game even if you get board wiped a couple times. I added Fungal reaches too so I can stack up a huuuuge X spell to the dome or Molten disaster and zap everyone hopefully keeping myself alive
I am looking to/have built a second commander deck, my first deck a G/B Savra control. I wanted something very different from that and from the other decks in my playgroup, a lot of combo and control. Krenko, Baby Jace, Nekusar, Maren, Tasigur, yada yada. Pretty standard, maybe not %100 optimized but all pretty good, pretty competitive builds. We play a lot of gunslinger, sorta like mafia, hidden roles, different players have different win cons ect. A lot of our games have been going slow and durdley and I've been getting bored of that. So I decided I wanted to make something fast and aggressive that turns creatures side ways and kick U decks in the shins while they spin tops, draw cards, and scry through their decks.
I haven't played a ton of R/G or aggro in general but that seems like that what I want to play. I initially was thinking Mina and Denn, wildborn, and I've built this up and played a few games, mostly gone well but I haven't gotten any big multiplayer games. Prefaces aside, I am not sure if should be running Mina and Denn as the commander or Ruric Thar, the unbowed, Radha, heir to keld, or even Borborygmos Enraged.
So I am wondering if anyone has any experience running a deck like this, playing an aggro deck in EDH multiplayer as well as some card choices or maybe just sort of tier lists for aggro cards in G/R, as well as commanders choices ect. It feels a little unfocused at the moment.
This is what I've got at the moment but I'd really like it to be a little more aggro focus with maybe gratuitous violence, seize the day? I dunno. Advise appreciated!
I really like this list! The lands subtheme is pretty cool and always feels good in combo with death cloud. You both need lands to ramp up and then of course lands to rebuild after all of which kind of need to more then your opponent otherwise you're hurting yourself as much or more with the cloud. Having extra cards to toss to Liliana, cloud, or collective brutality also seems really good.
I still feel like I like Garruk, especially with the linger souls tokens, not to mention with cloud, maybe if you could get Gavony township in that could work instead. I also miss Goyfs, finks, ooze and tasigur a bit. I think I'd be tempted to cut the trackers for some combination of those creatures. If you went goyfs or ooze it would even bring your curve down a bit for confidant damage. I kinda of feel like some ramp in Sakura tribe elder feels good too maybe?
I haven't been playing much recently just poking around through the forums every once and a while, but I am not sold on the fatal push either. I am kind of am more excited by Collective brutality and I am really partial to Slaughter pact and or dismember for other low cost removal.
Hey! I know this thread is a bit old but I've just started playing EDH again and I've always loved savra but I've also feel like sometimes I can't close out games.
Some really cool alternative wins I found areBitter ordeal or Altar of dementia with Nim deathmantle and Ashnod's altar with a reoccurring creature to deck people. Throwing stuff jarad is also cool! I also really like Sanguine bond with Savra out and green tokens, often off of Avenger of zendikar to cause life loss and drain people out. Its pretty sneaky too, people often won't see it coming, once or twice anyways! I also think Mazirek, kraul death priest and anything with persist or a way to get tokens is nuts. I think he's really strong.
Thats pretty niffty. I saw a couple builds like that. Those are definitely the most successful DC centric style lists! Pretty cool.
I also found and was reading through this list, which is more the traditional Rock style build. A couple years old but still pretty interesting. I tested a little of an updated version and it ran pretty smoothly.
In both these lists they run night of souls betrayal, which I think deserves some thought. I like Curse of Death's hold as well so maybe thats something to be really building around.
Uhg played a couple games and went 1-2 vs infect, affinity, and Ad naus. 2-0 Deaths shadow, Jeskai. I think the ad naus isnt that bad but I had to mull to 5 and didnt get any discard in game three so meh.
My list definitely feels a little inconsistent, too many three ofs, two ofs. I think I am probably gonna cut primal command and maybe one profane? To go another Confidant and maybe a dismember or another disfigure? I kept getting poisoned out by flying inkmoths before I could play any removal Maybe a darkblast in the SB would be good I dunn. Now that I've got some goyfs though I am honestly considering just going Junk or Jund. Maybe with the one of Death cloud maybe not. Its definitely good and I think it can really take people by surprise but isn't worth building around unless you go all in which isn't as a deck I am as interested. The paths or Lightning bolts from either Jund or Junk seems as well as the SB stuff seem like they would shore up some of the terrible MUs too like Tron or Scapeshift. Junk especially seems cool since Lingering souls are so good with Liliana and with Death cloud.
