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    posted a message on Chemtrails Makes a Cube: New cards like, whenever, man.
    Quote from void_nothing »
    Riteborn Demon - Sure. A lot going on but it's all kind of wrapped up neatly, and the Western psyche is hardwired to see patterns in threes, or something. Dread Return homage there?
    Let me take a moment to tell you about how aesthethically great this design actually is. Mana cost equals cumulative cost to make three Clerics, three having historical baggage in Magic (Dark Supplicant, Dread Return, Delraich). Six power, six toughness, six converted mana cost. Demons love six! Three coloured mana, three colourless mana, three Clerics. Six is a multiple of three. Triangles have three sides. Illuminati confirmed. Jokes aside, I think the narrative of a cult gathering to resurrect their long dead demon lord is resonant enough to cut through a lot of the mechanical baggage.

    Quote from void_nothing »
    Virulent Swarmlord - I love Swarmyard too.
    This guy originally made a 0/1 Plant, and then could put +1/+1 counters on tokens, but I decided Swarmyard Tribal is funnier.

    Maybe if I post more, I'll actually finish this thing? Here goes nothin'.

    Unmarked Grave W
    Enchantment
    When Unmarked Grave enters the battlefield, create 1/1 white Spirit creature token with flying.
    At the beginning of your upkeep, if you control no Spirits, create 1/1 white Spirit creature token with flying.

    Private Eye U
    Creature - Homunculus
    Private Eye can’t be blocked unless defending player player pays 2 for each creature blocking it.
    Whenever Private Eye deals combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with “2, Sacrifice this artifact: Draw a card.”)
    1/1

    Ravening Bloodlord 3RR
    Creature - Vampire Berserker
    Haste
    Whenever Ravening Bloodlord deals combat damage to a player, put a +1/+1 counter on Ravening Bloodlord.
    Whenever Ravening Bloodlord deals combat damage to a creature, Ravening Bloodlord deals that much damage to that creature’s controller.
    3/3

    Silas Renn’s Skull 2
    Legendary Artifact
    1, T: Scry 1.
    5, T, Sacrifice Silas Renn’s Skull: Choose a card you own from outside the game and put it into your hand.
    Posted in: Custom Card Creation
  • 2

    posted a message on Chemtrails Makes a Cube: New cards like, whenever, man.
    Some cards from a bad custom cube that I'm never going to finish. Generally pushed because cube, and generally gimmicky because I'm a hack designer.

    Ham Scam 2UU
    Sorcery
    Target creature’s controller creates a 2/2 green Boar creature token. Gain control of that creature.

    Riteborn Demon 3BBB
    Creature — Demon
    Flying, trample
    At the beginning of your upkeep, if Riteborn Demon is in your graveyard, you may pay 1B. If you do, create a 1/1 black Cleric creature token.
    Sacrifice three black creatures: Return Riteborn Demon from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
    6/6

    Virulent Swarmlord 1G
    Creature — Elf Shaman
    When Virulent Swarmlord enters the battlefield, create a 1/1 green Squirrel creature token.
    G: Target Insect, Rat, Spider, or Squirrel creature gains deathtouch until end of turn.
    Say hello to my little friends.
    1/1

    Treasure Goblin R
    Creature — Goblin Rogue
    Whenever Treasure Goblin attacks, defending player may pay 2. If he or she does, that player exiles the top card of his or her library. That player may play that card until the end of their next turn.
    How lucky!
    2/2
    Posted in: Custom Card Creation
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    posted a message on [LoR] I n f o r m: A Dimir Mechanic
    I love infiltrate. So much. It adds a simple yet interesting variable to combat math that's conveniently maximised by the key limited strategies of UB: bounce, tap, destroy.
    Posted in: Custom Card Creation
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