Why do people say they are Indian? Don't really look Indian to me, especially not with a Chandra as a child. Father looks caucasian, mother middle eastern.
There is a lot of variety in looks, you can't simply generalize from skin color. The names (Pia and Kiran) are indian names.
Containment priest isn't even good against Delver, which is a gigantic behemoth of the meta now thanks to Treasure Cruise. A sideboard only card isn't exactly going to be dominating formats, let's get serious here.
It's rather insane to think this card will be a problem compared to actual offenders like Treasure Cruise and, well, Delver of Secrets itself. Delver's printing was an awful mistake and it remains one.
Finaaly, you can't dismiss Dredge,Oops, or Belcher. These decks are extremely competeive, just not all year round (you have to know when to strike).
A contradiction in one sentence. Good job? They are fringe decks that can manage an occasional top 8.
Blue is an overwhelmingly dominant color in Legacy. This is simply a fact- all statistical measures of dominance agree on it. Number of blue cards in global top 8s over the past five years. Number of blue mana symbols in the same. Number of "blue-core" based strategies (FOW + Brainstorm). One of the strongest blue cards in the format, Force of Will, can't even be played as a splash. Some people are simply delusional.
This card is quite bad in Legacy. The only time he "doesn't cost extra mana" as some posters are strenuously insisting is when you're relying on your opponent to cast spells. Relying on your opponent to cast spells while holding up 1RR is a bad plan. Also Snapcaster is way more flexible, apparently flexibility doesn't cost anything?
Fork is completely unplayable in Legacy, and a 3 mana fork with RR in the cost isn't playable either.
I think this card is just about the most boring green goodstuff PW they could have designed. It's exactly like playing any other green goodstuff deck. And why is the ultimate -6 when it's just as powerful (if not more so) than any of the others? I mean the white PWs ultimate gets countered by Boomerang and costs -10.
The red one is fantastic. It won't be the most powerful as Commander because mono red will never be the most powerful, but it's a strong card and has an exciting effect. A legendary Goblin Welder is fun and a very different direction to build mono Red. 10/10.
I like the White one, but its super narrow and is better as one of the 99. That said, "lots of Equipment" is usually the strongest way to build mono-White already, and this is more interesting to me than Kemba. 7/10.
The blue one seems kinda fun and potentially the most powerful, though it was always going to be the most powerful because mono blue. Encourages an interesting mono blue superfriends deck. 8/10.
The green one is strong but extremely boring. Is there a more boring goodstuff PlanesWalker you could design for green? Rhetorical question. You play it exactly like you play every other green goodstuff deck. And the ultimate is silly at -6 given the others cost -10 or -8. 2/10.
The black one isn't that strong and doesn't really open up a new playstyle either. The Emblem is quite unique for an emblem but is unlikely to be very relevant. 5/10.
Except there is a good reason for getting rid of the color identity rule. Its inconstant, and unintuitive. The colorless mana rule solve the same problems as the color identity rule, so why do we need both?
Because Maro is wrong and the colorless mana rule doesn't solve much of anything. Re-animating Jin-Gitaxias doesn't take any blue mana. Flashback of Dread Return doesn't take black mana. So I can re-animate a Jin-Gitaxias using Dread Return in my mono-white deck? The format was created specifically to have flavor restrictions that stop you from doing this.
And this is not a small example- there are dozens to hundreds of cards in Magic that can be cast without paying their mana costs, and hundreds of more cards that let you get something else without paying its mana cost. Omniscience. Windbrisk Heights cycle. Reanimation spells. Etc.
I've gone into extensive detail in the past as to why I think Maro's ideas are terrible for the format. They reduce deck diversity. Also they make no real sense from a flavor standpoint since despite Maro's strenuous attempts to claim otherwise, a lot of hybrid cards are NOT "cards that fit in either color pie". Why hello there, Worldpurge! Why are you even white? Are we supposed to believe that Augury Adept is anything other than a gold card in disguise?
According to the rules of the game itself, hybrid cards are multicolor, not "mono color of A or B". Soldier of the Pantheon has protection from them. Ultimate Price cannot destroy them. Etc. If the rules team wanted to, they could have tried some idiotic version of the Split Card rules to try and force this idea on the game, but they wisely decided that things made 1000% more sense when you realize that hybrid cards are just multicolor cards. Wizards' own rules team decided that hybrids should be multicolor cards, why wouldn't the RC?
And finally the ability to cast a hybrid card with mana from just one color isn't anything special. I can cast Dread Return without paying any mana at all. I can cast Cranial Plating using anything I want. Who cares? Restrictions breed creativity- as one Mr. Mark Rosewater seems to keep saying.
The current rule has a beautifully simple and clear aesthetic to it: no mana symbols of other colors in card text, period. Reminder text isn't card text, and that's always been the case.
I was really hoping for an Enchantress general, ideally in WUG, but this is a bit of a pipe dream because last year was the time to release this. It coincided perfectly with Theros and they were doing wedge colored EDH decks... and all we got in WUG were two blink generals, of which one was boring and the other was broken.
