- Chemtrails
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Member for 15 years, 7 months, and 25 days
Last active Tue, Nov, 12 2019 00:27:30
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void_nothing posted a message on Nu MagicIt's a good thing you're doing something productive like making fun of a set that's very much real and playable instead of wasting time working on one of your long-anticipated creative projects.Posted in: Custom Card Creation -
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PanchoPonceN posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleChaos Orbital 0Posted in: Custom Card Contests and Games
Artifact (M)
T: If Chaos Orbital is in the battlefield, flip Chaos Orbital onto the battlefield from a height of at least 62 miles. If Chaos Orbital turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orbital.
IIW: Order, please! -
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Legend posted a message on [PODCAST] Re-Making Magic Episode 36 - PlaytestingYou're all wrong.Posted in: Custom Card Creation
Many people are putting the Eldrazi in a Phyrexian box because the two are associated with colorlessness. But the Eldrazi are a very different kind of antagonist than the Phyrexians. The Eldrazi are insanity incarnate. They have no rhyme or reason so it only makes sense that their card suite make a mockery of sense and sensibility. The fact that so much discussion and debate has been given to the Eldrazi of late speaks volumes to how well they were methodically executed in a way that is contrary to convention and expectation. The Eldrazi's portion of the grand scheme is to defy the grand scheme, which frustrates those who want all of the pieces to fit. The Eldrazi don't play by the rules of reality though and therefore don't have to conform to anyone's preconceived notions.
It's funny, all this talk here and elsewhere of BFZ's assumed design flaws remind me of the old days, when Magic was raw and unrefined, and we were all more-or-less part of an unintentional, decade long beta test. Things are so formulated these days. It's sickening at times. I love the haphazardness of BFZ, real or imagined, even if it's only a mote of what was. I saw on YouTube that a piano can't be perfectly tuned mathematically. The same is certainly true of life. Maybe it's true for Magic too. I hope so. -
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Lef posted a message on [PODCAST] Re-Making Magic Episode 34 - BFZ Eldrazi mechanicsI suppose its just many years of thinking like an engineer. Devoid solves several different problems at once.Posted in: Custom Card Creation
From the standpoint of a purist you might say that its not a perfect execution. Maybe the colorless nature of the Eldrazi was picked early and they realized it was going to be a problem late. Regardless the use of Devoid as a way to solve multiple problems speaks to me as an elegant solution.
Also, odds on Devoid leading into an artifact near 100%? -
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SecretInfiltrator posted a message on [PODCAST] Re-Making Magic Episode 34 - BFZ Eldrazi mechanicsPosted in: Custom Card CreationQuote from Stairc »Listen to WOTC themselves. They pointed out that making a 2/2 flier for 3 and calling it a "dragon" in dragons of tarkir wouldn't feel right. You can't just pop hashtags on anything. It has to feel like it fits. The idea is odd and the execution is flawed.
Well, that's overstating it (at least from what I can tell with the first 40 cards revealed). So far the Eldrazi have a well-defined mechanical theme build around two criteria: Exile and colorless. I cannot name a single card with devoid that would not be clearly identifiable as Eldrazi even if you removed devoid by using a variant of this rule:
Quote from .Rai »- All coloured Eldrazi should care about colourlessness or have either Ingest or a ability that produces Scions.
All Eldrazi care about exile or colorlessness: both ingest and the "processor" ability are subsets of the exile mechanical space; Scions (being colorless) and "colorlessness matters" as well as the entirely generic mana cost of the Eldrazi proper are subsets of the colorless mechanical space.
If you accept these rules and excuse the incidental colorlessness of lands and artifacts you will see that these criteria clearly distinguish between the Zendikar faction and the Eldrazi faction - with neither the term colorless nor the term exile being used on Zendikar faction cards so far. It remains to be seen whether this distinction will hold, but so far it holds even after removing every single instance of devoid from every single card that has it. This makes devoid (and the frame that comes with it) essentially a watermark that smoothes gameplay. As long as devoid is not the sole criteria to indicate a card as belonging to the Eldrazi faction, I won't stand for accusing WotC of taking the easy way out. -
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Legend posted a message on Exploratory Design - ReengineerPosted in: Custom Card CreationQuote from Thought Criminal »Quote from Legend »Spitballing
Forge Golem
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Artifact Creature - Golem
1/1
Remake 2 (T, Return this creature to your hand: Add 2 to your mama pool. Spend this mana only to cast artifact spells.)
Ironworker
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Artifact Creature - Golem
2/1
Remake 3 (T, Return this creature to your hand: Add 3 to your mama pool. Spend this mana only to cast artifact spells.)
Etc
Definitely can't see these happening.
Turn 1: Mass Hysteria
Turn 2: Infinite colorless mana
Actually this isn't a problem because it adds the mana to your mama's pool, not yours. - To post a comment, please login or register a new account.
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Creature — Human Warrior (U)
Haste
Koth's Chippendale can't be blocked by creatures with power 2 or less.
Hot like lava, hard like rock.
3/2
Timeshifted border, representing an alternate reality where the Phyrexians were defeated and Koth starts a male striptease dance troupe.
IIW: 7
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Club Flamingo ☆ Not the gay bar
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