Just got a couple practices games in against Death's shadow and Dredge and Liliana the last hope was pretty sweet. I got her ultimate of against Death's shadow by killing off stepe lynxs and powering down the shadow till could stabilize. Not quite as good against Dredge. It was cool to pick off a bloodghast or Naco a turn and threaten her ultimate but you just lose to dredge unless you hit their yard hard and quickly :/
1x Acidic Slime
1x Baleful Force
1x Dark Confidant
1x Deathrite Shaman
1x Deranged Hermit
1x Eternal Witness
1x Wurmcoil engine
1x Fauna Shaman
1x Grave Titan
1x Graveborn Muse
1x Kokusho, the Evening Star
1x Lord of Extinction
1x Magus of the Will
1x Massacre Wurm
1x Mikaeus, the Unhallowed
1x Mindslicer
1x Rune-Scarred Demon
1x Sakura-Tribe Elder
1x Scavenging Ooze
1x Shriekmaw
1x Solemn Simulacrum
1x Spiritmonger
1x Tarmogoyf
1x Triskelion
1x Visara the Dreadful
1x Wall of Roots
1x Wood Elves
1x Woodfall Primus
1x Yavimaya Elder
1x Abrupt Decay
1x Beast within
1x Krosan Grip
1x Putrefy
1x Slaughter Pact
1x Snuff Out
1x Liliana of the Veil
1x Garruk Apex Predator
1x Barren Moor
1x Bloodstained Mire
1x Blooming Marsh
1x Cabal Coffers
1x Command Tower
1x Crypt of Agadeem
1x Dakmor Salvage
1x Evolving Wilds
4x Forest
1x Golgari Rot Farm
1x Hissing Quagmire
1x Llanowar Wastes
1x Okina, Temple to the Grandfathers
1x Overgrown Tomb
1x Slippery Karst
1x Svogthos, the Restless Tomb
1x Polluted mire
7x Swamp
1x Tainted Wood
1x Tectonic Edge
1x Temple of the False God
1x Tranquil Thicket
1x Treetop Village
1x Twilight Mire
1x Urborg, Tomb of Yawgmoth
1x Verdant Catacombs
1x Windswept Heath
1x Woodland Cemetery
1x Cabal Therapy
1x Chainer's Edict
1x Cultivate
1x Damnation
1x Decree of Pain
1x Kodama's Reach
1x Life from the Loam
1x Living Death
1x Maelstrom Pulse
1x Mulch
1x Profane Command
1x Reanimate
1x Regrowth
1x Thoughtseize
1x Tooth and Nail
1x Toxic Deluge
Enchantment (5)
1x Animate Dead
1x Necropotence
1x Pernicious Deed
1x Phyrexian Arena
1x Song of the Dryads
1x Skullclamp
1x Sol Ring
Creature
1x Avenger of Zendikar
1x Balefire Dragon
1x Bloodbraid Elf
1x Borborygmos Enraged
1x Burnished Hart
1x Craterhoof Behemoth
1x Dragonlord Atarka
1x Eternal Witness
1x Farhaven Elf
1x Fierce Empath
1x Flametongue Kavu
1x Greenwarden of Murasa
1x Gruul Ragebeast
1x Hellkite Charger
1x Inferno Titan
1x Kamahl, Fist of Krosa
1x Kiki-Jiki, Mirror Breaker
1x Kozilek, Butcher of Truth
1x Krosan Tusker
1x Lord of Shatterskull Pass
1x Masked Admirers
1x Oracle of Mul Daya
1x Primeval Titan
1x Rampaging Baloths
1x Rubblehulk
1x Ruric Thar, the Unbowed
1x Savage Ventmaw
1x Selvala, Heart of the Wilds
1x Solemn Simulacrum
1x Steel Hellkite
1x Stonehoof Chieftain
1x Vexing Shusher
1x Vigor
1x Wickerbough Elder
1x Wood Elves
1x Woodfall Primus
1x Woodland Bellower
1x Xenagos, God of Revels
1x Yavimaya Dryad
1x Zealous Conscripts
1x Zhur-Taa Ancient
1x Command Tower
1x Contested Cliffs
1x Evolving Wilds
1x Fire-Lit Thicket
4x Forest
1x Forgotten Cave
1x Fungal Reaches
1x Game Trail
1x Gruul Turf
1x Hall of the Bandit Lord
1x Homeward Path
1x Karplusan Forest
1x Kessig Wolf Run
1x Mosswort Bridge
10x Mountain
1x Myriad Landscape
1x Raging Ravine
1x Rootbound Crag
1x Spinerock Knoll
1x Stomping Ground
1x Temple of Abandon
1x Temple of the False God
1x Treetop Village
1x Valakut, the Molten Pinnacle
1x Wooded Foothills
1x Primal Surge
Enchantment (11)
1x Aggravated Assault
1x Asceticism
1x Defense of the Heart
1x Fires of Yavimaya
1x Greater Good
1x Lurking Predators
1x Stranglehold
1x Sylvan Library
1x Vicious Shadows
1x Warstorm Surge
1x Where Ancients Tread
1x Sol Ring
1x Sword of Feast and Famine
1x Thran Dynamo
1x Domri Rade
1x Garruk, Primal Hunter
1x Garruk Wildspeaker
1x Sarkhan Vol
1x Balefire Dragon
1x Bloodbraid Elf
1x Borborygmos Enraged
1x Craterhoof Behemoth
1x Dragonlord Atarka
1x Eternal Witness
1x Fierce Empath
1x Greenwarden of Murasa
1x Gruul Ragebeast
1x Inferno Titan
1x Kamahl, Fist of Krosa
1x Kozilek, Butcher of Truth
1x Krosan Tusker
1x Lord of Shatterskull Pass
1x Masked Admirers
1x Oracle of Mul Daya
1x Primeval Titan
1x Rampaging Baloths
1x Rubblehulk
1x Ruric Thar, the Unbowed
1x Selvala, Heart of the Wilds
1x Solemn Simulacrum
