I'm definitely considering Gamble right now. We tested for a few hours last night, and while Burning Wish is very powerful, it's slow and clunky. Gamble is on the short list of other builds to test.
We're also considering a living wish build, which will probably be just as clunky, but might be a little faster. We can put Azusa, Lost but Seeking or Oracle of Mul Daya in the board, with maybe a Primeval Titan for acceleration, but we can also move things like the Tabernacle to the board so we don't draw it when we don't need it, and put the 4th Valakut in the board.
Thoughts.
Thanks for the comment!
I love the symmetry of Rise of the Hobgoblins and Natural Emergence, where every time Hobgoblins comes into play you get more creatures, and then with emergence you can bring it back and do it again. I'd like to build a deck that plays off of that, but I"m honestly not a huge fan of Natural Emergence's actual ability. I've never been a huge fan of anything that turns my land into creatures, because land because much easier to destroy if its a creature. In a deck that relies on having enough mana to cast several enchantments per turn, allowing your land to be destroyed seems like a bad idea.
Does anyone know of other cards that return enchantments in play to your hand like this? It seems like a fun mechanic, and I'd like to try to build further on it, but I don't have an encyclopedic knowledge of magic and couldn't find exactly what I was looking for . .
Thanks!
J
Any good defense against pyroclasm you can suggest?
4x Essence Warden
4x Thallid
4x Citanul Hierophants
4x Elvish Farmer
4x Thallid Shell Dweller
4x Sporesower Thallid
2x Thelon of Havenwood
2x Pendelhaven Elder
1x Nemata, Grove Guardian
1x Psychotrope Thallid
1x Mycoloth
2x Sprout Swarm
2x Scatter the Seeds
2x Saproling Symbiosis
2x Hurricane
2x Overrun
1x Verdant Embrace
4x Fungal Bloom
2x Fecundity
2x Yavimaya Hollow
21x Forest
Heh. Yes, but I own sarpadian already and doubling season is pricy
4x Essence Warden
4x Thallid
4x Citanul Hierophants
4x Elvish Farmer
4x Thallid Shell Dweller
4x Sporesower Thallid
2x Thelon of Havenwood
2x Pendelhaven Elder
1x Psychotrope Thallid
1x Mycoloth
2x Sprout Swarm
2x Scatter the Seeds
2x Saproling Symbiosis
2x Hurricane
2x Overrun
1x Verdant Embrace
4x Fungal Bloom
2x Yavimaya Hollow
21x Forest
I'd like at least one more way to generate life, but I don't know that Harmony of Nature is necessarily that way. Are there any artifacts I can use to trade mana or creatures for life? I want to make dang sure I get something out that lets me gain life every time . . . .
Given the deck/player I play against 90% of the time, I also need to consider the effect of lightning bolts on this deck. I think it'll be ok, I think lots and lots of little creatures is a better way to go, because he only has 4 bolts in his deck, but I could be wrong.
Thanks again for all the help.
I have a copy of Sarpadian Empires Vol VII kicking around here somewhere, is that something I should also consider adding?
lso, do you have any suggestions for finishers? I'm thinking that a pair of Hurricanes would be quite nice, the way this deck runs, but I could be wrong.
Thanks a ton, I appreciate it. Also, I was previously unaware of pyroclasm, and since the deck I'm currently playing most often is red, that seems to completely rule out life and limb. Thanks for pointing it out.
J
Any suggestions on where to cut to incorporate any of those in? I've already got 44 nonland cards and 24 lands, which has me up around 68. For a deck that should run as fast as this deck does, that seems excessive to me. Feel free to correct me if I'm wrong about that.
I'd love to see some skullclamps in the deck. I'd left out Overrun, Verdant Force, and Mycoloth initially just because they're so expensive to play and I was hoping the deck would be real fast. I had figured if it turned out to lack punch, thats where I would start adding.
Thanks again
J
This is my first draft at a Saproling deck that would focus on using saprolings to overwhelm an opponent, and also on being able to sacrifice saprolings to gain substantial amounts of life. At the moment, it clearly has a few too many cards, and while there are several places I could cut, I'm just not sure where is best.
Any opinions/suggestions/flames would be welcome. Thanks again
--------------
First Draft Saproling Deck
Creatures
2 Savage Thallids 3GG
2 Sporesower Thallids 2GG
2 Thallid Germinators 2G
1 Thelon of Havenwood GG
3 Thallid Shell Dwellers 1G
4 Pendlehaven Elders 1G
4 Thallids G
3 Elvish Farmers 1G
3 Citanul Hierophants 3G
4 Essence Warden G
1 Psychotrope Thallid 2G
Instants
4 Sprout G
2 Strength in Numbers 1G
1 Wrap in Vigor 1G
Sorceries
2 Saproling Symbiosis 3G
Enchantments
1 Verdant Embrace 3GG
4 Fungal Bloom GG
1 Life and Limb 3G
Lands
1 Pendlehaven
23 Forest