I guess I just hope the white and red PWs aren't garbage.
People always think cards like Ponder and Brainstorm are innocuous.
They're not. Ponder is restricted in Vintage. It's heavily played in Legacy. Brainstorm is restricted in Vintage and extremely dominant in Legacy. Don't underestimate cantrips.
Any such change will indeed result in a loss of vailble plays - it's these unintuitive plays which are the offending culprit; without them there is no need to make a change. Sometimes we will get new plays in return to compensate, but not always. Damage on the stack, for instance, put us to a decision countless times over our playing experince. Now there are no choices to be considered at that time.
It might just be me, but I would have an easier time understanding your posts if you dumbed it down for me by spelling things properly. Also, did you actually just claim that allowing damage on the stack expanded the decision matrix during combat?
I'm kind of annoyed that this means no more Braids, since she's both unique in her effect and perfectly balanced as a member of the 99. Will have to cut her from my Stax decklist
On the other hand, I like that Metalworker is unbanned. I don't really care about Rofellos since green has more than enough herpy ramp options and I have no particular opinion on Erayo.
There is a lot of variety in looks, you can't simply generalize from skin color. The names (Pia and Kiran) are indian names.
It's rather insane to think this card will be a problem compared to actual offenders like Treasure Cruise and, well, Delver of Secrets itself. Delver's printing was an awful mistake and it remains one.
Yes, that's exactly why I hate cards like True-Name Nemesis, Palinchron, Pongify, and Delver of Secrets.
Loving the new direction for red, this looks like the most fun of the precons.
A contradiction in one sentence. Good job? They are fringe decks that can manage an occasional top 8.
Blue is an overwhelmingly dominant color in Legacy. This is simply a fact- all statistical measures of dominance agree on it. Number of blue cards in global top 8s over the past five years. Number of blue mana symbols in the same. Number of "blue-core" based strategies (FOW + Brainstorm). One of the strongest blue cards in the format, Force of Will, can't even be played as a splash. Some people are simply delusional.
Fork is completely unplayable in Legacy, and a 3 mana fork with RR in the cost isn't playable either.
I like the White one, but its super narrow and is better as one of the 99. That said, "lots of Equipment" is usually the strongest way to build mono-White already, and this is more interesting to me than Kemba. 7/10.
The blue one seems kinda fun and potentially the most powerful, though it was always going to be the most powerful because mono blue. Encourages an interesting mono blue superfriends deck. 8/10.
The green one is strong but extremely boring. Is there a more boring goodstuff PlanesWalker you could design for green? Rhetorical question. You play it exactly like you play every other green goodstuff deck. And the ultimate is silly at -6 given the others cost -10 or -8. 2/10.
The black one isn't that strong and doesn't really open up a new playstyle either. The Emblem is quite unique for an emblem but is unlikely to be very relevant. 5/10.
Because Maro is wrong and the colorless mana rule doesn't solve much of anything. Re-animating Jin-Gitaxias doesn't take any blue mana. Flashback of Dread Return doesn't take black mana. So I can re-animate a Jin-Gitaxias using Dread Return in my mono-white deck? The format was created specifically to have flavor restrictions that stop you from doing this.
And this is not a small example- there are dozens to hundreds of cards in Magic that can be cast without paying their mana costs, and hundreds of more cards that let you get something else without paying its mana cost. Omniscience. Windbrisk Heights cycle. Reanimation spells. Etc.
According to the rules of the game itself, hybrid cards are multicolor, not "mono color of A or B". Soldier of the Pantheon has protection from them. Ultimate Price cannot destroy them. Etc. If the rules team wanted to, they could have tried some idiotic version of the Split Card rules to try and force this idea on the game, but they wisely decided that things made 1000% more sense when you realize that hybrid cards are just multicolor cards. Wizards' own rules team decided that hybrids should be multicolor cards, why wouldn't the RC?
And finally the ability to cast a hybrid card with mana from just one color isn't anything special. I can cast Dread Return without paying any mana at all. I can cast Cranial Plating using anything I want. Who cares? Restrictions breed creativity- as one Mr. Mark Rosewater seems to keep saying.
The current rule has a beautifully simple and clear aesthetic to it: no mana symbols of other colors in card text, period. Reminder text isn't card text, and that's always been the case.
I guess I just hope the white and red PWs aren't garbage.
They're not. Ponder is restricted in Vintage. It's heavily played in Legacy. Brainstorm is restricted in Vintage and extremely dominant in Legacy. Don't underestimate cantrips.
It might just be me, but I would have an easier time understanding your posts if you dumbed it down for me by spelling things properly. Also, did you actually just claim that allowing damage on the stack expanded the decision matrix during combat?
On the other hand, I like that Metalworker is unbanned. I don't really care about Rofellos since green has more than enough herpy ramp options and I have no particular opinion on Erayo.