1x Spearbreaker Behemoth
1x Steel Hellkite
1x Stonehoof Chieftain
1x Vexing Shusher
1x Vigor
1x Wood Elves
1x Woodfall Primus
1x Xenagos, God of Revels
1x Zealous Conscripts
1x Gratuitous Violence
1x Greater Good
1x Stranglehold
1x Sylvan Library
1x Vicious Shadows
1x Warstorm Surge
1x Domri Rade
1x Garruk, Primal Hunter
1x Garruk Wildspeaker
1x Sarkhan Vol
1x Cinder Glade
1x Command Tower
1x Contested Cliffs
1x Evolving Wilds
1x Fire-Lit Thicket
4x Forest
1x Forgotten Cave
1x Fungal Reaches
1x Game Trail
1x Gruul Turf
1x Hall of the Bandit Lord
1x Homeward Path
1x Karplusan Forest
1x Kessig Wolf Run
1x Mosswort Bridge
10x Mountain
1x Myriad Landscape
1x Raging Ravine
1x Rootbound Crag
1x Spinerock Knoll
1x Stomping Ground
1x Temple of Abandon
1x Temple of the False God
1x Treetop Village
1x Valakut, the Molten Pinnacle
1x Wooded Foothills
1x Clan Defiance
1x Creeping Renaissance
1x Cultivate
1x Decimate
1x Explosive Vegetation
1x Harmonize
1x Hunting Wilds
1x Insurrection
1x Kodama's Reach
1x Molten Disaster
1x Ranger's Path
1x Skyshroud Claim
1x Tooth and Nail
1x Vandalblast
Instant (4)
1x Chaos Warp
1x Chord of Calling
1x Comet Storm
1x Volcanic Offering
Or maybe even Lurking predators instead?
Also, trying to find room for Asceticism.
Here's where we're at with some tweaks and testing Garruk Primal hunter and the Lord of Shatterskull pass. I know the balefire dragon is like 98% better in that slot but I like the idea of a big angry minotaur who's almost as good.
1x Bloodbraid Elf
1x Bogardan Hellkite
1x Borborygmos Enraged
1x Burning-Tree Shaman
1x Caller of the Claw
1x Charging Cinderhorn
1x Countryside Crusher
1x Craterhoof Behemoth
1x Greenwarden of Murasa
1x Gruul Ragebeast
1x Inferno Titan
1x Kamahl, Fist of Krosa
1x Krosan Tusker
1x Kumano, Master Yamabushi
1x Lord of Shatterskull Pass
1x Omnath, Locus of Rage
1x Oracle of Mul Daya
1x Rampaging Baloths
1x Rubblehulk
1x Ruric Thar, the Unbowed
1x Selvala, Heart of the Wilds
1x Solemn Simulacrum
1x Ulrich of the Krallenhorde
1x Vexing Shusher
1x Wood Elves
1x Woodfall Primus
1x Xenagos, God of Revels
1x Yavimaya Elder
1x Zealous Conscripts
1x Gratuitous Violence
1x Stranglehold
1x Sylvan Library
1x Vicious Shadows
1x Warstorm Surge
1x Cinder Glade
1x Command Tower
1x Contested Cliffs
1x Evolving Wilds
1x Fire-Lit Thicket
4x Forest
1x Forgotten Cave
1x Fungal Reaches
1x Game Trail
1x Gruul Turf
1x Homeward Path
1x Kessig Wolf Run
1x Mosswort Bridge
10x Mountain
1x Myriad Landscape
1x Raging Ravine
1x Rootbound Crag
1x Spinerock Knoll
1x Stomping Ground
1x Temple of Abandon
1x Temple of the False God
1x Terramorphic Expanse
1x Tranquil Thicket
1x Treetop Village
1x Valakut, the Molten Pinnacle
1x Wooded Foothills
1x Chord of Calling
1x Comet Storm
1x Momentous Fall
1x Price of Progress
1x Volcanic Offering
1x Domri Rade
1x Garruk, Primal Hunter
1x Garruk Wildspeaker
1x Sarkhan Vol
1x Clan Defiance
1x Creeping Renaissance
1x Cultivate
1x Decimate
1x Explosive Vegetation
1x Harmonize
1x Hunting Wilds
1x Insurrection
1x Kodama's Reach
1x Life from the Loam
1x Molten Disaster
1x Ranger's Path
1x Treacherous Terrain
1x Vandalblast
1x Vengeful Rebirth
I've been working on a new EDH for a bit now. My first deck was G/B Savra, Queen of the Golgari and I wanted to do something really different. I've always leaned towards control or at least mid range in the past so I wanted to try something fast, explosive and aggressive. A lot of my play groups have been going really long durdley and we just sit around till someone combos off. So I decided I wanted to play something that can punish slower combo or control decks. The problem with true balls to the wall aggro is of course that if you don't go big and get in for the kill before someone can start clearing the board or getting up big blockers, ect, you will stall out, this is made especially hard in EDH and in multiplayer cause there is so much more life to chew through, 40 per player, instead 20 ect, ect, ect.
So I wanted to play something that could apply pressure without giving up past turn 5-9. I wanted to build in some come back mechanics in case the wipes come in early or somebody gets up some enchantments or artifacts to slow attacking strategies.
I started out with Mina and Denn, Wildborn as my commander and had a lot of the landsfall stuff, Omnath, locus of rage, Rampaging baloths, Retreat to valakut, Grove rumbler, stuff like that and it was reasonable and pretty fun but the landfall mechanic seemed a little gimmicky and honestly, felt a little too slow and midrangey. Sometimes if I got a really aggressive hand I could get down some beats quick enough and ramp into Valakut, the molten pinnacle for my reach or for removal to finish up but other times I just felt like I played some slightly over costed creatures and couldn't really get anywhere. It wasn't as much fun or as effective as I was hoping.
I thought about Borborygmos enraged. I ran him in the 99 but building around him as the commander felt even more combo based, which while cool and appealing to my inner Johnny, the whole point of the deck was to play creatures fast and attack, not build up combo pieces then kill say I win.
I also considered Ruric Thar, the unbowed, Omnath, locus of rage, and Xenagos, god of revels as potential leaders. I had been running all of them and they seem to be pretty heavily played and widely considered some of the better R/G commanders but when I looked through some of the list they all felt too pigeon holed around the commanders, and with most of them being quite expensive and again most of the decks seem to revolve around them pretty heavily, which I didn't like. Xenagos is of course a bit of an exception since he's so hard to remove but playing JUST fat Timmy creatures didn't really do it for me either, although in the end perhaps he is a better aggro general, I certainly am going to play him in my 99 either way.
Which brings us toRadha, Heir to Keld.
1x Bloodbraid Elf
1x Bogardan Hellkite
1x Borborygmos Enraged
1x Burning-Tree Shaman
1x Caller of the Claw
1x Charging Cinderhorn
1x Countryside Crusher
1x Ghor-Clan Rampager
1x Greenwarden of Murasa
1x Inferno Titan
1x Kamahl, Fist of Krosa
1x Kumano, Master Yamabushi
1x Mina and Denn, Wildborn
1x Omnath, Locus of Rage
1x Oracle of Mul Daya
1x Rampaging Baloths
1x Rubblehulk
1x Ruric Thar, the Unbowed
1x Selvala, Heart of the Wilds
1x Solemn Simulacrum
1x Ulrich of the Krallenhorde Flip
1x Vexing Shusher
1x Wood Elves
1x Woodfall Primus
1x Xenagos, God of Revels
1x Yavimaya Elder
1x Zealous Conscripts
1x Chaos Warp
1x Harrow
1x Momentous Fall
1x Price of Progress
1x Volcanic Offering
1x Cinder Glade
1x Command Tower
1x Evolving Wilds
1x Fire-Lit Thicket
4x Forest
1x Forgotten Cave
1x Fungal Reaches
1x Game Trail
1x Gruul Turf
1x Homeward Path
1x Kessig Wolf Run
1x Mosswort Bridge
10x Mountain
1x Raging Ravine
1x Rootbound Crag
1x Spinerock Knoll
1x Stomping Ground
1x Temple of Abandon
1x Temple of the False God
1x Terramorphic Expanse
1x Tranquil Thicket
1x Treetop Village
1x Valakut, the Molten Pinnacle
1x Vesuva
1x Wasteland
1x Wooded Foothills
1x Domri Rade
1x Garruk Wildspeaker
1x Sarkhan Vol
1x Clan Defiance
1x Creeping Renaissance
1x Decimate
1x Explosive Vegetation
1x Firespout
1x Harmonize
1x Hull Breach
1x Hunting Wilds
1x Insurrection
1x Life from the Loam
1x Molten Disaster
1x Ranger's Path
1x Rishkar's Expertise
1x Seek the Horizon
1x Treacherous Terrain
1x Vandalblast
1x Vengeful Rebirth
1x Verdant Confluence
1x Goblin Bombardment
1x Gratuitous Violence
1x Seismic Assault
1x Stranglehold
1x Sylvan Library
1x Vicious Shadows
1x Warstorm Surge
I've always had a soft spot for Radha, something about the idea of R/G elves always seems really cool. I always had a singleton of her in my 60 elf decks even though the R splash is questionable After trying out the other R/G legends here and there I felt too often I wasn't casting my general and that they would just sit there while I tried to get together a board state where I could use their ability and I got tired of it. Having these beefy creatures sitting in my command zone with nothing to do with them. So I decided to give Radha a go. I cast her every game and while she doesn't seem like she's that impactful on her own having that extra mana turn 3, hitting a 4 drop feels pretty good. Whether that be a 4 cast aggressive card, like Bloodbraid elf, Huntmaster of the fells, Charging cinderhorn or a ramp spell like Ranger's path, Explosive vegetation ect, you very often get out to a really explosive turn 3 and 4 since, if you hit a ramp spell turn 3 you can often hit a big 6cc spell on turn 4. Pretty cool.
So that's the aggro part of the deck, get out early and drop spells that will need to be dealt with otherwise they put the game on a clock. But what about the resilience? The grit? That's the second part of what I felt like I wanted was some back up plans in case, or likely when, I loose board control. The first big part of that is of course not overextending, as is true with any creature based deck. If you drop all 7 card in your hand on the field then get wrathed you get 7 for 1 and sit there for the next 7 turns, if you don't lose, trying to draw back in enough cards to do anything. This is especially true in EDH, since so many decks run sweeps of some kind, I am planning on running at least one or two in this deck as well. But it can feel hard to get through enough damage to be relevant if you're holding onto too many of your creatures. So I think the question is how do you get the most out of your creatures to give you more value out of your creatures so you aren't as likely to need overextend. In this deck I've opted to go for enchantments like Warstorm surge, Vicious shadows, and Gratuitous violence to get the most out of all of the creatures you play. I've also gone for the sneaky little bear queen Caller of the claw, that as long as you keep open 3 mana allows you to hit the ground running the turn after a sweeper. The other part of this is to land creatures that tick up and continue to generate value while on the board, either through tokens or damage. For those cards I've gone for Ruric thar, the Unbowed, Burning-tree Shaman, Charging Cinderhorn all generate continual damage just by sitting on the board. Other cards like this I considered are Mana barbs, Sulfuric vortex, ect which see play in the more Stax oriented builds of Ruric. The other half of this is building up tokens, Rampaging baloths, caller of the claw, Omnath, locust of rage. I also considered, and am still considering, stuff like Dragonmaster outcast, Avenger of zendikar, Ant queen, Garruk Wildspeaker, and Garruk Primal hunter.
This idea of resilience is carried over in many of the rest of my card choices, Verdant confluence, Green Warden of Murasa, and finally Creeping renaissance. All of these cards if topped deck late in a multiplayer game all allow you dig deep and grab cards from your GY and go for round two. Another cool thing for Creeping renaissance is that if you've got Borborygmos going you can name lands and go big all over again. Same thing can be true to a lesser degree with Verdant Confluence.
The third prong of my late game comeback potential is burn. Problem of a lot of burn spells for EDH, as will many things that are great in 60 card but meh in EDH is that they often are 1 for 1s or even worse 1 for 0, if they just go to the dome, which, unless you're killing your opponent or in the case of EDH all of your opponents essentially get you nowhere. Much like with the creatures I've chosen, I wanted cards to be refreshable and repeatable or in the case of burn, hit everyone. So the first way I've got this going is Valakut, the molten pinnacle. I am running a lot of ramp so getting up to 5 mountains is reasonably easy and it turns those late game ramp draws from dead draws in 6 damage burn spells that thin your deck. If you happen to have Mina and Denn, wildborn stuck around you can you can bounce and your lands and go WILD with your lands all over again. I've also included Seismic assault, baby Borbor, and the Life from the Loam package to again make use, hopefully multiple usages of all of your resources even lands. Lastly with got the classic Time Spiral block, home of Radha and my first real introduction into MTG, combo Fungal reaches and Molten Disaster. Even if all your creatures get wiped and you can't get board control back, you can sit back stock up on mana, kick that sucker and burn everyone down, hopefully not including you ;p You can also do this with Kessig wolf's run and Clan defiance to get in those last few points of damage. I've also got a couple big scaling burn spells that hit everyone in Treacherous terrain and Price of progress, both of which hit for upwards of 12-15 damage late in the game to everyone.
The rest of the card choices I've gone with are for generating card advantage, refueling the hand, or removal of the creature, land, enchantment, and artifacts, as well as ramp and utility.
I'd love some feedback, or just general discussion on the deck or the general. I think my big questions are are my creatures good enough? I am still worried that sometimes I'll just out creatures that are good while maybe my opponents are just dropping total bombs that end the game unless immediately removed. I know the bag bads of the Eldrazi would be at home here, I neither have them nor feel really inclined to pick them up. I know they're good but I just feel dirty casting them. Same goes for the various Praetors. My group mostly has an unspoken pact of not tossing them in every deck just because. I am strongly considering a Balefire dragon as well, seems pretty beastly. I don't have one yet though and since he's kinda pricey I haven't sprung for him yet.
I am also curious about people's thoughts about cards like Savage beating, aggravated assault, and Seize the day. As well as the various swords. They seem great, I don't have any at the moment but Godo, bandit warlord loves him some swords and that definitely seems like a great way to generate some board presence and card advantage with one or two cards that are harder to get rid of then most.
Anyways, I'd love to hear your thoughts and suggestions!
GRUUL SMASH
I just tinkered a bit and think is what I am trying now.
Radha, heir to keld as the commander
1x Bloodbraid Elf
1x Borborygmos Enraged
1x Burning-Tree Shaman
1x Caller of the Claw
1x Charging Cinderhorn
1x Countryside Crusher
1x Dragonmaster Outcast
1x Ghor-Clan Rampager
1x Greenwarden of Murasa
1x Inferno Titan
1x Kamahl, Fist of Krosa
1x Kumano, Master Yamabushi
1x Mina and Denn, Wildborn
1x Ogre Battledriver
1x Omnath, Locus of Rage
1x Oracle of Mul Daya
1x Orcish Lumberjack
1x Rampaging Baloths
1x Rubblehulk
1x Ruric Thar, the Unbowed
1x Selvala, Heart of the Wilds
1x Solemn Simulacrum
1x Ulrich of the Krallenhorde
1x Vexing Shusher
1x Xenagos, God of Revels
1x Yavimaya Elder
1x Zealous Conscripts
1x Chaos Warp
1x Crop Rotation
1x Harrow
1x Price of Progress
1x Volcanic Offering
1x Cinder Glade
1x Command Tower
1x Evolving Wilds
1x Fire-Lit Thicket
4x Forest
1x Forgotten Cave
1x Fungal Reaches
1x Game Trail
1x Gruul Turf
1x Jund Panorama
1x Kessig Wolf Run
1x Mosswort Bridge
9x Mountain
1x Raging Ravine
1x Rootbound Crag
1x Spinerock Knoll
1x Stomping Ground
1x Temple of Abandon
1x Temple of the False God
1x Terramorphic Expanse
1x Tranquil Thicket
1x Treetop Village
1x Valakut, the Molten Pinnacle
1x Vesuva
1x Wasteland
1x Wooded Foothills
1x Fires of Yavimaya
1x Gratuitous Violence
1x Seismic Assault
1x Stranglehold
1x Sylvan Library
1x Animist's Awakening
1x Clan Defiance
1x Creeping Renaissance
1x Cultivate
1x Decimate
1x Explosive Vegetation
1x Far Wanderings
1x Firespout
1x Harmonize
1x Hull Breach
1x Insurrection
1x Life from the Loam
1x Molten Disaster
1x Reforge the Soul
1x Rishkar's Expertise
1x Shamanic Revelation
1x Sylvan Scrying
1x Treacherous Terrain
1x Vandalblast
1x Vengeful Rebirth
1x Verdant Confluence
1x Domri Rade
1x Sarkhan Vol
1x Sol Ring
So I've played a few more games with a list pretty similar to the above one and got spanked pretty hard. Still by a Roon, UWG blink deck, which sucked. I just left like I would get really close to finishing them off then they'd avenger of zendikar and blink and then hit two or three land drops and scoop or some other way of making tons of huge tokens or some other kinda way to generate a ton of CA while I am stuck trying to top deck a burn or something. I still haven't gotten a good multiplayer game in so I haven't gotten to see what that looks like.
I picked up a few more cards too. I think I wanna go with a little bit more burn, that hits everyone and then try to add in some more ways to generate some CA while keeping the pressure on.
I am still torn on what commander to take. I kinda want to try Radha, heir to keld, just establish a board presence and start applying some pressure quickly then hold out, play some politics and then go for an explosive kill. Ruric Thar, also seems good, ramp up land him then start the hateraid. I worry a more threatening general like Thar will just get removed immediately though and I also don't specifically want to build around him and do the combo style build but I like the lists I've seen with like Mana Barbs ect, that just pressure the board for everything. I like Borborygmos enraged too but, again, I don't want to build a dedicated combo deck and I worry he'll just hated out immediately on hitting the field.
I really like Burning-tree Shaman, Scab-clan Berserker, and Charging Cinderhorn. That can zap all those nasty U players. I like the idea of Mana Barbs too, stuff like that that can start chipping away at everyone with me having to commit my whole board state and risk getting wiped to earlier or stall out. Definitely want to include both Thar and Borborygmos in the deck but I still kind of feel like Mina and Denn, maybe Radha is the best way to go. I like the late game potential of Mina and Denn though, bouncing lands and getting continued Valakut procs for some reach.
Leaning towards something more like this if I keep Mina and Denn, would probably have to switch it up some for Radha.
1x Orcish lumberjack
1x Crop rotation
1x Vandalblast
1x Dragonmaster outcast
1x Hull breach
1x Sylvan library
1x Life from the loam
1x Vexing shusher
1x Sylvan scrying
1x Scab-clan berserker
1x Selvala, heart of the wilds
1x Seismic assault
1x Horn of greed
1x Fires of Yavimaya
1x Couser of kruphix
1x Chaos warp
1x Yavimaya elder
1x Kodama's reach
1x Retreat to Kazandu
1x Cultivate
1x Countryside crusher
1x Harrow
1x Charging cinderhorn
1x Explosive vegetation
1x Solemn simulacrum
1x Ogre battledriver
1x Bloodbraid elf
1x Ghor-clan rampager
1x Seer's sundial
1x Decimate
1x Harmonize
1x Oracle of mul daya
1x Grove rumbler
1x Mina and Denn, wildborn
1x Xenagos, god of revels
1x Volcanic offering
1x Gratuitous violence
1x Creeping renaissance
1x Titania, protector of argoth
1x Reforge the soul
1x Ulrich of the krallenhorde
1x Animist's awakening
1x Molten disaster
1x Green sun's zenith
1x Clan defiance
1x Warstorm surge
1x Ruric thar, the unbowed
1x Rampaging baloths
1x Vengeful rebirth
1x Greenwarden of murasa
1x Kamahl, fist of krosa
1x Rubblehulk
1x Reap and sow
1x Omnath, locus of rage
1x Warp world
1x Treacherous terrain
1x Borborygmos enraged
1x Blighted Woodland
1x Command Tower
1x Evolving Wilds
1x Forgotten Cave
1x Gruul Turf
1x Kessig Wolf Run
1x Mosswort Bridge
1x Raging Ravine
1x Jund Panorama
1x Cinder Glade
1x Fire-lit thicket
1x Rootbound crag
1x Barbarian ring
1x Game trail
1x Fungal reaches
1x Temple of the false gods
1x Spinerock Knoll
1x Stomping Ground
1x Strip Mine
1x Tectonic Edge
1x Temple of Abandon
1x Terramorphic Expanse
1x Thespian's Stage
1x Tranquil Thicket
1x Treetop Village
1x Valakut, the Molten Pinnacle
1x Vesuva
1x Wasteland
1x Wooded Foothills
8x Mountain
3x Forest
Looking at the list now it actually looks like, I am really heavy on 4 drops, which actually makes me feel like maybe switching to Radha would be a good call to hit those big impact spells on turn 3 always.
I've also just picked up Sarkhan Vol, Domri rade, Lurking predators, Burning-tree shaman, Kumano, Master Yamabushi, Verdant confluence and Shamanic revelation. I also really wanna get a Rishkar's expertise. I am also considering Furnace of Rath, Incendiary command,Insurrection, Caller of the claw, Chain reaction, Tilling treefolk, Inferno Titain, Flametounge kavu, Mana Barbs, Price of progress, Sulfiric vortex, Kazuul, tyrant of the cliffs, Zealous conscripts, Stranglehold, Cyclops gladiator.
1x Acidic Slime
1x Bloodbraid Elf
1x Borborygmos Enraged
1x Burnished Hart
1x Countryside Crusher
1x Courser of Kruphix
1x Eternal Witness
1x Grove Rumbler
1x Hellkite Charger
1x Kamahl, Fist of Krosa
1x Ogre Battledriver
1x Omnath, Locus of Rage
1x Oracle of Mul Daya
1x Radha, Heir to Keld
1x Rampaging Baloths
1x Rubblehulk
1x Ruric Thar, the Unbowed
1x Sakura-Tribe Elder
1x Scavenging Ooze
1x Solemn Simulacrum
1x Titania, Protector of Argoth
1x Ulrich of the Krallenhorde
1x Vexing Shusher
1x Wickerbough Elder
1x Xenagos, God of Revels
1x Zhur-Taa Druid
1x Horn of Greed
1x Seer's Sundial
1x Sol Ring
1x Command Tower
1x Evolving Wilds
1x Forgotten Cave
1x Gruul Turf
1x Kessig Wolf Run
1x Mosswort Bridge
1x Mouth of Ronom
1x Raging Ravine
1x Scrying Sheets
8x Snow-Covered Forest
12x Snow-Covered Mountain
1x Spinerock Knoll
1x Stomping Ground
1x Strip Mine
1x Tectonic Edge
1x Temple of Abandon
1x Terramorphic Expanse
1x Thespian's Stage
1x Tranquil Thicket
1x Treetop Village
1x Valakut, the Molten Pinnacle
1x Vesuva
1x Wasteland
1x Wooded Foothills
1x Fires of Yavimaya
1x Retreat to Kazandu
1x Retreat to Valakut
1x Seismic Assault
1x Sylvan Library
1x Warstorm Surge
1x Zendikar's Roil
1x Cultivate
1x Decimate
1x Edge of Autumn
1x Explore
1x Explosive Vegetation
1x Harmonize
1x Hull Breach
1x Kodama's Reach
1x Life from the Loam
1x Molten Disaster
1x Reap and Sow
1x Rude Awakening
1x Scapeshift
1x Seek the Horizon
1x Sylvan Scrying
1x Vandalblast
1x Crop Rotation
1x Harrow
1x Savage Beating
I felt the same way, sometimes it just feels like you get out valued so I really tried to only including 2-3 for 1s whenever possible. Stuff likeDecimate, Clan's defiance, Volcanic offering help offset the lack of card draw. Reforge the soul or the other wheels are also good to refuel your hand. There's also Harmonize Shamantic revelation and some of the G planeswalkers can give some pretty heft card draw.
I like stonebrow for sure, I had him in the 99 originally but I ended up cutting him. I'd definitely consider putting him back in I like the idea of stacking up his ability through multiple combat phases. I am thinking of adding Aggravated assault as well maybe sword of east and famine if I am feeling rich. I do like the land interactions from Mina and Denn though, and I feel like that helps give you a little steam for late game even if you get board wiped a couple times. I added Fungal reaches too so I can stack up a huuuuge X spell to the dome or Molten disaster and zap everyone hopefully keeping myself alive
That's a pretty cute combo with the elder ;p
I am looking to/have built a second commander deck, my first deck a G/B Savra control. I wanted something very different from that and from the other decks in my playgroup, a lot of combo and control. Krenko, Baby Jace, Nekusar, Maren, Tasigur, yada yada. Pretty standard, maybe not %100 optimized but all pretty good, pretty competitive builds. We play a lot of gunslinger, sorta like mafia, hidden roles, different players have different win cons ect. A lot of our games have been going slow and durdley and I've been getting bored of that. So I decided I wanted to make something fast and aggressive that turns creatures side ways and kick U decks in the shins while they spin tops, draw cards, and scry through their decks.
I haven't played a ton of R/G or aggro in general but that seems like that what I want to play. I initially was thinking Mina and Denn, wildborn, and I've built this up and played a few games, mostly gone well but I haven't gotten any big multiplayer games. Prefaces aside, I am not sure if should be running Mina and Denn as the commander or Ruric Thar, the unbowed, Radha, heir to keld, or even Borborygmos Enraged.
I really wanna try to be as quick and aggressive as possible while still having some contingency plans for board wipes and running out of steam. Right now I've got Valakut, the molten pinnacle, Treacherous terrain Molten Disaster.
So I am wondering if anyone has any experience running a deck like this, playing an aggro deck in EDH multiplayer as well as some card choices or maybe just sort of tier lists for aggro cards in G/R, as well as commanders choices ect. It feels a little unfocused at the moment.
This is what I've got at the moment but I'd really like it to be a little more aggro focus with maybe gratuitous violence, seize the day? I dunno. Advise appreciated!
1x Acidic Slime
1x Bloodbraid Elf
1x Borborygmos Enraged
1x Burnished Hart
1x Countryside Crusher
1x Courser of Kruphix
1x Eternal Witness
1x Grove Rumbler
1x Hellkite Charger
1x Kamahl, Fist of Krosa
1x Ogre Battledriver
1x Omnath, Locus of Rage
1x Oracle of Mul Daya
1x Radha, Heir to Keld
1x Rampaging Baloths
1x Rubblehulk
1x Ruric Thar, the Unbowed
1x Sakura-Tribe Elder
1x Scavenging Ooze
1x Solemn Simulacrum
1x Titania, Protector of Argoth
1x Ulrich of the Krallenhorde
1x Vexing Shusher
1x Wickerbough Elder
1x Xenagos, God of Revels
1x Zhur-Taa Druid
1x Horn of Greed
1x Seer's Sundial
1x Sol Ring
1x Command Tower
1x Evolving Wilds
1x Forgotten Cave
1x Gruul Turf
1x Kessig Wolf Run
1x Mosswort Bridge
1x Mouth of Ronom
1x Raging Ravine
1x Scrying Sheets
8x Snow-Covered Forest
12x Snow-Covered Mountain
1x Spinerock Knoll
1x Stomping Ground
1x Strip Mine
1x Tectonic Edge
1x Temple of Abandon
1x Terramorphic Expanse
1x Thespian's Stage
1x Tranquil Thicket
1x Treetop Village
1x Valakut, the Molten Pinnacle
1x Vesuva
1x Wasteland
1x Wooded Foothills
1x Fires of Yavimaya
1x Retreat to Kazandu
1x Retreat to Valakut
1x Seismic Assault
1x Sylvan Library
1x Warstorm Surge
1x Zendikar's Roil
1x Cultivate
1x Decimate
1x Edge of Autumn
1x Explore
1x Explosive Vegetation
1x Harmonize
1x Hull Breach
1x Kodama's Reach
1x Life from the Loam
1x Molten Disaster
1x Reap and Sow
1x Rude Awakening
1x Scapeshift
1x Seek the Horizon
1x Sylvan Scrying
1x Vandalblast
1x Crop Rotation
1x Harrow
1x Savage Beating
I still feel like I like Garruk, especially with the linger souls tokens, not to mention with cloud, maybe if you could get Gavony township in that could work instead. I also miss Goyfs, finks, ooze and tasigur a bit. I think I'd be tempted to cut the trackers for some combination of those creatures. If you went goyfs or ooze it would even bring your curve down a bit for confidant damage. I kinda of feel like some ramp in Sakura tribe elder feels good too maybe?
I haven't been playing much recently just poking around through the forums every once and a while, but I am not sold on the fatal push either. I am kind of am more excited by Collective brutality and I am really partial to Slaughter pact and or dismember for other low cost removal.
Some really cool alternative wins I found areBitter ordeal or Altar of dementia with Nim deathmantle and Ashnod's altar with a reoccurring creature to deck people. Throwing stuff jarad is also cool! I also really like Sanguine bond with Savra out and green tokens, often off of Avenger of zendikar to cause life loss and drain people out. Its pretty sneaky too, people often won't see it coming, once or twice anyways! I also think Mazirek, kraul death priest and anything with persist or a way to get tokens is nuts. I think he's really strong.
I also found and was reading through this list, which is more the traditional Rock style build. A couple years old but still pretty interesting. I tested a little of an updated version and it ran pretty smoothly.
http://legitmtg.com/competitive/throwback-thursday/
In both these lists they run night of souls betrayal, which I think deserves some thought. I like Curse of Death's hold as well so maybe thats something to be really building around.
My list definitely feels a little inconsistent, too many three ofs, two ofs. I think I am probably gonna cut primal command and maybe one profane? To go another Confidant and maybe a dismember or another disfigure? I kept getting poisoned out by flying inkmoths before I could play any removal Maybe a darkblast in the SB would be good I dunn. Now that I've got some goyfs though I am honestly considering just going Junk or Jund. Maybe with the one of Death cloud maybe not. Its definitely good and I think it can really take people by surprise but isn't worth building around unless you go all in which isn't as a deck I am as interested. The paths or Lightning bolts from either Jund or Junk seems as well as the SB stuff seem like they would shore up some of the terrible MUs too like Tron or Scapeshift. Junk especially seems cool since Lingering souls are so good with Liliana and with Death cloud.